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Andy Broomell

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Everything posted by Andy Broomell

  1. Going off of this topic: https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=69599 I agree that VW should ship with a workspace that includes all the tools and commands (but without the legacy ones, probably). I recently purchased VW2015 Designer and was surprised that the Designer workspace doesn't even include the Spotlight tools, for example. I thought the point of the Designer series was having everything, so a user who purchases that package might very well expect the Designer workspace to have everything. In this example I know you can switch to the Spotlight workspace, but then other things are missing. I know you can also start with the Designer workspace and add the Spotlight tools and whatever else is missing, but that's a lot of extra work that shouldn't be necessary, plus the added headache of toolset icons. Starting with a 'complete' workspace from which you can hack away unwanted things would be simpler than manually adding all the things that are missing from current workspaces.
  2. I love the trim tool and use it all the time. To make it even more useful and efficient, it would be wonderful if the tool allowed you to press the mouse button down, drag the cursor across multiple object segments, then release the mouse button. It would erase all of the segments over which you dragged the cursor, in the same way it would if you individually clicked each one. (Compare with the eraser tool in Sketchup which works along these lines.) I'm not sure if this would need to be a separate mode or not. It seems to me that it would be simpler to not make it a mode since the functionality can be determined by either clicking individually or clicking and dragging. No need to click a different mode button to change how you want to use the tool. Thanks!
  3. I, too, often run into entire objects being deleted with the trim tool even when objects are clearly overlapping. It's not related to Screen Plane / Layer Plane, and it happens even when objects overlap by a lot. It seems to have no correlation to anything in particular, but zooming in/out solves the problem. Very frustrating (especially when trimming a bunch of things and not realizing an entire object disappeared until some time later).
  4. I would like the Move command to have a checkbox to create a duplicate, resulting in the original object(s) staying where they are and a copy being moved per the coordinates. I suppose this would also apply to the Move 3D command. I know there are other ways to accomplish the same end result, but I often find myself wanting to use the Move command in this way. Currently I ctrl+click to create a duplicate and then move the duplicate; having a Create Duplicate option within the Move command would simplify the process. Thanks!
  5. And on the topic of EAPs, we need the ability to extrude a 2D Symbol as the Profile. This would make 3D molding a thousand times easier to model, especially when wanting to switch to a different molding profile. If VW is truly *design* software then the ability to quickly visualize different options is crucial. The EAP object should also recognize if a Symbol is being used as the Profile, and if so, there should be a button in the OIP to choose a different Symbol (instead of having to double click into the EAP Profile to insert the new Symbol and delete the old one). This new function would align the Insertion Point of the new Symbol with the Insertion Point of the old Symbol. Even further, VW should then ask if you also want to replace the Symbol Profile in all other EAPs that are using the same Symbol. (Imagine it taking only 4 clicks to replace all of the crown molding throughout an entire design! This could currently take hundreds of clicks depend on the complexity of the model.) Edit: typos.
  6. I would like the ability to assign a keyboard shortcut to the "Make All Attributes By Class" option of the flyout in the bottom of the Attributes palette. I use class attributes quite a bit and find myself using this command often. A lot of time would be saved if I could quickly hit a key command instead of navigating to this tiny flyout button and clicking on the command every time. (While I use "Make All Attributes By Class" the most, I assume the ability to add keyboard shortcuts would extend to the other options in that flyout as well.) Thanks!
  7. Yes, option 3 is necessary, and as stated above I hope it can be added back in with a Service Pack. Having to wait an entire year until the next full release to gain back functionality would be a shame.
  8. Any changes with the process of exporting rendered viewports as image files? Or the 'Export Image' command, in general?
  9. In the Organization dialogue box, it would be nice if you could hover over certain properties of a class and it would show you more information. For example, I should be able to hover over the colored rectangle in the "Pen" column and it should tell me the name of the color being used. This would help quickly differentiate between black and 90% grey, for example. Hovering over the linetype would tell you the name of the linetype. If the "Fill" were set to an image it would say the name of the image resource when you hover over it. Etc... Secondly, I can't seem to get the list of classes to sort by pen color or by linetype. Perhaps this is a bug, but I should be able to click the column header for linetype and classes using the same linetype would end up next to each other. Clicking the pen column would sort the classes so that those using the same pen color end up next to each other. Thanks!
  10. Same issue on my machine as well. I've learned to deal with it but a fix would be greatly appreciated!
  11. Sometimes when naming a symbol I accidentally capitalize it incorrectly (eg. 'CHair' or 'cHAIR'). If I go to rename that symbol as 'Chair' it gives the following message: "That name is already being used by another object. Please use a different name." I understand this message and how it applies to things having unique names across Vectorworks. However, the program should be smart enough to recognize that I'm just changing the capitalization; it shouldn't induce a naming conflict with itself. Currently I have to rename the symbol arbitrarily then name it back to the intended 'Chair'. It would great if this annoyance were eliminated. (And I think it applies to all resources). Thanks! -Andy
  12. With the Sheet Border tool you can currently use one title block symbol on sheets of different sizes by utilizing the 'Title Blk Scale Factor' parameter in the Object Info Palette. This scales down the geometry exactly as I would expect and has been a very useful function. However, I wish that it would also scale the lineweights of the symbol, or at least have the option to do so. This could be a checkbox that scales the lineweights to the same scale factor as the 'Title Blk Scale Factor', or it could be another field into which a user could type a scale factor for lineweights. I've attached an example. The one on the right is scaled down; it would be nice if I could achieve the same 'look' as the one on the left which is not scaled.
  13. I was looking for a matrix like this a few weeks ago but couldn't find it no matter what I searched for! Thanks Jim
  14. Yes, I'm on the educational version so that must be the case. But it sounds like I can open the file in a professional version of 2014 and backsave as needed. (I'm aware it will be watermarked but that's fine since it's for an educational institution). Thanks Jim!
  15. I will soon be drafting something for a client who only runs VW2010. I use VW2014 and am wondering how I would go about converting the file I create to 2010 format once I'm finished. Thankfully there will be no back-and-forth; only one conversion is needed. The 'Export Previous Version' command only goes back to 2011. Any thoughts? Thanks! -Andy
  16. There needs to be an easier way of quickly renumbering multiple Sheet Layers. For example: say I have a drafting package with 20 sheets. I discover I need to add another sheet between sheets 5 and 6. I want this new sheet to become sheet 6 and to renumber my existing sheets accordingly. I create the sheet and it defaults to 21. Then the fun begins because you can't have two sheets with the same number. So I manually renumber 21 as 22, 20 as 21, 19 as 20, 18 as 19, ... 7 as 8, 6 as 7, and 22 as 6. Five minutes later I've finally finished my task. Barring the use of a worksheet perhaps, every renumber requires me to right-click the sheet layer to go to Edit, then enter the new number and hit OK. This gets tedious quickly. What I propose is a function that would renumber your sheet layers (or selected sheet layers) to match the order in which they're stacked. So after creating the new sheet layer, you just drag it into the correct spot in the Nav palette list, select the sheets that need renumbering, right click and select 'Renumber'. For the most flexibility, a pop-up would ask what number to start with, then the selected sheets would be renumbered accordingly. It should be smart enough to incorporate non-numerical characters (if you wanted A101, A102, etc). I know some users probably have things standardized to a point that renumbering is never an issue, but in my workflow I often find myself rearranging and adding plates as I work. A function like this would save a lot of time. Thanks! -Andy
  17. Thanks, Jim. Yeah, I figured it had to do with the 'type' of QTVR that's created.
  18. I just noticed something strange in my Vectorworks... It's showing font-related text in the status/feedback bar along the bottom of the screen when hovering over tool icons. Video here: I thought it might be a bug within my personal workspace, but when I tried a workspace that comes with Vectorworks a similar issue occurred. (I also learned that I have a font called "Throw My Hands Up in the Air". Neat.) To be honest I never look at this status bar area so it's not a big deal, but I just found it quite odd!
  19. I've run into this issue as well and it seems to be more common as of late. I agree that having the source polygon class not match the extrude class is fraught with peril! What I believe happens is that the extrude is created on the active class, while the source polygon remains on whatever class it was already on. Surely it must be a bug because I don't remember this always being the case. I'm also noticing now that if you then take the extrude and assign it to a different class, the source polygon(s) also take on the new class and all is well.
  20. There are a few small improvements that could be made to the Reshape tool that would really help increase its usability. My thoughts are listed below: It would be great if vertices were visually distinguishable from midpoints/edges. Currently the handles are both the same blue square, and at times it can be cumbersome to figure out which type of point is which, particularly when working with more complex shapes. Below is an image of a potential improvement: changing the midpoint handles to thinner rectangles so they visually resemble the fact that they are edges. I really love the new "Move Edges Parallel" mode, and also love that it only shows the points on which the mode actually works. I feel like this concept could be more universal. For example, "Delete Vertex" mode should only show you vertices since you can't delete midpoints. "Hide/Show Edges" mode should only show edges, not vertices. Etc. You should be able to use the "Hide/Show Edges" mode directly on Rectangles, even if it auto-converts to a polygon. It would be nice if you could click anywhere along an existing edge when using the "Add Vertex" mode instead of only on endpoints and midpoints. Additionally, when you currently click on a vertex handle to add a new vertex, it's difficult to know which "direction" the new vertex will go compared to the existing one. (I therefore tend to add vertices via the midpoint handles). Now that I think about it, it would be nice if the "Hide/Show Edges" mode also worked by clicking anywhere on an edge, rather than just midpoint handles.
  21. This seems kind of related... For Callouts, I always find myself wanting to hit 'Enter' when I'm finished typing the text into the dialogue box. But since 'Enter' is a carriage return to the next line (as it should be), I need to manually move my mouse to the 'Ok' button and click. It's a small thing but it adds up. So it would be nice if there were a way to complete the callout via the keyboard only, such as 'Shift-Enter' for example.
  22. I'm wanting to create a Quicktime VR Panorama in which I can look straight up at the ceiling. I'm currently finding that the exported panorama goes perhaps 30 degrees shy of the zenith. Is there any way to control this? Altering the view before exporting a Quicktime VR Panorama seems to have no effect on the outcome. Any help would be appreciated. Thanks! -Andy
  23. I'd like to add that under the View menu there is a command called "Cancel All Viewport Updates" which comes in very handy and could be assigned a keyboard shortcut if desired.
  24. Yes, on 3D objects. The problem is that it doesn't seem to care what type of 3D object or what texture. It's happened numerous times across different files, on different computers, and for people other than myself. (I watched a student fiddling with this tool yesterday and within a few minutes her VW crashed). I'll send you a file with an object and texture that just recently crashed. However, after it crashed I was able to open the file and perform virtually the same steps and it worked fine. The inconsistency is what really bothers me... It crashes a lot but I can't pinpoint any cause. Let us know if you discover anything! Thanks Jim! -Andy
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