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Andy Broomell

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Everything posted by Andy Broomell

  1. I've definitely had occasions where the Working Plane gets "stuck" and won't change regardless of what I do to try and change it. Restarting VW usually fixes it. This happens maybe once every other month. Not sure if it's related to using the Set Working Plane Tool though, and might be a different issue than what you're encountering. Are you saying this happens every time you open VW, in any file, with any workspace?
  2. Unfortunately there isn't a way to get multiple 'layers' exported from one rendering in Vectorworks. It'll always be one image, either with or without an alpha channel (transparency). What sort of 'layers' are you hoping for? Each object as its own layer? Each Design Layer? Shadows as a separate layer? While none of this is directly possible, knowing your goals might help us figure out other workflows that might be useful. For true multi-pass / layered renderings you'd have to use something like Cinema4D or some other rendering-focused software.
  3. First do what Pat says above to make sure you're using a "Sheet Data" field instead of "Project Data." Then whenever you want to change the date on multiple sheets at once, this can be done by selecting any Title Block Border and clicking on the "Title Block Manager" button in the OIP. In this window there's a button to choose which sheets you want to apply changes to. Check and uncheck sheets as needed, then make your changes and click OK. The Title Block Manager is super handy whenever you want to change Sheet Data on multiple sheets at once instead of doing it one by one.
  4. Currently you can only apply Image Effects to a viewport if it is considered Updated, otherwise Image Effects in the OIP is greyed out. This is can be problematic, such as in this scenario: -Update a Renderworks viewport of one area of model, perhaps at high res / high quality. -Work on the 3D model, perhaps in a different area that doesn't even show up in the aforementioned viewport. -Go back to the Sheet Layer and notice that the previously rendered image is a little dark, so you want to utilize Image Effects to lighten it before exporting the sheet. However, the viewport is now considered out-of-date, so you have to take the time to re-render the entire high-res rendering again for no other reason than to be able to apply Image Effects. It would make sense that unrendered Viewports have Image Effects greyed out, but previously-rendered viewports that happen to now be out-of-date need to have it accessible. There's an image cache there that we can see, so why not let the Image Effects interface use it so we don't have waste time re-rendering. VE-101549 VB-176676
  5. Sadly once you edit the Mesh in any way (double clicking it, exploding it, or combining with another Mesh), the imported UV mapping disappears and there's no way to get it back. I really hope this gets improved at some point. Note that you can do some basic editing of the original Mesh by marqueeing over vertices (while 'outside' of the mesh) then you'll get blue handles which you can drag around, effectively reshaping the Mesh. In this case the UV mapping stays (and is true UV mapping which stretches the texture - otherwise not possible in Vectorworks!). Meshes are a unique beast. Let us know if this helps or if you find other solutions.
  6. That's the Working Plane. It shouldn't show up in Top/Plan (2D)... but it likely appears when in Top view (which is 3D). You can also change the color and opacity of the Working Plane in Vectorworks Preferences under Interactive Appearance Settings.
  7. Assuming the door itself it set up properly (sounds like it is), double check these two things: In the navigation palette, right click the glazing class you chose (probably Glazing-Clear) and click on the "Textures" category on the left. Make sure "Object and Component Textures" is set to the texture you'd like. (Sometimes this class will be missing its texture if the texture is inadvertently deleted from the RM). Under OpenGL settings and make sure the "Textures" checkbox is enabled (of course, if you see other various textures in your model then this isn't it). You could also attach the file here or screenshots for additional help.
  8. That looks like the 'mobile'-formatted version like zoomer describes. If you make your browser wider it should go back to normal. If your browser is the full width of the screen, has your screen resolution changed? The formatting is based on pixel width of browser rather than percentage of screen.
  9. It works for me in that same version.
  10. @Matt Panzer - Do you know if there's a technical reason as to why Slabs don't have any texture controls in the Render tab? (I figure you're the go-to person for architecture-related tools but let us know if there's someone else who would be better to ask). Also @Dave Donley since I know you're involved in texture-related conversations in the beta forum. To me it makes sense that certain PIOs wouldn't work with the Attribute Mapping tool, for example, since PIOs are often composed of multiple objects, which would mean mapping types such as 'Plane' wouldn't be well-suited... but for all of these PIOs it would seem that at least having the ability to control the texture's scale and rotation in the Render tab is a necessity. I can submit a VE, but I figured I'd ask about the current implementation so that we have more context as to why it is the way it is. (Or perhaps there's already work happening on this front so another VE isn't needed?) Edit: Now that I think about, this might be getting into the rabbit hole of texturing any type of PIO. I just realized that Windows and Doors have the same Render tab as Slabs, for example...
  11. I've also had some major issues with gamer mode in 2021 (similar to issues I remember having a couple years ago which were fixed but seem to be back again).
  12. Are you talking about a Renderworks Background, or the general program background color? One can be set under View > Set Renderworks Background, and the other can be set under Vectorworks Preferences > Interactive > Interactive Appearance Settings > choose colors for Light Background and/or Dark Background: A Renderworks Background supersedes the Interactive Appearance background.
  13. Detail callouts and other marker objects were revamped for 2021, adding additional functionality such as this. Are you on 2021, or 2019 as per your signature?
  14. Another thing that's been added since 2012 is the ability to crop bitmap objects. You can simply double click the image, draw a circle, then hit Exit (like cropping a viewport). Sounds like you've figure out a workaround for now 🙂
  15. It's possible / likely that transparency support was added after 2012, I'm sorry to say.
  16. Are you importing it as a Bitmap object, or as an Image Fill in the Resource Manager? Assuming the former, double check that "Import Alpha Channel" is checked: If importing as an Image Fill, I believe those can't have transparency.
  17. Also, these Interactive Appearance colors only show when you're not using a Renderworks Background. You can choose a Renderworks Background (or none) by going to View > Set Renderworks Background. Additional Backgrounds can be made in the Resource Manager (including solid colors and gradients).
  18. It sounds like you're doing the right thing. I've encountered something perhaps related when I minimize my Attributes Palette, where sometimes I have to click 5-10 times on the minus for it to properly switch to a plus. It's buggy, but also intermittent... What happens if you switch to a different workspace (Tools>Workspaces) then back to the one you're using, then try clicking the minus again?
  19. Millennials are already 25-40 years old - you're probably thinking of Gen Z! 😂
  20. Cmd+Z doesn't do anything within the Image Effects window. If you move a slider and then hit the keyboard shortcut for Undo, it should put the slider in the previous position. VE-101477
  21. When using the Attribute Mapping tool on a 2D shape, such as mapping a hatch, it would be nice if the hatch would rotate interactively as you rotate the mapping widget. Currently it only shows the result once you click, but it'd be much easier to get it exactly how you want if you could see the rotation as you're rotating. Additionally, the blue rectangle that appears with the red and green dashed border is not particularly helpful (does it actually serve a purpose?) and makes attribute mapping visually confusing. 2DAttrMapping.mov VE-101476
  22. Does the Grid Line style's geometry include a class that might be turned off in the viewports?
  23. The red 'unlinked' glyphs have actually been causing some issues for me lately, especially in this age of working from home and sharing my screen during video meetings. I've lost count of the number of times someone's asked what the little red blobs are all over the screen. I'm glad I'm not the only one 😉 I do appreciate their function, I just wish we had the option of turning their display on and off at will, just like can with the green Constraint squares which can be turned on and off in the view menu: @Matt Panzer Would this be possible? If so I can file a VE.
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