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Andy Broomell

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Everything posted by Andy Broomell

  1. Haven't seen this before. Could you perhaps attach the file? If not, the first thing I'd check is to go to the Resource Manager and find the "Rise Retreat" texture, right click and choose edit. Is Reflectivity set to Glow? If you click Edit next to Glow, what are the settings there? Another troubleshooting step would be to copy and paste the television into a different file and see if it renders that way there as well.
  2. For what it's worth, not too long ago I submitted a wishlist request to have the ability to turn the display of these red icons on and off as needed. I find that they're really useful when you're checking to see if all your markers are linked, but they get in the way at all other times.
  3. Haha, Pat, I hope you do, even though I too feel like I'm on here more than I should be. I think every time I hit "render" my brain wants something to keep my occupied for those couple minutes 😄 Anyways, no pressure, but if it sounds like it's something that's scriptable it would be super helpful. I'm sure there are more important tasks though!
  4. That's pretty nifty! The "PushOut" parameter is exactly what I was picturing. Now if that could just be added to the default Table & Chairs tool so I still have on-the-fly control over other parameters like Table Shape, that would be great. I also like that you can use any Symbol in your version.
  5. Not sure what you’re referring to - the new Datasmith export in SP3 is definitely both Mac and Windows. It’s entirely possible that it didn’t get automatically added to whatever workspace you’re using. You could try switching workspaces (under Tools menu) or use the Workspace Editor to add the ‘Export Unreal Datasmith’ command to the export menu. That being said, I agree that an in-program real-time render engine is sorely needed, but I don’t think that was ever promised for SP3. Just a direct pipeline to Unreal/TM which is what the Datasmith workflow is. I’ve found it much more reliable than using the C4D or fbx formats, though my own testing so far is fairly limited. I also love that it smartly merges file updates with changes you’ve made in TM/Unreal. Let us know if you’re able to find the new command.
  6. You can retain associative functionality but hide the green squares by going to View > Show/Hide > Constraints.
  7. Here's how it looks as of today (I'm always experimenting with different arrangements, but I'm liking this one). I ended up putting the Navigation Palette in place of the toolsets... I used to have the Nav Palette minimized along the top title title bar and would hover over it to expand it, but now I like that I can glance over to the left and and see Class or Layer visibilities.
  8. That would just disable ALL library content which is not really a desired solution. Also, I'm noticing those icons are kind of misleading. The cloud icon simply means "Premium Libraries" while the V icon means "Vectorworks Libraries" - but BOTH are libraries that are on the cloud by default, and download to your hard drive as needed. I think the only difference is that Premium Libraries are for folks with Service Select. Anyways, I'll probably file a VE for the ability to right click on any library file in the lefthand pane and choose "Exclude from search results" - or something like that.
  9. I'm wondering if there's a way to disable (or delete) some of the default Resource Manager libraries such they no longer appear in search results. You can't just delete the file from your hard drive like you could back with the old Resource Browser, since they're now cloud-based. I've found there are some libraries that produce dozens and dozens of search results that just get in the way, and I'd love to simply turn those files off. Here are some files as an example: Another example would be disabling all of the Entertainment lighting fixture libraries, so I can search for "Light" without literally ten thousand results 🙂
  10. I think the recent change was related only to the new 2021 ability to separate individual tabs of the Navigation, Object Info, and Visualization Palettes. It doesn't happen so easily anymore and requires a deliberate click-hold-drag. I've found it much improved. I don't think there was any change regarding accidentally undocking entire palettes though.
  11. This was re-instated for SP3. If you update you should be good to go. (It seems like it was actually re-coded - you don't even have to group the viewport anymore).
  12. Cool - it seems like those new videos could also be included on the page that the "Message Center" links to. I saw the red notification icon yesterday and clicked the link which took me here: Had no idea there were new videos as well (granted I've already beta tested the new features but I'm thinking for other folks it'd be nice to make the videos more apparent).
  13. That would seem to make sense, wouldn't it? I used to wonder about this, then one day I realized it's because you might have dozens of viewports with the same drawing title (such as "Plan" or "Front Elevation"), while the "Name" field has to be unique per object. But I do wish Viewport auto-naming were improved. I swear the topic comes up weekly on these forums in one manner or another 🙂
  14. The Table & Chairs tool currently places chairs "pushed in" to the table. However, for space planning the convention is to draw them pulled out from the table, as this allows you to see the space needed for proper function. So the OIP needs an additional parameter that offsets all chairs by a certain distance, for example entering 12" would pull the all the chairs out, perpendicular to the table, by 12". VE-101682
  15. A Section Viewport is not Clip Cube. Different underlying code. (one of those confusing things about Vectorworks where there are multiple things that seem similar yet are completely different.)
  16. A tertiary organization system such as tags sounds exactly like overcomplicating the software to me 😉 Indeed, apparently there's some technical limitation with the Hidden Line engine that disallows Clip Cube from working, sadly. THIS is where the improvement should be made, rather than adding tags. For now, utilizing Classes, Layers, and/or Symbols should get the job done.
  17. I've received a file from someone containing a large library of 2D symbols that I'd like to incorporate into my library files. It has dozens of classes controlling the 2D attributes of geometry within those symbols. I want to incorporate the symbols into my own library but I don't need or want all of those class definitions. So my first thought is to delete all the classes in the file except for None and Dimension, then reassign the geometry to the None class. However, this means that all of the various lineweights and pen colors that were used in the symbols are gone; everything is now uniformly using the None class attributes. What I want instead is for the geometry to keep its original appearance even when I strip the file of all the classes. I don't need or want class-based attributes for these symbols. I can solve this one symbol at a time [prior to deleting classes] by going into the 2D component, selecting all, then using the Attributes Palette flyout and choosing "Remove By Class Settings." This makes each individual attribute local to the object rather than being connected to the class it's assigned to, allowing me to delete all the classes without consequence. However, I'd have to do this for each and every symbol individually. So I'm wondering if there's some approach that might allow me to do this universally? I thought Tools > Utilities > Change Symbol Attrs might be a solution, but that doesn't quite do what I want.
  18. I wonder if that might be a case of near-camera culling. If you move around in 3D, does the 'cut plane' move as well? If so, usually the cause of this culling is some object floating really far away from the document's origin. Try going into Top/Plan, making sure all classes & layers are visible, then clicking the "Fit to Objects" button. If this zooms you really far out, then clearly there's some object which you must hunt down and delete. Repeat this until "Fit to Objects" zooms you to your actual model. Let us know if this might be the case. (For what it's worth, this happens in other software too, for example SketchUp does the same thing).
  19. I've hidden my tool palettes too! 95% of the time I'm using keyboard shortcuts anyways; I only needed the toolsets for the other 5%, but now that's been replaced by Quick Search which has become my favorite 2021 feature. Hiding the toolsets gave me a lot more screen real estate to work with.
  20. No, and in fact this has caused some major headaches for me as well. Coincidentally I submitted a Wishlist request to improve this just a few weeks ago: VE-101594 (this code doesn't mean anything to you, don't worry). I'll add a link to this thread in the JIRA entry - I'm actually glad I'm not the only one who has came upon this issue. I don't really even have a workaround to suggest, other than always remaining cognizant of which markers are linked to what viewports, and being aware of what happens when you delete viewports. At least now you know! (I learned the hard way upon issuing a 'final' drafting package then later realizing it was missing a ton of markers... urgh!)
  21. Are you cutting and pasting, or are you selecting the Viewport and changing which Sheet it's on via the Object Info Palette?
  22. As someone who feels like I have a pretty great grasp on Vectorworks, I've never really understood the third mode of the Selection tool. Like the original poster I've found it to be unpredictable and therefore unusable.
  23. I think the Clip Cube has to be edited via "Edit Design Layer" rather than "Edit Camera." Haven't confirmed though. Also you have to make sure that the Edit settings are set to Return to Viewport. If it just takes you to the Design Layer and leaves you there, you can't edit the Clip Cube for the viewport.
  24. I agree that having the option to replace a style globally upon deleting it in the RM would be nice. In the meantime, if you want to change Drawing Label styles across many viewports quickly, this can be done using Tools > Custom Modification, making sure that components of Viewport Annotations is checked If you want to change ALL the Drawing Labels in the file, simply set the criterion to be "Type" "is" "Drawing Label". If you want to change all instances of one particular Style, set the criterion to be "Plug-In Style" "is" "[name of particular Style you want to replace]". Then click OK, and you'll get a floating Properties window that's essentially the OIP for all of those Drawing Labels at once. Then you can use the Style dropdown to Replace the Style for all of the pertinent Drawing Labels. If you're creative with the criteria you could accomplish other things. For example, to only find unstyled Drawing Labels without affecting those that are already using a Style, set up the criteria so that "Type" "is" "Drawing Label" and "Plug-In Style" "is not" "[name of one of your Styles]" and "Plug-In Style" "is not" "[name of one of your other Styles]" etc.
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