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Andy Broomell

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Everything posted by Andy Broomell

  1. Interestingly, a small part of this wish was fulfilled in VW2020, but unfortunately not the most important thing. Essentially you now get a pop-up asking if/how the camera should be embedded into the viewport, but currently there's no way to connect a viewport's Point of View to a Design Layer camera. So I'm bumping this topic for VW2021. New pop-up: This is the part from my original post that we need (#1): Confusingly the new pop-up in 2020 also uses the word "linked"... It definitely got my hopes up when I first saw it. 😁
  2. This is still wonky in VW2020. I would love for something as basic as editing an extrude to work properly. 🙂
  3. One remaining use is if you're working in your Design Layer and have a perspective view set up (for a rendering), you can turn on Cropped Perspective which will allow to zoom in without actually moving your point of view forward in space. So your composition and perspective amount stay the same but you can zoom in closer to objects to work on them. Note that when using RW cameras the crop boundary matches the aspect ratio and framing of the camera object, which can be useful (and in fact, I like it better than the weird blue corner rectangles of the camera object). Typically though you'll want Cropped Perspective turned off when in general working mode.
  4. Is the "Image Effects" button checked in the OIP? That might be desaturating the image as a post-processing effect. Or perhaps it's related to this bug? Though I doubt it since you're talking about RW not OpenGL...
  5. The one thing you can't do is link the intensity of that glow texture to the intensity of the light. (Right?) I believe the lens geometry always renders at the intensity of the Glow texture.
  6. @Lec - this should be possible without unstyling the TBB, but you do need to set up your Style to allow for changes in sheet size. Specifically, you'd probably want to set the "Sheet Size" and Title Block "Scale Factor" parameters to "By Instance." (And maybe "Width" and "Height" to allow for custom sizes.) For further details about how that all works, take a look at this tutorial I wrote for Title Block Borders. Doing it this way allows you to keep the benefits of having your TBB be styled, but also allows for individual changes. Hope it helps 🙂
  7. I also learned today that in Photoshop you can set a file to "Image<Mode<32 bits/Channel" - then when you go to Save As, you can now choose "Radiance" which will save out a .hdr file. Obviously it's not saving multiple exposure information like a true HDR, but it got me closer and it's now working in Vectorworks 👍
  8. @Luis M Ruiz Can we please get more details on this? I need to be able to make custom RW backgrounds of locations that we've photographed. It used to be easy, now I keep getting yellow backgrounds... Urgh.
  9. I've seen this bug as well, particularly with cameras that are linked to / within a viewport. Didn't catch it immediately, and it really screwed me over when working with a director while we were trying to figure out camera lenses and placement for a show. Viewports would randomly switch from our custom FOV back to 59° without notice.
  10. Bumping this topic for 2021...... This is an example of an inconsistency in Vectorworks which would be a small but very helpful fix. This should have the Resource Manager style pop-up to match the way the rest of the program currently works.
  11. I've actually noticed a similar thing in VW2020 - 3D objects created with a Line as the source object end up not having the ability to change their fill type. This is different than previous versions, and I would consider it a bug. For example, draw a line and extrude it upwards. The extrude is stuck to having no fill. It makes sense for the line to not be able to have a fill, but the resulting extrude should be able to. Same goes for your sweep object. As a workaround for now, you can use the little triangle flyout at the bottom of the attributes palette, and choose "Make All Attributes by Class" (since the None class has a solid fill type). This seems to make it work, even though the Attributes Palette still displays a little wonky.
  12. The only difference is that a polygon (by definition) can have only straight edges, while a polyline could also have curved edges. But otherwise in day-to-day practice they're rather interchangeable.
  13. In this particular case, you may want to try checking the "Create Planar Objects" option under the Extract Tool settings, then extract the surface again. It should hopefully give you the 2D polyline you're expecting.
  14. If this worksheet is placed in your document somewhere, another workaround could be to add the yellow highlight as a rectangle (with reduced opacity) in front of your worksheet, or put it behind the worksheet and make sure the worksheet has no fill. Of course this would be completely manual and have no connection to the data... but at the very least would allow you to 'highlight' individual cells.
  15. Macintosh HD > Applications > Vectorworks 2019 > Libraries > Defaults > Standards
  16. This checkbox is also handy to play with: It's part of each individual Referenced DLVP.
  17. I believe the "Sheet Border - Title Blocks" nomenclature was for 2018 and older. The folders seem to have been renamed since then to match how things are named in the program. If you're looking to save the entire "Title Block Border" object style (which can include sheet size, margins, title block geometry, project/sheet data, etc.), then the necessary subfolder is: Libraries > Objects Styles > Title Block Border (put file in this subfolder on your hard drive). I believe this is what you are looking for, as it will then show up here when inserting new TBBs: (Mine is in my User Library but it should be the same folder structure for a Workgroup Library) -------------------------------- However, if you only want to save the title block geometry itself to later insert into separate Title Block Border objects, then the correct subfolder is: Libraries > Defaults > Title Blocks (put file in this subfolder on your hard drive). Which would make them available in the TBB Settings dialogue box: Hope this helps!
  18. BTW it seems this script has to be run every time the file is re-opened.
  19. And keep in mind this goes hand-in-hand with the literal size of your viewport. The number of pixels rendered is a product of the viewport size and the raster DPI.
  20. @Judy Cosgrove Unfortunately no; I'll be in a VR class at LAAFA tomorrow. But tell everyone at the meeting to upvote this topic - I'm sure that'd make @Kevin McAllister happy 😉 (I sadly can't make the October meeting either as I'll be in an airplane over the Atlantic Ocean that day. Hopefully November!)
  21. I want to bump this topic, because these days a gumball-style interface is a fundamental thing that users expect a 3D modeling program to have, and somehow Vectorworks still doesn't have it despite touting its 3D-modeling capabilities. I'm obviously a fan of Vectorworks, and have generally loved 2020 so far, but this particular missing element is pretty alarming. I teach Vectorworks to a lot of students who have prior experience in SketchUp or other design programs. When we jump into 3D working environments I actually feel a little embarrassed about how difficult/unintuitive it can be to simply move something in a 3D view along a particular axis, or to rotate something interactively in 3D. I have to apologize for the program not having these fundamental abilities (that is, without an advanced knowledge of working planes, snapping idiosyncrasies, etc.). We're doing basic 3D modeling and students are already tripping up... It puts a lot of people off from Vectorworks; I've seen it first hand. Moving, rotating, and scaling in 3D should be easy. If you want to attract and retain new users, a gumball dagger needs to be at the top of the priority list. It's useful across all industries that work in 3D. The gumball has existed within Subdivision editing for a couple years now. There's obviously some level of coding already done, now it just needs to be expanded. While this honestly should have been implemented in 2020, I'll continue holding out hope for 2021.
  22. Thank you for the workaround, Juan! I have no comprehension of what it's doing, but it works 🙌
  23. It does appear that Interior Elevation markers that are linked to viewports are indeed stuck to the layer plane. Not sure why. The Interior Elevation Marker tool in the Dims/Notes toolset does let you insert a marker that you can move upward on the Z axis, but this would be unrelated to your current marker and is a workaround since it wouldn't be connected to your elevations.

 

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