Jump to content

Hello Community!

This Saturday, May 30, from 9am – 12pm EDT we will be performing maintenance on the Vectorworks Community Board. During this time, the site will be unavailable.

Andy Broomell

  • Content Count

  • Joined

  • Last visited

Posts posted by Andy Broomell

  1. It does seem to be something like that. Strange...

    I wonder if someone from Vectorworks can elaborate on what's happening with the combo of the two images' pixels.


    I should mention that I'm not typically using a simple solid-color image like in the example, but in this case changing the Color shader to plain Color would be a workaround.



  2. Here's an issue I've had for years... I'm curious if anyone knows why it happens or if there's a fix.


    The basis of the problem is that areas of a texture that are semitransparent seem to also get darker in value when rendered. For example, here I have an image prop that is a soft-edged yellow circle (imagine perhaps it's the halo around a light or something). It should look like this:




    But when rendered in Renderworks it looks like this:





    The pixels should only range from yellow to white, where is that darkness coming from?


    Vectorworks file: 






  3. 1 hour ago, rexwexford said:

    im not quite sure that answers it though. If I apply the filter in the dropdown layers menu at the top, i can scroll through the layers by pressing up and down, but it doesnt change whats on the screen, like I can by pressing command+dwn arrow. does this make sense?


    You should still be able to use the Cmd+Arrow method after clicking out of the Layer dropdown (the filter is still applied in the dropdown even if the dropdown isn't expanded).


    Try again and let me know if it works, otherwise I could take a screen cap of how it's working on my computer.

    • Like 1

  4. The Extract tool indeed seems to work intermittently in the file you posted. Not sure why...


    But I'm not sure that you need to be extracting surfaces in the first place. I'd recommend selecting the Walls you'd like to texture and in the Render tab set the "Mode" to "By Object" rather than "By Component." That way you can simply choose the Left or Right side of the wall and apply the appropriate texture:





    Hopefully this helps, though I realize there might be other reasons why you need something different in your particular workflow.

    • Like 1

  5. The grey part of the chair is presumably a "Mesh" object. A Mesh is a special type of object that contains multiple "3D Polygon" objects within it, sort of like a group that glues all the 3D Polygons together. Accordingly, if you double click a Mesh you end up "inside" the mesh container and you can select individual 3D Polygons, which is what I'm seeing in your screenshot.

    Try exiting the Mesh (the button says Exit Group), then apply a texture to the overall Mesh itself. Vectorworks won't let you texture the internal 3D Polygons individually (though if it were necessary to do this, you could select the Mesh and explode it using the Modify > Convert > Convert to Group command.)

  6. Personally, I would blur the image BEFORE making it a texture so that's just baked in to the object before you render. Not sure if this works for your particular situation, but if so, it saves you from the render time mentioned above for blurriness, plus you don't have to do anything in "post."

    • Like 2

  7. 3 hours ago, Pat Stanford said:

    I would suggest that rather than AS NOTED it place a user definable text string. AS NOTED could be the default, but make it changeable to be as flexible as possible.


    Agreed. I'm sure there are folks who'd feel strongly about "AS NOTED" vs "As Noted" - plus I've seen plenty of variations such as "As Indicated."

  8. If the Drawing Label is in Viewport Annotations, turning on all the classes in the Navigation Palette won't fix it. Instead, exit Annotations then turn on all the classes for the viewport with the Classes button in the OIP. Hopefully your Drawing Label will then appear.

    • Like 1

  9. 6 hours ago, Pat Stanford said:

    If all of the viewports are the same scale then the TBB should take on that scale. If there are different scale viewports then N/A? I don't know the standard for that case.


    It might vary by industry, but in entertainment "As Noted" would be common for multiple scales on one sheet (assuming each view has a drawing label that indicates the scale).



    • Like 3

  10. My favorite that I've added: DOUBLE CLICK (mapped to a single mouse button, the one near my thumb).


    There's so much double clicking in Vectorworks that this has really helps reduce the number of clicks each day, and in return reduces wrist pain.


    It's even useful outside of Vectorworks, such as opening files and folders in Finder.

    • Like 2

  11. I just came on here to ask the same question but it seems like the answer is no.


    In my opinion "Batch Convert" should be able to convert to any of the last few versions, not only the current version. I need to share a boatload of files with a 2019 user and I have to convert them manually? 😕

  12. With all those odd angles and thicknesses I'd absolutely just model the walls as an extrude as Pat suggests. Then Subtract Solids to remove areas for windows and doors.


    Then perhaps use the AutoHybrid function for the 2D representation.



    • Like 2


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...