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Andy Broomell

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Everything posted by Andy Broomell

  1. I would love VW to incorporate something like this, but in the meantime, I've had a great experience using roundme.com
  2. Have you double checked that the 2D shape is set to Screen Plane before trying to create the viewport?
  3. BTW, if you've already cut out the background in Photoshop and saved the image as a PNG, when you're making the Image Prop in Vectorworks, don't choose the transparent color option. Instead choose "Alpha Channel" and it'll bring in the transparency directly from the PNG; it usually looks much cleaner than the transparent color method.
  4. To the original poster's point, Light objects behave inconsistently and differently than other objects in Vectorworks. They often snap to the plane perpendicular to the screen, and they should not. Other objects don't snap the way Light objects do. It's irritated me for ages, and should be considered a bug and should be fixed. It also happen in front or side views. For example in Right view, if you drag a light or its target point (if it's a spot light), it often changes not just the Y and Z values, but also snaps to things on the X axis even though it's perpendicular to your screen. Yes there are workarounds to make it not snap at all, but in orthographic views it shouldn't be snapping that way in the first place.
  5. Sounds like the same issue as this thread and a few others: Still waiting for that next SP. I can't draft in 2019 because of this bug...
  6. This happens to me all the time and I've never been able to figure out why.
  7. I run into this problem as well. Including being unable to select a Section Viewport via clicking on the fill of a sectioned/hatched object.
  8. I'd use this... much easier and faster than current workarounds.
  9. It's probably related to a checkbox called "Update visible out of date viewports before exporting" towards the bottom of the Export PDF dialogue box. (I tend to leave this unchecked.) It shouldn't be random, but it might seem random because it won't re-render if all viewports are considered up-to-date. Try unchecking this setting and see if that fixes your issue.
  10. The "Library" folder that's within the "justin" folder is actually a hidden folder, so to see it you'd have to hit Cmd+Shift+period. Or as Marissa suggests, the easiest way is to just hit the Reveal in Finder button. 🙂
  11. This has happened numerous times to me as well.
  12. If you render without a RW background, and export the image via File<Export Image, choose PNG and check Save Alpha Channel, then you will end up with a transparent background, allowing for even easier compositing in Photoshop.
  13. What's actually needed is a "Greyscale" option when publishing, as the true "B&W" option erases all fills and even makes grey lines black. I seldom want B&W; Greyscale would be much more useful and solve CW76's problem.
  14. Also, every one in a while I've found that you have to Update the viewport before the orange box reflects a change to any of the above.
  15. What are your current 2D graphics like? Are you using Image Fills? If so, are you perhaps asking if there's a way to take an Image Fill resource and automatically make it a RW Texture resource? (There's no automatic way, but when adding an image to a new texture, you can use the "Reuse an Image From Another Resource" option.) Or if you're talking about gradients and things, then definitely not. 3D objects only accept a solid color fill or a RW Texture. Perhaps we're still misinterpreting... If you can post a screenshot or two, that would help too 🙂
  16. Sounds like the same issue as this thread and a few others: It seems via my messages with @Matt Panzer that they have a fix for it, so I'm just waiting for that next SP. I had to revert to 2018 in the meantime.
  17. Unfortunately this isn't currently possible as described, though it'd be an awesome functionality. The closest workaround (outside of marionette) that I can think of for your situation is to have a separate symbol definition for each type of thing you want, and make sure that the Insertion Points align properly across the symbols. Then when you want to switch an instance from one type to another, hit the "Replace" button in the OIP which will switch the Symbol definition while keeping the object object in the same coordinates and (optionally) the class it's assigned to. If you're dealing with records as well, you can utilize Modify<Convert<Replace with Symbol, which is similar the "Replace" button. You can even assign it a hotkey in the workspace editor if you'd like.
  18. Oh and another thought.... You could create a plug-in style for each different Drawing Label set-up by selecting an archetypical Drawing Label and running the Create Symbol command. Then check the "Convert to Plug-In Object" box . Then you'll have a little library of presets that you can drop in by choosing them in the RM. You could even save these to a library or favorite file, presumably. Hope this helps.
  19. Another handy trick if you already have one Drawing Label with the settings you want is to hold Cmd+Opt [Ctrl+Alt] and click the existing Drawing Label - you should get a cursor with a yellow star and eyedropper . This let's you "pick up" those settings then the next one you make should have the same settings (even if you have to navigate to a different viewport first). This works for a quite a few things - dimensions with different font sizes, walls with different walls styles, different symbols to place more of the same, etc. It's the "create similar object" shortcut, which changes the active tool and its settings, the settings in the Attributes Palette, and the active Class as necessary.
  20. Ugh, this just happened to me in 2018 SP6. 😕
  21. I hadn't thought to try changing that, but unfortunately no change.
  22. So this problem is so bad in my 2019 file that I literally cannot do my job. 😣 Switching back to 2018 to model and draft today... but then when it's time to render I need to switch to 2019 since 2018 never fixed the render black issue. Fun times 🙂
  23. Unfortunately this is not currently possible, but there is a wishlist thread about it here:
  24. Yes, it sucks in 2019. I hope it'll be fixed (i.e. put back to how it was where you could have screen plane objects in the 3D component and they wouldn't be pushed to the 2D side until you exit the symbol editing mode). A few other examples from the last few days: Being able to use the dimension tool... in 2019 if you try to draw a dimension on screen plane in the 3D side it just disappears. Very frustrating. And I can't use Layer Plane/Screen Aligned dimensions because then it snaps perpendicular to the screen in unpredictable ways. Being able to use "Convert Copy to Lines" to create new geometry from existing, because it immediately pushes the lines to the 2D component. It used to just remain in the 3D side so I could then compose and extrude the new geometry. (I use this when recreating imported mesh objects into extrudes). Copying in a polyline from some other document that was on Screen Plane when copied. I have to go back to the original file, change it to Layer Plane, copy it again, then paste it again into the Symbol. To be clear, we need to be able to WORK inside Symbol Edit mode; Symbol geometry is seldom finished by the time I create it into a Symbol. It should be no different than editing inside a group. Nothing should ever disappear as you're working.

 

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