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Andy Broomell

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Everything posted by Andy Broomell

  1. Cool! Thanks!! In a future version, another thing that would be helpful is the ability to add additional verticals along with the horizontals. For example a 10x10' Hollywood flat might look like this:
  2. I've done a few quick tests and this appears to work really well! This seems to satisfy a simple function that people have requested repeatedly from VW for years, so thank you for taking the time to create this! Question - is it possible for a script like this to be made to work on multiple viewports at once? For example, if I have a grid of 12 renderings and I want to save out the images from all 12 at once?
  3. When you double-click a 2D symbol to go into edit mode, red and green lines appear indicating the X axis and Y axis. If you click directly on one of these two axes, a blue diamond appears at the origin / symbol insertion point where the axes intersect. If you click on the blue diamond, you can "move" the origin to different places. However, this neither changes the 0,0 coordinates, nor the insertion point of the symbol. So why can the axes be moved in the first place? This has always puzzled me. It seems that either the axes should not be clickable (sometimes they get in the way honestly), OR the functionality should be added allowing this to be a way to change a symbol's insertion point. Unless there's something I'm missing?
  4. Master Snap points are only applicable to Symbols, correct?
  5. I also have the beginnings of a text-based tutorial here: https://www.andybroomell.com/vectorworks-title-block-tutorial I had typed it up as an email for someone and figured others might find it useful. I hope to add images at some point...
  6. Unfortunately, Spell Check only works on these types of objects: No Callouts, General Notes, Drawing Labels, etc. Yes, this is very dumb. I'd happily upvote a wishlist topic if you make one.
  7. This isn't quite true. In both the first and second modes, clicking on either the "top" or "bottom" of an Extrude will adjust the extrusion height, while clicking on any other side will result in a Solid Addition/Subtraction (in first mode) or Generic Solid (in second mode). No mode edits the 2D geometry within the extrude (as far as I'm aware). The main difference between the two modes has more to do with angled surfaces and how it handles those. The two icons for the modes are pretty insightful in this case.
  8. I think the relevant aspect here is that the Push-Pull tool results in a Solid Addition. I often find that my textures rotate 90° when an object is turned into a Solid Addition or Subtraction, compared to when it was just an Extrude. Which is pretty annoying... If this were determined to be a bug and fixed, I'd be a happy camper 🙂
  9. Awesome, thanks! Will cross my fingers 🙂
  10. I ran into an issue today when I started using Image Effects on a viewport. At the end of the render process the viewport would turn a really dark grey, almost black (to be clear, this is a separate bug than the one this topic was initially about, but seems relevant to recent posts). My default compression was set to PNG. When I switched it to JPEG everything worked fine. When I switched back to PNG it messes up again. If I turn off Image Effects on the viewport the bug goes away. The viewport has a RW style, no RW background, plus a Hidden Line foreground rendering. Unfortunately, I need compression set to PNG because I need the background of the viewport to be transparent. When the compression is set to JPEG the background fills with white (and therefore is affected by the Image Effects, which looks goofy). Is this something slated to be fixed? I'm not sure if this is related to the bugs @Selin listed above, or if it's something different.
  11. It does seem like an oversight that "Rectangle," "Rounded Rectangle," "Circle," and "Oval" aren't included in the list of "Object Parameters." I assume "Bounding Box" doesn't play well with pulling width and height information from rotated rectangles...
  12. It would be nice to be able to specify the insertion point of a new symbol definition by typing in document coordinates: There are some projects where I need the insertion points of many symbols to be at the document origin so that I can copy and paste-in-place into and out of the symbols. Creating these symbols would be easier and faster with this option.
  13. I have a couple custom scripts that I've collected over the years, many created by the fine folks on this forum. A number of these scripts operate on "selected objects", but I've noticed that they also operate on selected objects on layers that are set to invisible (an odd concept, but that's what VW does). This sometimes produces unexpected results, so I'm wondering if there's a way to make the scripts operate on selected objects on visible, editable layers only? For example, the script I currently have to hide selected objects looks like this: Hide(SEL=TRUE); What would I add to change the criteria? I should note that some of the scripts I'd like to modify are more complex, but this is a good starting point. Since I don't know Vectorscript at all, any help would be appreciated. Thanks!
  14. I agree completely. Sometimes I ungroup the subtraction then re-subtract the objects, so that the editing mode follows the current orientation.
  15. I remember having this issue in the past, and I assume it's a bug. I can't remember the exact logic, but it was something along the lines of Vectorworks not liking it when I grouped symbols along with other types of objects which were all within a larger symbol. Are some of the objects you're trying to group nested symbols? Or perhaps it was that some of my nested symbols were 2D/3D and some were 3D-only. I can't remember, but it definitely had to do with nested symbols in my case.
  16. Where it says "Symbols/Plug-in Objects" - change that dropdown to "Renderworks Textures" then search again.
  17. One thing I've occasionally found when importing SketchUp objects is that a single SketchUp texture might import into Vectorworks as hundreds or thousands of separate textures, one of for each polygon in the model... depending on how it was originally mapped in SketchUp. This has severely slowed otherwise simple imports. This may or may not be related to the issue at hand.
  18. Unless I'm mistaken, the "Find-Replace Text" command doesn't search within Callouts at all. It should, since that's where almost all of my text resides.
  19. Once you've done the Shell command, you can go to Modify<Convert<Convert to NURBS, which will allow you to go inside the group and texture the inside differently than the outside.
  20. Hi Bruce, are you asking about the green squares? Those indicate that a constraint is in play. In the case of Dimension objects, that means that if you change the size of the dimension, the size of the object will change accordingly, and vice versa. They are linked. If you want to unlink them, you can right click a dimension and choose "Disassociate", or right click an object and choose "Remove Constraints." If you simply want to hide the green rectangles but not change functionality, go to the View menu, and under Show/Hide, select Show or Hide Constraints.
  21. I loathe the fact that arcs extrude into a wedge shape. It's inconsistent with how other non-closed shapes extrude.
  22. That "cast shadows" function only work with Renderworks styles, I believe. OpenGL will cast the shadows regardless of this setting.
  23. Looking forward to playing around with the new linked Panoramas! I saw Luis' link to this panorama, and I must say this is a huge upgrade to the panorama interface in general. The video shows that you can incorporate other media too which is a great idea. Are there any example presentations that include other media? Also happy to see this listed in the fixes, as it's has been happening intermittently for years: VB-112574 Clip Cube is Unexpectedly Enabled When File is Opened The biggest thing though is fixing the bug where Section Viewports showed the geometry of classes that were invisible in the viewport. I've had to continue drafting in 2018 because this bug made 2019 unusable in my workflow.

 

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