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Posts posted by SNOJNKY

  1. What is the seemingly random keystroke combination that turns Unified View OFF by mistake?  This is wasting a ton of time.  Now, even the shortcut to turn Unified View on and off in the Menu bar is dead -- so it's File, Preferences, etc about every time I change views.  Why does this need to be so complicated and dysfunctional?


  2. We're having a ton of trouble with symbols being on Screen Plane in VW22 (SP3) becoming grayed or screwing up the hatch scaling and I suspect it has to do with the "elimination" of Screen Plane in this version of VW.   Is there a global way to change ALL screen plane objects to layer plane?   

    Also, what is going on with the hatch scaling?  The image below has an insulated slab -- it is the same symbol, inserted two times in the viewport, with two different results.  Also, zooming in and out will make the grayed objects appear fine and then disappear.  

    I've rebooted less than an hour ago, on a robust iMac. 


    Images below are from two different Sheet Layers, same project, same symbols, totally different results.  


    Any guidance (or general agreement with my plight) is appreciated.










  3. On 4/24/2019 at 11:58 PM, Luis M Ruiz said:

    I am going to take a guess here. Are you using Image Effects on top of that viewport? (v2019) is that box checked when you hit update?


    On 4/24/2019 at 5:35 PM, frozenwaffles said:


    Hi, have you done a rebuild of your computer?

    What are you running? Mac or PC? if windows, what version?

    I'm not using image effects.  

    Computer is new as of last spring, if I recall correctly.  iMac 18,3 model

    iMac Retina 5K 27", 2017. . . 4.2 GHz Intel Core i7. . . 32 GB 2400 MHz DDR4 RAM. . . . Radeon Pro 580 8192 MB Graphics Card. . . 

  4. I'm using a Mac, High Sierra 10.13.6, 4.2 GHz Intel Core i7; 32GM 2400MHz DDR4 RAM, with a Radeon Pro 580 8192 MB Graphics card. 


    No camera effects.  Just render a viewport, then it immediately goes black after the render is complete.  Typically, I can copy the black viewport, re-render the new one and delete the old.  More often, I've had to create an entirely new viewport because no copying of the "bad" viewport will render correctly.  


    Rebooting, changing caches, only VW open, nothing seems to fix it.  It is sporadic and still a problem.  

  5. On 9/25/2018 at 10:21 AM, Kevin McAllister said:


    I think this is a big issue for everyone, even those that don't use project sharing. If you're working form a full 3d model, making any small change means many viewports need updating afterwards. Rendering for check sets (maybe multiple times) and then finally rendering for an issue set can take a lot of time.



    I think only Renderworks and the new on demand tessellation features are true multicore. I know geometry calculations are not.



    Kevin, you're so right!  Waiting nearly 20 minutes to update a window schedule is absurd.  And a 500MB file should not take 3-4 minutes to save or ro regenerate a section viewport.   



    • Like 1
  6. I've gone through a ton of work to create styled walls for a complex renovation.  After tagging an area of styled walls with the ID TAG, all is well. . . .until I move the tag, copy the area to the next floor up, or try to create a symbol of the tagged walls to copy to another area of the building.  Tags look normal but do not update when the style walled is replaced with another styled wall.  My walls are color coded, so I can tell immediately if a 1 hr tag is on a non-rated wall -- and they're ALL messed up!  


    Assuming I can get this resolved ASAP, should the tags in the bathroom of a hotel, for example, be located on the screen plane or the "symbol"?  I can't seem to edit them if I change them to "symbol", but I'm more concerned about having to tag every single wall and never moving the tag to make it stay "smart".  


    Any help with wall id tags would be appreciated.  


    Thank you!


  7. Is there a setting or workflow that would allow faster editing in the Window Schedule? It seems that I add a manufacturer's name to Tag A. . . wait 5 seconds. . . then am able to add the same name to Tag B. Why is there such a long wait? Should global window changes be made by selecting the windows in the drawing? (OK, maybe I answered part of my own question. . . but the lag time is terrible when editing ANYTHING in the window schedule!)

  8. That's the problem. I have a 90% set of residential CD's that I have converted to 2016. I'm having a lot of trouble with editing anything that ties to story heights, like structural columns and the stairs simply vanish. I can see that it works in your file--maybe it is a translation issue--but I'm hoping it is something I'm doing wrong so that I can at least fix it!

    The only reason I'm changing story heights so late in the game is for value engineering--but it should still be able to be done.

    Thanks for your help!


  9. I use the old-fashioned "custom stair" tool in all of my files. Since upgrading to VW16, SP2, any edit to the stair causes it to disappear. Not just invisible type disappear - simply vanish into the ether(net).

    And when trying to edit a story height, I get a warning that the "structure must be set to greater than zero". Given that the project is just 90' above sea level, everything is greater than zero. The computer churns for a while then seems to accept my change in story height.

    My biggest concern is the custom stair. I can easily work around the story height changes, but the custom stair is like oxygen to me!

    Thanks for any help!


    OS X Yosemite 10.10.5

    iMac, Retina 5K, 4GHz i7 w/ 16GB 1600 MHz DDR

    AMD Radeon R9 M295X 4096MB

  10. In my model of a new house, I can use wall framer to illustrate the stud and framing layout, recognizing that I still need to update the header sizes. The worksheet generates a LOOOOONG list of "frames", each assigned a number. But how do I know which wall is "frame 64"?

    Any advice on this entire framer topic is welcome!

    Thanks so much!


  11. I would love to have a timer showing "remaining time to render" in Renderworks. It would answer the question, "Do I wait for this viewport rendering to finish at final quality or do I bail now because it will take 20 minutes?" It would also help us decide which rendering settings require the most rendering time without wasting our time trying them all out (only to be disappointed and suddenly behind schedule).

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