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Samuel Derenboim

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Posts posted by Samuel Derenboim

  1. Any way to just generally convert a polygon into a roof face without specifying slope? or any other information? Lets say you have a 3d polygon with a series of sloping edges. My goal is to extract the sloping edges from that model - and create them with roof faces in their place. Any way to quickly do that?

     

    The only work around i see is to create a series of roof / facets in a 3d geometric object and then use shell solid tool to give it a thickness. It's crude, but very quick and effective.

  2. Yea i was referring to members that would be sloped. This would be very effective for truss type structures - where you would have a class for the web, the top chord and the bottom chord connected to lets say a column top and bottom. By moving the column, this would in turn move those elements on different classes.

     

    Is there a way to have a marionette be coded for members attach to something like a node?  

  3. @Matt Panzer - I know, but it becomes a little redundant with the amount of classes one can have for every texture. What if i have 5 different window types with different textured frames / glazing. Wouldn't it be more productive to set the textures in the plug-in style rather than create 5 different classes for each one of those elements? Essentially ill have a class for every different window type, personally don't think it would make sense productivity wise.

     

    The other way to do it is by object - give a specific object a whole texture and select all of those particular objects by special selection. But it's still cumbersome and counter intuitive. Perhaps this can be a wishlist item?

  4. I've noticed that the new beam tool can attach to girder elements and such, which is great. I did have a question though - the attachment is lost whenever there are beams at different heights. Is that meant to be like this?

    Also, any plans for column elements to snap to beam elements such as this in the future planned? Thanks in advance! 

  5. Good afternoon all, 

    Was wondering, is it possible to assign door / window texture by plug-in style? not by class? This would be especially useful if you have one class that controls windows, but several window types.

    Was wondering how everyone handled that situation?

  6. Has anyone had the problem of going over the limit of describing a Walltype in IFC records that are longer than the character limit for the description? I have been having trouble with that lately, and have been creating separate records to fully verbally describe the condition of the wall section.

  7.  

    3 hours ago, gester said:

    i put all my 2d elements for floor plans for each storey in separate design layers, which will be then switched off and invisible in the model exports (they don't get selected in the storey layout of the ifc export at all). the sections and elevations get annotated in the slvp's. i also put additionally modelled 3d elements in separate design layers, and this time those elements get exported and selected for ifc storey layout.

    i've noticed that the data inserted for standard elements in their oip get exported to further psets of ifc entities (beside the application-generated ones), so the native model is more or less interactive with the ifc model.

    From my experience notes and annotation still have to have an IFC record in order for them to be exported, and even then i'm not sure if they would be exported via geometry or not. I have a lot of experience just annotating on the design layer that the model is located (which is my mistake) because they end up showing up on the elevations or sections if the planar objects check box is marked off. You make a very good point about putting them on a separate design layer if you aren't very strict in putting the notes in the right annotation layer - especially if you have your own classing system for notes or elements on that sheet. - just make sure they're higher than the story you're annotating so that they don't appear behind or below the elements that are drawn above grade level (which is usually default for annotation level) so you have to assign the design layer to have the same story that the design layer is located.

     

    This is something I will do in the future as well.

  8. 22 minutes ago, Tom Klaber said:

    So to clarify - you annotate IN the model - IN the Design layers - and not in the annotations of the SLVP?

    Yes I do. There are two ways to do it. Either you work with both layers and classes, or separate them into different design layers.

    My method : Usually my classes for annotation start with a A- (whatever the annotation layer is) or and 2d line work. I put the prefix BLDG-.... for classifying BIM components. 

    The great thing in VW is that it groups all classes by the first hyphen...In other words A- has a triangle next to it that opens all the other classes below it. Try to add a few classes

    A-Anno

    A-Linework

    A-Viewport

    Youll notice they're all grouped under A. Just make sure you have the hyphen in there, no other separator will work.

    To make a long story short, when referencing them in the sheet layer viewports, just turn A- on or off under the classes category.

     

    Now theres a new thing - You can have 2 or 3 design layers for the same floor level (I had trouble in 2016 though, in 2017 it works) That means if you have multiple split levels, or just an annotation design layer, you can put all of that information in there. Or better yet, just reference the BIM file in another vectorworks file, and annotate there. It eliminates your worry about having a single editable file and second it allows you to annotate in the design layer viewports.

     

    One common thing though....When doing sections and elevations, unfortunately there is no workaround sheet layer viewport annotation. This is the ONLY exception to the rule. If you were to reference the section or elevation in a design layer view, it wouldn't work and as a result would tesselate the model - UNLESS you provide annotation in the design layer view that is aligned to the plane of the viewport.

     

    Hope this works. Let me know if you need an example file for your info.

     Sam 

    • Like 1
  9. Marissa, Thank you so much, that looks awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    That looks exactly what i wanted to do !

     

    Jim, your method only works with lines and arcs, Marissa made it possible with any polyline!

     

    Marissa, did you code the divide curve tool? or does it come standard inside vw?

  10. Yea, at first it was made into a .pts file, which took ages to import into vectorworks. Then I found a workaround that allows .pts files to be converted to .xyz files and substantially reduce the size based on the new format. .Xyz is then imported into Vectorworks quite easily and quickly, and the model is then reduced from 1.2 billion to 300,000,000 (i believe this is the latest maximum) either that or 500,000,000. Thats why i was asking a series of questions regarding extraction of point clouds into isolated points than can then be converted into 2 dimensional geometric cross sections. slicing 20 or 30 slices of geometry would allow for lofting a surface of the model (say if it is a very complex shape like a vaulted ceiling or something). That is my latest set of experiments. Currently learning the subdivision tool, hoping that could help speed up the process 

  11. In 2016 version we weren't able to isolate any points, which made it a bit cumbersome to do. What i did was I created a design layer viewport from another layer and simply overlayed that section / level from the data. Normally it would be easy on a building with a single level, however, the building that I am building the plans for has 3 buildings and 5 or 6 split levels per section, so isolating different sections of the building and differently levels was a little harder. I was just wondering in the future if it would be possible to extract certain parts of the mesh cloud into points, that way it would much easier to model a very complex geometry, like a curved/vaulted ceiling inside a historic theater.

  12. The size of my point cloud is approximately 1.2 billion points. In Vectorworks it however only imports 30,000,000 i believe. I'm just thinking it would be much easier modeling the model from scratch.

    I already created a good part of the plans in 2d using Vectorworks, which already is a life saver!!! Next step is recreating BIM

     

    How many points do you usually deal with Jim when meshing? Do you also generate normals? Or do you just export the normals included with the .pts file / .xyz file?

  13. Perhaps I'm not aware, but I don't think there is a way to add multiple nurbs surfaces into one monolithic modifiable surface without creating a geometric object? (this is what happens when you compose those surfaces)

    common workaround is to use the divide by distance tool and then redoing the nurbs surface, however the process is quite cumbersome of redoing the entire surface if you have a lot of segments. Just wanted to put that out there.

    • Like 1
  14. is there an easy, fast way to divide a polyline into segments? i.e. lets say you have a polyline with curves - segment it by distance or number of points that convert it into a segmented polyline made up of straight lines? This would be incredibly useful for making clean nurbs lines that can be lofted with an equal number of segments. (currently I need this for recreating a ceiling from a point cloud object/file)

  15. On ‎9‎/‎20‎/‎2016 at 3:14 PM, Tom Klaber said:

    After fighting it for years - out of the blue the partners here have decided that we are going "Full On BIM."  We are moving from a 2D only workflow (a basic one at that) - no plugin objects - no walls or doors.  Any advice on the transition? Any missteps to try and avoid?

    Tom,

    I couldn't recommend it more. Its a bit of a learning curve to move from 2d to 3d however I couldn't be more happier with the BIM element. The only problem youll face later on is figuring out how to share information in drawing format. It's especially useful because recently renderworks was recently fully integrated into vectorworks architect and the hatch / texture feature is incredible! among various space features.

     

    What you mentioned about annotation earlier...now you can set additional 'annotation' layers to the same story plane as your design layers, and you can fully separate annotation from the BIM model itself. Youll need a fairly powerful computer for most of the operations though...although ill admit, much less powerful than a revit workstation. Good luck!

    • Like 2
  16. I have done the experiment, so far so good. The sketchup file is strictly intended for importing textures, I doubt that any information would be sent back to the sketchup file given that it is only imported, no information is actually written to the file itself. I've done this in the latest version so far, the only comment I have about textures is figuring out how to scale them to their real world size at the same time. But I doubt that's necessary. Looks like ill be experimenting....I'll share some      resource's soon! Thanks for your help!

     

     

  17. 3 hours ago, michaelk said:

    Samuel

    Since the change in the forum last month, it looks like all of the posted files from the old forum are (temporarily ?) missing.

    I didn't remember how I did this, but thanks to the magic of Spotlight, a search for "Space Max Occupancy" found it!

    Just tried it in 2017 and it still works.  In the worksheet enter a number in the sq ft per person column and then run the script.  A new value will appear in the Max Occupancy column and in the space label.

     

    hth

    mk

    Space Occ per Sq Ft.vwx

    Michael, 

    Beautifully written! I'm trying to decipher the script - Setrfield can only be done in a script? or in a worksheet as well?

    I can see how you used the variables and recalled the record information to place the calculation into 'Space'.'11_User-Def Info 1', I'm wondering if that's possible in just the worksheet. You basically temporarily change the string value of 'Space'.'11_User-Def Info 1' from text to num which is incredible. Can we just modify it in the parametric record toolbar??? :))))

    Thank you!

  18. Does anybody know how to do this? I have hundreds of textures that i would like to make libraries from. I have found a workaround - by using sketchup as a mass importer, and then import that file into Vectorworks. I was curious if there was a direct way of doing this? or perhaps a script that scans a directory and updates a library?

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