Anyone try this yet? I've read a few posts warning not to try boat hulls...so that makes it more of a challenge
First question, whats the best way to orient the model, i.e. length of boat in X, Y or Z axis?
Second question, what's the best tool for creating the surface or skin?
The project will be based on a simple kayak using wood frames and "skin" hull. Frames on regular intervals. Stringers will connect to "nodes" on the frames and, hopefully create a fair curve. That seems like the tricky part. Actually for the hull "skin" i have no idea where/how to start.
thanks