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Posts posted by Elite Exhibits
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Try setting the object down then pick it up again.
Draw, for example a rectangle, click the first point...
Then set the second point down (anywhere)
Pick that second point up again (Selection Tool)
Now try to snap to the desired point
See Attached
Peter
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10 hours ago, Peter Neufeld. said:
With questions like this you really should be utilising the excellent Help system.
@Daniel OKane Since about the start of the year 2021 - I tend to use GOOGLE to search the VW HELP system - Yes there is a plethora of information in VectorWorks HELP - Yes one is able to search internal to Vectorworks - finding the applicable information is often the caveat... (see attached)
Somewhere on this FORUM a suggestion was posted for searching
In a search engine :
what you want to find site:app-help.vectorworks.net/202X/
(Change the end four digit year to match desired version of VW)
Example: Paste in Place site:app-help.vectorworks.net/2021/
should search for "Paste in Place" in the 2021 HELP files
and may I add that the - what you want to find - verbiage is another stumbling block
(Quotes should get the exact phrase)
Peter
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23 hours ago, MGuilfoile said:
What in the world were you VW folk thinking?
Hmmmmmmm...
¿ have I seen this comment before ?
Peter
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FYI - On a Design Layer - Zoom with the keyboard (Mac = Command 1 or 2)
With a Cropped Perspective and without
Very distinct difference.
Our workflow always has Cropped Perspective on for 3D Design Layers.
While there are many reasons to use Viewports on Sheet Layers, the opposite is also true with the simplicity of Saved Views / Class Settings and a single Design Layer. For many projects - faster - easier ... and yes it utilizes the Cropped View.
Peter
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FYI
I often find that when I draw a new object on existing 3D geometry (Top/Plan typically) the first snap / start point works.
When the second point is selected and there is "no snap" I put the finish point down near by, then select it again, and that final point I wanted ... the one that I could NOT snap to... It snaps just fine ?!?.
Its just a Workaround NOT a fix
Peter
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@iswope Long standing issue with Screen Plane / Layer Plane - check to see if some items are Layer plane - This will create the illusion (ARGH!) that one item covers the next when you are thinking it is the opposite.
Recent project here, had just the Callouts being set to Layer plane, so they were visually cut off by other components. Even though the Plane Mode setting was for Screen Plane. One workflow / work around is to duplicate a known item vs reselecting the tool and making new.
There are also Scripts on the FORUM that will assist if this is your issue
Objects to "Screen Plane" & Objects to "Layer Plane"
(Screen Plane - also known as Top / Plan Component)
Peter
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1 hour ago, Pat Stanford said:
surface fighting
as @Pat Stanford mentions above - exact duplicates render with strange artifacts
see attached
two of three bars have exact duplicates to start - when deleted (...or Purged / Coincident ...) the artifacts are gone
Peter
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FYI - for several versions now, we have experienced an issue with the Resource Manager - where you right click on a texture and select an option, only to find that there was a different item already selected and that is what you end up with (edit or other wise) vs what one right clicks on
Peter
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when you select the ViewPort and Open the OIP or get the Properties
What does it say - Red Arrow - Background Render? (Attached)
Peter
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FYI - Another ... "what does the GLOW shader do" example
No lights save one to control the ambient look ie: a single light in this design - in the file / turned on / set to zero
(... based on how VW treats a scene with no lights)
Other than that - No Lights were harmed in the making of this rendering
Peter
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Does LOCK not work for you in this situation ?
Might be in a different location in your Workspace ...
Peter
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FYI - Look at this thread
very easy to do
Great for Museum design - exhibits - store design
Peter
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@htranbos I have found that the Resource Browser has a continuing problem in that - if there is an item selected and you right click to apply or edit something from the RM it does NOT always take what you right click on - instead it takes what is selected (Blue) - The aggravation comes when this selected item, in the RM, is not directly visible - (ie: you would need to scroll up or down to see it) - So the workflow is now: be nice / click twice to make sure what you select is really selected.
I tend to use the RM vs the OIP as the Textures (for example...) in the OIP are oddly illogical in the selection process. With a complex list of textures (for example...) one typically needs to scroll and pick a different one, even if the desired texture was just created, or last used. Would love to know the logic in this part of the application...
Peter
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2 hours ago, katebjohnson said:
I am also wondering about setting it up in 3D
Import the file with the Drag n Drop as @E|FA mentions above
If it is not a Layer Plane Object to begin with, change this in the OIP
Do so in the Front View (import the graphic only as a Screen Plane. First set the desired size, view, location, etcetera, then change it to a Layer Plane Object - less work)
If the graphic is a rectangle you are able to resize it as you would a rectangle
Move this Layer Plane graphic in 3D space, until it is just in front of where you want it to be. (Attached - GRAPHIC ON A WALL.mov - shows such an example.) Note that the Graphic is visible with the design in a wireframe state.
If this graphic is not the final shape you desire, Double Click the graphic and add a Crop. The crop is any single shape you are able to draw.
This Graphic / Sign is two dimensional. ie: Layer Plane is akin to extruding geometry and setting the Z to Zero. It is adjustable in 3D space. (¿ 2D or 3D ?... Confusing)
If it is the face to a sign cabinet, create the cabinet with extrudes, and apply the graphic where the sign face is
If you wish, for example a set of flat plate letters, on a brick wall, use a PNG with the back ground invisible / alpha channel / green screen. (Attached - BLACK LETTERS ON CABINET.mov - shows such an example.) Black Letters (logo) is a graphic (PNG) set, just in front on the cabinet face. This could be a separate piece of geometry placed as a "Decal" or if you have a few hours to kill, a Texture in a Texture as VW calls the Decal option in the OIP.
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On 12/12/2023 at 5:57 PM, TomWhiteLight said:
To say we don't care is simply untrue, in terms of the product and the UX we care a great deal
What is a long term issue is: VW not understanding the workflow ramifications of the additions / changes / features.
As far as the Component Edit palette goes, the title of this thread is apropos - We have been forced to find alternates to the workflow because of it.
Peter
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6 hours ago, line-weight said:
That process could be smoother (often the view position seems to jump when moving between these components) but that's a separate issue.
@line-weight maybe you know this - we have found the above to be another aggravation of Unified View
Peter
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Ironic ... wish it WOULD auto center and often, it does not
Workflow has added Command-6 to the regular mix
Peter
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FYI
Compose should work - Make sure the end points touch exactly - arcs are often on bad behavior in VW
Peter
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FYI
I have taken to using Solid Subtractions more and more as one is able to edit a solid subtraction and retain / edit the fundamental 3D Shape (Extrude for example) - Additional Subtracting items, added to the Solid Subtraction, is easy task vs recreation. That said, I have experienced on (too..) many occasions your dillemma - I have learned to close and not save or undo / undo / undo and get back to where I started. As I have not directly documented this issue, my only clues were Unified View Being Off vs On.
See attached - Two Extrusions Top and Bottom... and a few Subtractions from the bottom
Peter
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20 hours ago, zoomer said:
Screen Plane is deprecated,
or is it just renamed ?
Peter
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FYI
A constant nuisance about Layer Plane objects is when setting a 3D Perspective View and some 2D Objects will lay down on the mythical ground plane off in the far-flung distance, when all you want is an object that will stick to your screen ...
¿ Does anyone use Layer Plane for On the Drawing worksheets ?
Peter
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7 hours ago, serge_01 said:
we like to put a little 1:500 floorplan in the top right of a sheet page
@serge_01 is that floorplan a variable ? ie: will it change ever ? (Is it geometry? - 2D / 3D ?
Something similar in the past - the floorplan was a PDF that was static (did not need to render)
Added to each Sheet in the Title Block or as another Viewport
Peter
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Perimeter mapping seems to be gone from VW2023.
in Troubleshooting
Posted
@Matt Panzer My first take on Per Face Texture Mapping was to delete the tool from the work space. It appear to do things automatically (?) where none were desired. (A common faux pas: VW adds a feature, vs introduces a feature) Tech Support was limited on how to NOT have the Per Face kick in. Initially it only served to create more work.
Fast forward and a few NON VW videos have clued me in to what the possibilities are with Per Face Texture Mapping.
The point is ... VW may not need to bring back Perimeter Mapping - what would help is a take on This was the way to do it (Perimeter) / Here is how VW made it better (Per Face).
(...and don't sugar coat it )
Peter