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Elite Exhibits

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  1. Post a sample file ... I have complained of pasting existing symbols into a new drawing and having the Z be incorrect. I have learned that the best way is only in Top / Plan - Peter
  2. In VW 2011 there is what appears to be a new feature when you double click a symbol to edit. Open an existing drawing in VW 2011 to edit. An existing hybrid symbol is in the design. This symbol is created from other hybrid symbols. The original symbol and sub parts were created pre VW 2010 in plan view (X=0 / Y = 90). Several instances of the symbol are placed on the drawing and rotated to different angles. If you double click to edit any one of these symbols, the specific instance remains in its visual location on the screen, while the drawing boundary takes on the rotated angle. This not what traditionally happened in VW 2010. If you want to use certain command or tools you may need to rotate to a traditional Top / Plan view. Easy to do with Top / Plan View (Command -5) When you exit from this mode, it is quite puzzling. The symbol now remains visually in the Top / Plan rotation, while the drawing boundary is rotated. The fix is to select Top / Plan View (Command -5) again. The question is why is the double click to edit a symbol, now rotate the drawing by default and what is the advantage? - Thanks - Peter
  3. Question for Mike M Oz or anyone ... How do you work with Hybrid Symbols? Open an existing Hybrid in VW 2010 - Modify the "Fundamental 2D" component. An extrude for example. Copy that modified 2D element. Exit the extrude. Paste in place. Exit Symbol Edit. (In Top / Plan view you see the 2D and in Top view you see the 3D. Now try this in VW 2011 - Peter
  4. RSA - What kind of objects? - Peter
  5. So far the struggle (for us) is to figure out "what was" in VW 2010 and "what is" in 2011. Many textures (Image Based) import and work. Others do not import correctly. We find that there is a lack of Migration information (Two pages so far that cover Glass and Metal) One would assume that such a big jump would come with some examples (Cinema and Maxon are not a start up?) - It is also puzzling to read comments like "The Translucency shaders in 2010 are handled by Backlit in 2011" - with no associated example. Our work has so far been trial and error (mostly error) - Not what was expected. General comments on the RW 2011 when we open an existing drawing and render with final Renderworks. 1. We find that Textures are relatively good as we use mostly custom image based. 2. There is a "reversed" image shader bug still with some shapes. (SP3) Based on the render mode. 3. Lighting is completely different, and needs extensive rework. Example: Existing 2010 drawing has a spot light set at 30 that creates desirable color and shadow. Same light in 2011 (existing drawing) needs to be reset to 100 for the same result. Going forward a new logic is required (Again, Would have been nice to read about this, not stumble thru it) 4. Some of the procedural textures do not transfer. Example: Solid Polka in VW 2010 becomes Noise in 2011, although there is a Tiles / Circles that works nicely (But Why?) 5. In testing some of the newer names for Shaders we find that there is little or no variation in the rendered texture for vast differences in basic settings. Another puzzle that we assume someone has an understanding of already. (But, if the original RenderWorks textures are any indication, there will be questionable shaders (Remember the Square transparency shader?) that are simply there and never work. (See examples) 6. Time is Increased, not decrease in 2011. Simply rendering Final in VW 2011 (With an existing drawing) takes 2 to 3 times LONGER than it did in VW 2010. - definitely not what was expected. Our assumption is: We need to compare VW 2010 Final RW to a variation that is not final, but a "Custom RW" in 2011. The free reference "Renderworks-2011-Getting-Started-Guide" has some good suggestions, but is more a reference for people new to VW with 2011. (ie: not those with existing designs / symbols / textures / strategies looking for specific answers) - Peter
  6. Stumbled into this - we are in the same boat ie: RW 2011 takes 2 to 3 times longer to render - with very little info from VW as to RW 2011 vs RW 2010 (Any of the free info I have read so far is more of a How to guide for a new user, not a comparison of 2010 vs 2011 ... Maybe this post should be in the RenderWorks Section? - Peter
  7. We design with hundreds of existing Hybrid Symbols - in hundreds of existing details. One Layer Plane / Screen Plane "Issue" that has been noted is editing Hybrid Symbols. Typically the 2D component can be "extracted" from the 3D component of the Hybrid Symbol. Hybrid Symbols have been a key to efficiency with what we do. In the past, an edit was to the fundamental (Screen) 2D component of an extrude in a hybrid symbol (for example). This (Screen) 2D component could then be copied and "Pasted in Place" onto the 3D component of a Hybrid Symbol without the need to change view or mode. Now the program assumes that you want it to be "Layer Plane" (Listed as 3D Plane in the OIP) in the active orientation. So ... the "Paste in place function" does not work as in past versions, especially with hybrid symbols that are rotated or mirrored on the drawing. (Edit with the double click to edit method of editing a symbol in the drawing) The work around is to paste the 2D component - open the OIP - change from 3D Layer to Screen Layer, use the cursor to move this Screen object to the desired location and exit the symbol. If you do not make this change, this expected 2D portion of the Hybrid "disappears" and there is an additional (Layer) 2D component in a 3D view. It should also be noted, that pasting this above mentions "extracted" 2D "Layer Plane" component may result in an object location that is not visible on the screen. Zoom out, or select all - fit to objects - is required to find the location. (Do not have a handle on why this happens) and Preference settings do not appear to alter this behavior. The complaint on our end is not the addition of the Layer Plane, but the additional view changes / component changes / additional steps we need to do with VW 2011, by default, to complete the same work, based on the default application settings. - There should definitely be a Preference for this mode - Peter
  8. The following is what can be seen in black and white. Please reference: VW2011_whats_new_bro.pdf It is the very first thing on the first full page (Page 4) Notice especially the second sentence. ********************************************** Make 3D as Easy as 2D Vectorworks software is now, more than ever, a true 3D modeling environment. 2D planar objects can be created and edited within a planar context, where they display with all their attributes. You can work in Top/Plan view as usual, or switch to a 3D view and continue working in the same way, with the same tools and operations! Improved 3D Environment The 3D environment is much more intuitive in the Vectorworks 2011 software. Working in 3D is similar to the ease of 2D, for a truly unified and simplified experience. You can: ? Draft any shape, on any plane, in any view, using the tools you already know how to use ? Edit planar objects from any view using familiar 2D operations ? Dimension objects in any plane ? Display graphic attributes of planar objects in any view Working in 3D has never been easier. ********************************************** Unfortunately this is not the case - if the application matched the marketing speak this would be such a major NNA faux pas. I do not have a concern with the new Layer Plane / Screen plane paradigm. As it stands the unpredictability and inconsistencies does not allow one to " ... continue working in the same way," and THAT is the concern - Peter
  9. Does the Auto-Align Planar Mapping actually work - I for one have never seen it as a selectable option - Peter
  10. Textures have become a thorn in our side. Almost no use for any built in textures as our designs need custom images. What is painfully apparent is what VW / RW 2011 does not do. We have Mask textures that work in VW 2010, but need to be fixed in 2011 - Not a complex thing, but the sleuth work became our own to do as no information has been located in Help or the Migration Docs in the Knowledgebase that covered such things. (Backwards maps for example) We create multipage designs where one page is "Plan View" and 7 or 8 are rendered perspectives. This appear to be where the $ are but NNA should step away from the architecture world and see what has happened - Peter
  11. Late to this justifiable complaint party ... Traditionally I would edit from the Res Browser - When it was introduced I got into double click to edit - now with the above mess I have gone back to the Resource Browser to edit Symbols. (Most are Hybrid and many are created from other hybrid symbols, then placed, then rotated) Much harder work flow but beats the mess described above. - Hope it is fixed soon Why not a preference - Sent in files, movies etc - no real replies - Peter (P.S. Once said VW 2010 is the worst version yet, wrong VW 2011 tops it)
  12. To keep this Screen Plane - Layer Plane mess going - Why no preference? Would be simple to say, Thanks, but no thanks I don't want to have Layer Plane. Peter (It say Greenhorn, but I still have the MiniCad+ floppies)
  13. It is interesting that I am able to draw with a black background by setting a preference but something so intrusive as the Layer / Screen plane is by default a mess. I have yet to have anyone at VW show me something I could not do in past vW versions, that I actually need to do in our non architectural discipline. Don't eliminate, a feature by adding one just give is a Preference - Peter
  14. With the Hype on C4D - I am curious if the long standing issues, bugs and general problems with Renderworks 2010 will simply fall by the wayside ??? Maybe Dave D. can fill me in on when the "Align Selected Mappings" option will be functional ??? Peter
  15. Contacted Tech support in the past and was told that problems with the software (ie: it won't load from the provided disks) were their domain. Training is where you should be asking the "how questions". (ie: how do you use the circle tool to make a cylinder) Now I am told by training that tech support is where I should be going for these questions. (FYI: I have the emails to document this.) In past years tech support has been terrible or non existent, while training recently has been great. Now my question is ... Where do I really go to get questions answered ? Peter
  16. Does any one have a functional VW 2010 file or a run down on how to actually get the Align Selected Mappings check box to work. ( ... in the Render Tab of the Obj Info Palette) I have only seen it grayed out ... Thanks Peter
  17. The Decal feature in RenderWorks is interesting, but not for adding a decal. It is back to the issue of control and how complex it is the position the decal accurately. I find that it is still much easier to make an additional piece of geometry and place it "ontop". If RenderWorks Attribute tool was not so problematic then the decal would be great. Hint. Work outside RenderWorks (Photoshop) to get the decal size correctly and with a solid background color or alpha channel. Either way you add it. Peter
  18. Overhaul may be good, how about just fixing RenderWorks so the features actually work ??? My biggest concern is not the rendering speed but the complexity with RenderWorks texture placement and many bugs / issues that exist in VW / RW 2010. We are looking at going back to Art-Lantis. Because the speed we need is in the creation process, not the computer time to make the rendering. (although this added speed would be nice). Examples: There are three distinct issues with the malfunctioning Attribute Mapping Tool. Texture size vs object size. (Disappearing handles) Object location vs Zero - Zero. (Disappearing shader) ... and the switch required from the default Perimeter to Planar. (Disappearing map). All know "Bugs". We typically work outside RenderWorks (Photoshop) as much as possible to limit the interaction with the Mapping controls. Also: Shader Scale change induces unwanted changes in the Delta X and Y. Why: Textures apply at different origins for some similar shaped object. (Extruded Lines as an example) And I have never seen the "Align Selected Mappings" option work. A feature that would be useful in our discipline. (Send me an example is you got one...) One of My big texturing complaints with Form Z (when I used it) was the numerical dialogs. Excess amount of guessing and entering numbers then guessing again, again and again. When RenderWorks came along it inherited this convoluted logic. (Lightworks?) Where a change on the screen does not always equate to a change in the Object Info. Where the snaps in the drawing are not the same in the texture mapping. Overhaul? Sure, start by fixing the bugs. Peter
  19. Michaelk Great example ... Thanks Peter
  20. Our small group of designers has petitioned to bring back the old style Obj Info Mapping Preview. The VW / RW Movie of the 2010 (Planar Only) Texture adjustments with the Attribute Mapping Tool reminds me of a Wow -it great! got to have it Kids Toy / TV advert at Christmas time. Then you get the toy out of the box ... Textures, like brickwork on a wall, that repeat and can have variation to their start / stop locations hide a multitude of sins. In the case of Textures that need to be accurate it is NOT how the texture is applied that counts, it is how you draw the shape in the first place. Here are a few suggestion to try. Work out side of VW / RW to make the Shaders similar in size / ratio if it is to be an Image based Texture (Photoshop etc). Apply Textures to objects that have been drawn in 2D then converted to 3D Polygons (From the Modify Menu) More predictable than with an extrudes. If the object is essentially flat (ie: painting on a wall. Draw it flat.) With the Attribute Mapping Tool ... Start in Wireframe mode, when selecting the Attribute Mapping Tool. DO NOT have a texture that is larger than the object it is applied to. DO NOT have an object that is "remote" from the origin of the drawing. DO NOT have an object that is other than "flat on the ground plane" In each of these cases, the Attribute Mapping Tool will lose the texture "out in space somewhere" and one needs to zoom out / and or change to another view to see "where the texture went" or where the texture "handles went". Start in Wireframe mode, when selecting the Attribute Mapping Tool Suggestions: Create the object to be textured at (0,0) (Move it afterwords to a desired place) Work in Top Plan and apply the texture at (0,0) (Rotate afterwords if needed) Make the object a Group, then edit "the Group" without other object being visible. Adjust the Texture while in this Edit Group Mode. (Only one thing to work on / worry about) Could also be a separate layer or even a separate drawing. As an alternate: DO NOT use the Scale slider in the Obj Info Palette. Change the Texture Size Think numerically and adjust the Delta X and Y in the Obj Info Palette ... This can be a "Form-Z" style pain - yet it is often easier than the Attribute Mapping Tool if you know what the Texture size and the object size are. Adjust the object to match the texture. ie: resize a 3D Polygon in Open GL rendering ( ... or set the texture size to the desired shape dimension) Peter
  21. Same issue here - Much to often - VW Tech support avoided calling it a Bug - I have reproduced it many times (submitted movie files to VW) I have noticed that the issue arrises when the drawing is rendered in Open GL and a group is selected and edited. The assumption: Problem is Open GL inside a group. Another potential item in the mix is the use of Symbols and / or groups of symbols. Suggestion: When this "clipped screen" happens our norm is to save - close - quit - restart. VW (Macintosh) appears to have memory based issues. If you keep your machine running (laptop or otherwise) we find that it is good to restart now and then. This clears up some of those gremlins that occur but are hard to pin down. Peter
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