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Robert Anderson

Vectorworks, Inc Employee
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Posts posted by Robert Anderson


  1. It's very easy. I assume your logo is an image. Two steps:

    1. Use the Set Working Plane tool (3D tool group) to set your working plane to the desired face of the wall (you don't have to be exact with origin or anything);
    2. Select your bitmap object (it will probably be on the "Layer plane" or the "Screen plane" - look at the "Plane:" value, which is the third control on the Object Info palette when you have the bitmap selected) and set its plane to "Working Plane" (which is the active 3D plane you just now defined.) 

    Now you can just drag around your image until it's positioned properly on the wall. 

    • Like 1

  2. The axes of extrudes are pretty much by definition normal to the profile plane. You can get your desired shape with a loft. Convert your hexagon to a NURBS curve, duplicate it, then loft the two shapes together. (You could alternatively do a vertical extrude and then a solid subtraction or intersection.)


  3. Usually, curves define the perimeter of a surface for the "create surface from curves" command. It sounds to me like you're wanting to create a lofted surface. Look up the topic "Create a loft surface" in the online help.


  4. If your model was created in Vectorworks Architect, then almost all your objects will automatically obtain IFC data. IFC is a neutral exchange format that will export geometry and quite a bit of data attached to it. Use the command File:Export:Export IFC Project to create an IFC file. This can be imported by your compadres using Revit. There will be quite a bit of clean-up. 


  5. No reason why not. Just create a viewport, give it some nominal layer and class visibility settings, and put your standard notations (drawing label, title block) in the Notations group. You can copy and paste it like any other Vectorworks object. 


  6. The title block exists on the sheet, which  has a 1:1 scale. (The viewports on the sheet each have their own scale property.) If you don't want to put the scale bar in the Design Layer, you can put it in the notation of the viewport, where it will display correct scale.


  7. Hi antonf26, 

     

    Do you mean you want the text size of the scale bar to change? The scale bar itself, of course, is necessarily drawn at world scale. The actual disstances and markings on the bar ought not to change!


  8. Font sizes for dimensions / note objects can be set in Advanced Viewport Properties. I do not know the effect on witness lines.

    A good general rule for dims and notes is this: If the dims / notes show up on more than one sheet, then they belong in a design layer (and may require a class to control their visibility). If they show up on only one sheet (as in e.g. a detail view), then they belong in the Viewport annotations, which are instance-specific to the viewport.

    • Like 2

  9. The most straightforward way to do this in Vectorworks is using Classes (e.g. Existing to remain, Existing to Relocate, New Construction, Demolished, Relocated). Give each class a separate set of class attributes (e.g. for US standards, Demolished would be no fill, red dashed lines) and set them all to Use on Creation. Then just assign these classes to your walls / doors / windows / slabs / etc. as you go. You can also use class overrides in viewports to handle additional visibilities. Then a set of saved views / viewports covers the various phases:

    • Existing conditions: Existing to Remain, Existing to Relocate, Demolished visible and class-overriden to look the same. New Construction, Relocated hidden.)
    • Demolition Plans: Existing to Remain, Existing to Relocate, Demolished . New Construction, Relocated hidden.)
    • Construction: Existing to Remain, New Construction, Relocated visible with differentiating class attributes. Demolished and Existing to Relocate hidden.)

    Not rocket science, but it covers 95%+ of conditions.

     

    You seem to ask not so much about "Renovation phasing" but about phasing in general (Concept, Planning, Construction). These are not so much construction phases, as they are phases of increasing design development (at least I infer this from the names). I'm pretty sure that if you wanted you could use Classes in a similar way here.

    • Like 1

  10. I think the approach would be to assign the colored boxes to a special class that is used only for that purpose. Then your Marionette command script could start by deleting all (old) objects of that class and re-run. The other approach is a little different, and it allows automatic updating, but a change in workflow. In this approach, you would make a Marionette plug-in object that incorporates both the symbol instance and the colored background, and it reassigns colors based on the record value. The problem with this is that I assume you want to work from existing drawings, i.e. existing layouts of symbols. I think the first approach would be more practical.

     

    BUT... (and it's a big "but"...)

     

    I would be doing you a mis-service if I didn't also mention Live Data Visualization. Built into Vectorworks 2020. If you're a Service Select customer especially, you will be able to do what you want to do without scripting.


  11. The problem here is that you seem to be asking Marionette to do something that Vectorworks itself cannot do, and that is, to color symbol instances based on class. All instances of a symbol are 100% reflections of the symbol definition, including class and attributes. I think what you want to do can be achieved using Marionette, but you'll have to think about this particular limitation. You could for example draw a box behind each symbol in the desired color based on the symbol size, the symbol location and the value of your database field. That's pretty straightforward, but you'll have to think about things like -where- to draw the boxes, etc.


  12. Hi arquitextonica,

     

    As to your question, "I have the feeling coding will be required to "complete/fine tune" the capabilities of the nodes, am I right?", maybe or maybe not. It depends on what you want to do.

     

    I think the secret of using Marionette effectively is knowing how to leverage your knowledge of the Vectorworks API. I kjnow you're new, but this will come with time.

     

    You speak of a filtered list of objects. The most efficient way to do this is (as I suggested earlier) using Criteria and the Objects by Criteria node.This is extremely flexible and powerful. Look here for more about Vectorworks search criteria.

     

    Foe example, suppose you wanted a list of all plug-in objects that happened to be in class "FOO". You could write the criteria to do this from scratch, but there's an easier way, and that is to have Vectorworks do it for you. You can do this using the Custom Selection... command to create a Python script that you can then copy and paste the criteria string from the Script Editor dialog to be the input in your Objects by Criteria node (select the node and paste into the field in the OI palette). See the screenshots below. You can use this technique to build filtering of virtually any complexity. Without breaking a sweat.

     

    Screen Shot 2019-08-11 at 4.37.07 PM.png

     

    Screen Shot 2019-08-11 at 4.38.21 PM.png

     

    If for example you wanted to operate only on selected objects, well, there's a criteria for that: SEL = TRUE will let you operate simply on selected stuff:

     

    Screen Shot 2019-08-11 at 5.28.00 PM.png

     

    To respond to your second question, I'm not sure what you mean by "generate a quick list of numbers". Can you elaborate on what you are trying to do here? Are you wanting a count? What "numbers" are we talking about?

     

     

 

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