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scottmoore

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Everything posted by scottmoore

  1. To be clear, the issue I have occurs when rendering on the design layer. It always involves an image texture. The textures in question seem to always work correctly In OpenGL but disappear when RenderWorks takes over. If the image texture also includes reflectivity or bumps, those will still work. It’s the image that disappears. It doesn’t happen to every texture, but once an issue occurs, it becomes reoccurring. A quick solution is to open the edit dialogue for the texture in question and then close it. Just considering issues with textures that I recall off the top of my head, I wonder if mirroring might cause that?
  2. Check out the VWX tab in the edgelightrgb.com site. Shameless plug.
  3. You are welcome. Let me know how that works for you.
  4. I have no idea if this will work, but you can try it. There is one function that fires a script that has been converted to a tool which was written by Andy Dunning of Landru Designs, therefore, I cannot give that away. It toggles your file from feet/inches to meters. VERY handy. You can ask him directly for the script if you like. Otherwise, these all fire quick key commands which means you will have to modify your workspace to garner many of the remaining key functionalities. There should be two pages of commands. PAGE 1: Duplicate Array / Align-Distribute / Scale Objects / Layer toggle set 1 / Layer toggle set 2 Number instruments / Replace Symbol / Rotate / Connect-Combine / Trim Return to home screen / Imperial-Metric (NA) / Render Bimap / Create viewport / toggle to second page PAGE 2: Return to page 1 / Export Image file / Import image file / Export DWG / Import DWG Create Symbol / Label Legend Manager / Lock-unlock (toggle) / Export Worksheet / Page Setup (printing) Sweep / Extrude Along Path / Multiple Extrude / Taper Extrude / Set lighting options Hopefully this will prove helpful to someone. If nothing else, perhaps it will give users some additional ideas on what to do with a StreamDeck. I find it to be an amazing time saver. VWX.streamDeckProfile.zip
  5. I’ll see if I can figure that out tomorrow.
  6. I finished a new set of audience image props and starting with vector based artwork and create the image props with alpha transparencies makes all the difference. Much improved.
  7. Pat, I had forgotten about that thread! Thanks for the insight!
  8. They are image props. The record idea is interesting, but I am always hesitant to add any complexity to the drawing that might not be necessary to keep the drawing efficient. Also, you definitely want to randomize your props which might be problematic with the seating tool. Of course I guess you could lay out a symbol instance and then randomly select and replace.
  9. Funny you should mention that and thanks for the compliment. They are but created from readily available images online. The funny part is I’ve been using those for years and starting this afternoon I am making a new set that should be much better. Got a couple of ideas I want to try out.
  10. My guess is the little crosses is the loci created by BraceWorks. Locate the class associated with the loci to turn it off. I don’t recall what the class is called.
  11. That did seem to be the issue. rDesign and Andy, thanks for your input. I think I can make this work with a stock HDRI background. Eventually I need to learn how to make one myself, but that is probably a job for future me. Thanks guys!
  12. It is a regular image assigned as a panorama.
  13. I am working on rendering an outdoor project (perhaps a bit optimistic in the age of COVID-19) and am using a panorama as a background. The RenderWorks camera and the sheet layer viewport are both set at 600dpi. Rendering is in Final Quality so that we are all on the same page. The issue is the transition between the panorama and the model. I am getting a lot of artifacts. I originally rendered this at 300dpi with the same issue. Any suggestions? Hoping this is something simple I can sort out.
  14. Mine are all based on shortcuts. There are a couple of scripts that I converted to tools to which I then added shortcuts. I don’t entirely recall the process for this as I’ve only done it once. I am more than happy to share my profile. I’d have to figure out how to do that though. 🙂
  15. Wesley, That is a pretty spot-on analysis of how to draw venues. I will add that taking some extra time to turn items into hybrid symbols is pretty much always worth the time. Consideration of classing, class line weight, pen color, fill color and textures can be huge time savers; especially when you decide to change something later on.
  16. Scott, Thanks for the detailed walk-through. Very helpful. I've never really used the seating tool so I decided I should at least figure it out after watching your video. I do have a question and a comment. • It appears the "nudging" a seating section causes it to lose its numbering. All seats become number 1. That does not happen if you move a section by a prescribed distance. Does that seem to be the case for you? • It is a bit of a drag that you cannot modify multiple sections at once. For instance, if one forgets to use classes, and wants to go back and add that functionality, you have to do it one section at a time. Regardless, thank you very much for the time and effort you put into that.
  17. That is not expected behavior. Not sure what would cause that.
  18. This appears to be a generic solid which offers no real editing options. Unless someone has a better idea, you will have to redraw the elements.
  19. Just throwing out that I am seeing the same thing. Thanks for the script! It is a serious time saver!
  20. I just build them at various tilt angles and insert the symbols I need. Then it’s just a question of rotating the hybrid symbol in plan view to give me what I want. For most renderings it seems fixtures seem to end up in straight and/or fan focuses so this works pretty well and I don’t have to waste any time on focus positions.
  21. I've abandoned using Spotlight symbols for rendering for this reason. I developed a series of simple lighting symbols I use for this purpose that solve the beam origination issue. Still doesn't solve the fall-off issue, but better than nothing and definitely speed up the period of time it takes to get renderings together. Here is an image of a generic profile, a "sharpy" type fixture and a "Bee-Eye" type fixture to give you an idea.
  22. My days of exporting into visualizers is pretty much over so I may not be much help, however, I do have a suggestion. The Plug-in tools developed for VWX can be time savers, but can also cause issues as they were designed specifically to be used inside VWX before there was much concern for exporting into anything other than a DWG file. For the purposes of exporting and real-time rendering, you may be better served with direct modeling. Even the most complicated staging surfaces can be created with two simple pieces of geometry: a deck and a face. Working this way avoids any need to understand how the PIO tools are built, allows you complete control over number of vertices, complete control over how textures are created and applied and can be faster overall. Just a suggestion. a few years ago when we were exporting into MA3D, my team always talked about converting items to generic solids to avoid issues. Perhaps this can help?
  23. I’ll have to find a resource that details that concept. Sounds interesting, but it kind of hurt my brain thinking about that! Currently it’s just about the most frustrating thing ever.
  24. So, what is the point of this particular feature?
  25. I tend to forget every time. I “think” you cannot change the setting until after you select a 2D tool. It’s yet another item that pulls one away from the design process to deal with pedestrian functions.
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