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scottmoore

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Everything posted by scottmoore

  1. I’ll see if I can figure that out tomorrow.
  2. I finished a new set of audience image props and starting with vector based artwork and create the image props with alpha transparencies makes all the difference. Much improved.
  3. Pat, I had forgotten about that thread! Thanks for the insight!
  4. They are image props. The record idea is interesting, but I am always hesitant to add any complexity to the drawing that might not be necessary to keep the drawing efficient. Also, you definitely want to randomize your props which might be problematic with the seating tool. Of course I guess you could lay out a symbol instance and then randomly select and replace.
  5. Funny you should mention that and thanks for the compliment. They are but created from readily available images online. The funny part is I’ve been using those for years and starting this afternoon I am making a new set that should be much better. Got a couple of ideas I want to try out.
  6. My guess is the little crosses is the loci created by BraceWorks. Locate the class associated with the loci to turn it off. I don’t recall what the class is called.
  7. That did seem to be the issue. rDesign and Andy, thanks for your input. I think I can make this work with a stock HDRI background. Eventually I need to learn how to make one myself, but that is probably a job for future me. Thanks guys!
  8. It is a regular image assigned as a panorama.
  9. I am working on rendering an outdoor project (perhaps a bit optimistic in the age of COVID-19) and am using a panorama as a background. The RenderWorks camera and the sheet layer viewport are both set at 600dpi. Rendering is in Final Quality so that we are all on the same page. The issue is the transition between the panorama and the model. I am getting a lot of artifacts. I originally rendered this at 300dpi with the same issue. Any suggestions? Hoping this is something simple I can sort out.
  10. Mine are all based on shortcuts. There are a couple of scripts that I converted to tools to which I then added shortcuts. I don’t entirely recall the process for this as I’ve only done it once. I am more than happy to share my profile. I’d have to figure out how to do that though. 🙂
  11. Wesley, That is a pretty spot-on analysis of how to draw venues. I will add that taking some extra time to turn items into hybrid symbols is pretty much always worth the time. Consideration of classing, class line weight, pen color, fill color and textures can be huge time savers; especially when you decide to change something later on.
  12. Scott, Thanks for the detailed walk-through. Very helpful. I've never really used the seating tool so I decided I should at least figure it out after watching your video. I do have a question and a comment. • It appears the "nudging" a seating section causes it to lose its numbering. All seats become number 1. That does not happen if you move a section by a prescribed distance. Does that seem to be the case for you? • It is a bit of a drag that you cannot modify multiple sections at once. For instance, if one forgets to use classes, and wants to go back and add that functionality, you have to do it one section at a time. Regardless, thank you very much for the time and effort you put into that.
  13. That is not expected behavior. Not sure what would cause that.
  14. This appears to be a generic solid which offers no real editing options. Unless someone has a better idea, you will have to redraw the elements.
  15. Just throwing out that I am seeing the same thing. Thanks for the script! It is a serious time saver!
  16. I just build them at various tilt angles and insert the symbols I need. Then it’s just a question of rotating the hybrid symbol in plan view to give me what I want. For most renderings it seems fixtures seem to end up in straight and/or fan focuses so this works pretty well and I don’t have to waste any time on focus positions.
  17. I've abandoned using Spotlight symbols for rendering for this reason. I developed a series of simple lighting symbols I use for this purpose that solve the beam origination issue. Still doesn't solve the fall-off issue, but better than nothing and definitely speed up the period of time it takes to get renderings together. Here is an image of a generic profile, a "sharpy" type fixture and a "Bee-Eye" type fixture to give you an idea.
  18. My days of exporting into visualizers is pretty much over so I may not be much help, however, I do have a suggestion. The Plug-in tools developed for VWX can be time savers, but can also cause issues as they were designed specifically to be used inside VWX before there was much concern for exporting into anything other than a DWG file. For the purposes of exporting and real-time rendering, you may be better served with direct modeling. Even the most complicated staging surfaces can be created with two simple pieces of geometry: a deck and a face. Working this way avoids any need to understand how the PIO tools are built, allows you complete control over number of vertices, complete control over how textures are created and applied and can be faster overall. Just a suggestion. a few years ago when we were exporting into MA3D, my team always talked about converting items to generic solids to avoid issues. Perhaps this can help?
  19. I’ll have to find a resource that details that concept. Sounds interesting, but it kind of hurt my brain thinking about that! Currently it’s just about the most frustrating thing ever.
  20. So, what is the point of this particular feature?
  21. I tend to forget every time. I “think” you cannot change the setting until after you select a 2D tool. It’s yet another item that pulls one away from the design process to deal with pedestrian functions.
  22. Sometime back, there was a change in the way one edits a 3D symbol. I often find myself wanting to edit 3D symbols and typically this involves using some 2D geometry to create new or modified extrudes or simply drawing lines for registration purposes. The relatively new development (seems like the past two or three versions) is that any 2D elements immediately move to the 2D component of the symbol unless you change your 2D drafting plane to "symbol definition" or (I think) "screen plane". I would really like for the default for my symbol editing to be "symbol definition" as there are next to no instances where I would ever, while editing the 3D portion of a symbol, draw 2D geometry that I wanted to immediately disappear to the 2D portion of the symbol. Every time this happens it is "undo", set the plane to "symbol definition" and start over. If I do not utilize "undo" I'll end up with an errant piece of geometry in the 2D portion. Is there a preference specifically for this?
  23. I would not bring in a venue DWG file into my working file. I always import into a blank file and then spend as much time as I can afford to clean it up. Then I just viewport that drawing (as Pat mentioned a “shuttle file”) into my project file.
  24. Mark’s suggestion for creating a “red symbol” will give you what you are looking for. You can add a label legend as well prior to creation.
  25. By the way, I would imagine the reason to have the "types of lights" embedded classes would have been more about adding color coding to those types of lights probably based on the preference of a certain shop. The real issue with the embedded classes was not having a strict naming convention in place prior to development. A simple number or letter could have solved a lot of the mess.
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