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Everything posted by scottmoore

  1. You would need to know the parameters of the fixture. It should be noted that VW doesn’t care if a fixture can zoom or not, you can still update information in the Ben and field cells as it is simply a lighting object parameter. Likewise you can put a gobo in any fixture you want; PAR can, LED wash, Fresnel.
  2. Since upgrading to 2020, all my resources are ordered in reverse. Alphabetically Z-A and numerically backward. Where do I change this? I am sure I am just missing something simple.
  3. Interesting. So does Wyg redraw 2D geometry for all objects to constrain to the top view while rotated or does it draw the 2D elements flat in plan view and rotated in 3D view?
  4. I would start with setting your view to a side elevation. I am still a big believer in keeping polygon counts low to speed up rendering so I create mine as fairly simple polygons and then extrude them 2” or so. Basically, the width of a spanset. Mine are all hybrid symbols that include a tiny circle with cross hairs to get the spanset installed correctly and then a bit of text explaining how high to raise the hoist to above the truss to make it appear correct.
  5. Totally understand. That is why I use design layer viewports. Then I can have that truss displayed properly in 2D for installation purposes (not in wireframe) and 3D for implementation purposes. To my knowledge (and I may be wrong) you cannot do that in Wyg.
  6. Brad, There are some significant differences between WYG and VW. WYG was designed as a visual design tool first and foremost while VW was designed as a drawing program. One of the great features of VW has always been its’ inclusion of hybrid symbols. In other words, a symbol with both 2D, for detailed plan view drawings, and 3D information for various renderings. As far as I know, this feature was unique back in the MiniCad (precursor to VW) days. It allows you to do cool things like insert a motor that in 2D looks like a circle with a cross hair in it and in 3D looks like a hoist with a chain. This a seriously powerful feature. The problem arises when one wants to rotate a 3D object. What is to become of that 2D information when you rotate that truss? Often one ends up with an awful looking wireframe assembly that, in my opinion, is unsuitable for a professional-looking plot. Also, how do your shop personnel determine exactly how to install the system if what they have is an angled, wireframe representation. There are a few approaches to this. Some have been mentioned. The new “schematic view” in 2020 and the existing “plot and mode view” are some methods to deal with this. I am currently a proponent of the “design layer viewport” as it offers a ton of flexibility and can be implemented to be a fairly seamless part of your workflow should you desire to delve into it. In very simple terms one draws a truss and everything associated with it on a dedicated design layer. Once drawn (in straight forward 2D by the way) you create a “viewport” of it and place it on your standard drawing layer. Note that your dedicated truss layer does need to include at least one Spotlight lighting device. Once you have your viewport (which is like a really smart, 3D image of your dedicated layer) you can rotate and move it any way you want to. Any edits you want to make to the truss or objects on it are easily modified in 2D on your dedicated design layer. It allows you to present detailed 2D design plots and accurate 3D elevations and renders. It all depends on what is important to you.
  7. They are not particularly difficult to make. I have mine set up for various size trusses rugged high, low and inverted.
  8. I just wanted say how helpful this forum is and how pleasant the conversations tend to be. In an age where people are quick to criticize, bully and berate one another on social media, the interactions here always seem to be on point and with a willingness to assist one another. That is much appreciated. That’s all I got.....
  9. quick question: has the status window for viewing the process during “publishing” disappeared? I’ve noticed it missing the past few times I’ve published which means I have no idea if the program is locked up or simply in the process of publishing. Have others had that experience?
  10. i know I say this a lot, but it seems like it would be helpful to spend a few hours creating yoked out versions of your typically used symbols. Then you can layout your booms and ladders in 2D in the actual way the fixtures hang and not have to rely on the “rotate 3D” functionality. This would also give you an accurate 2D representation. This is not necessarily a VW provided suggestion, but instead a way to improve your personal workflow. This is what a few of us do and it works quite well.
  11. That is interesting. I am working on a file with a lot of design layer viewports and the venue as a reference file. 3D navigation is actually pretty great. No more waiting for lighting instruments to populate one at a time. Navigating in 3D space is nearly immediate which is a huge improvement in performance in my opinion. It appears that publishing is more efficient as well.
  12. I do find it odd that the engineers/designers put all that effort into updating icons but they completely ignored the actual application icon. I am pretty sure that icon has changed on every iteration of the software for as long as I’ve been using MiniCad/VW. For those of us that leave the previous versions on our computers for a few weeks until we are certain that the new version is stable, that is a little confusing. Again, not a huge deal, but just a little odd.
  13. In the resource palette, find the symbol in question, right click on it and select “edit 3D” and make your adjustments.
  14. I should quantify that and say that 3D navigation seems to be much quicker. Lots of other, simple processes seem to be hanging up the processor momentarily. Probably more so than in 2019, however the lags themselves seem to be shorter. Just opinions based on working on the same file from 2019. No specific data tests.
  15. I just upgraded and will have to agree; the new icons are abysmal. Not sure why there was a need for this other than dark mode. That said, navigation is much, much faster so that is really exciting for me.
  16. This is another topic that I’ll jump into soon. “Camera dpi vs sheet layer dpi vs image export dpi”. Unless there is already a great thread on this subject. If so, I would love to see that. Always appreciate you insight sir!!
  17. I always have a class called “Ambient Light” and one called Ambient Realistic” in my default template and in each class is a light object, more or less as J mentioned above. You can toggle these on and off at will and are in every drawing I do. I use the “realistic” ambient to simulate the ambient light emanating from stage. To either bolster the reflected light in a render. You should spend a little time with this to dial in what works best for you. Also note, when rendering from sheet layers, that you can set the overall lighting value per viewport which can be very helpful with OpenGL renders. Mildly off topic, the sheet layer DPI makes a HUGE difference in the quality of OpenGL renders. I generally set for at least 600dpi (sometimes as high as 1200dpi) for OpenGL white model renders.
  18. And to that point, it would often be quicker to get a specific plug-in such as the PD in question, by going straight to the appropriate third party developer. I think the “PD Tool” would be a great plug in object and Sam has the cable end of things dialed in so it would make sense to see if he is open to adding that to his available arsenal. If he is, you are now discussing the functionality of this potential product, one on one, with the actual developer. It doesn’t get much better than that in the software development world.
  19. I am curious as to what these distros would look like. Is this for laying out schematics? Are you looking for a parametric tool that creates these on the fly or just looking for 2D symbols that you can populate as needed?
  20. NOOOO!!!!!!!! Jim was the best advocate for VW!
  21. DLVPs are certainly processor hogs so that is not ideal. Having a faster process is intriguing. Can you produce multiple iterations of the same production elements from a single instance of geometry? To me that is a huge selling point of DLVPs. If one needs to see an automated structure at various trims and/or multiple angles, it is as simple as duplicating a viewport and assigning it to an appropriate class. Same thing holds true for anything that moves on stage.
  22. I am a little bummed about the schematic view. Oh well, I am sure it will improve. As to DLVPs, I get that a lot of people find that clunky and just a workaround, however, there are a lot of wonderful uses for that workflow, far beyond raking trusses. It’s extremely quick if you set up your template drawings correctly. One of these days I’ll make a video.....


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