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Everything posted by scottmoore

  1. @samjones your points, as always are valid. I always leave the cabling to master electricians so I don’t really utilize the cable tool functionality. What I do find myself doing on a regular basis as a production designer and production manager is drawing out 3D representations of complicated cable paths. I have found that having a single technician that runs a cable incorrectly during a load-in can bring a complicated production to a halt for a long time while this is rectified. The time spent extruding along path, calculating specific overall lengths and detailing where and how a cable gets from dimmer world on a catwalk, to a pick, down to the floor for load-in, back up to a grid, back down to a truss structure by way of a chain slider, etc. is invaluable.
  2. The Batch Rename is a great feature that solves some tedious issues from the past so it is much appreciated. I would love for the functionality to be expanded so that it could work as a "find > replace" feature in a word processing document. I have many instances where renaming multiple types of objects at the same time would be extremely helpful. One case in point would be renaming a class, multiple symbols, a saved view and a sheet layer simultaneously. Currently the Batch Rename process takes longer than manually renaming all the objects except the symbols. Thanks!
  3. Question regarding the Batch Rename tool: Is there anyway to select more than one type of resource at a time? In my case, I would really like to change class, symbol, sheet layer and saved views simultaneously. Currently, using the Batch Rename tool is probably slower than doing the entire project manually with the exception of symbols. Not saying the tool isn't great; especially for renaming class prefixes, but would love some additional functionality.
  4. While not free, you can find an arena model at edgelightrgb.com under the VWX tab.
  5. Well duh, that is pretty genius!!
  6. He most likely comped that together in an image editor outside of VWX.
  7. I have run into this issue for years but curious if this is expected behavior, known behavior, or a bug. I would like to reference a file that contains a lot of image props into another file. The issue is, with RenderWorks, this does not work. The image props show up in wireframe and in OpenGL, however, once you start a RenderWorks render, they all disappear. Any thoughts?
  8. Working on historic building with a balcony facade that has a repeating, but rather iconic stencil pattern applied. To create the facade, I used a NURBS curve for the profile and a simple 2D arc for the path. All of this worked well and the image based texture applies easily enough. The issue is that the image compresses as it nears the ends of the extrusion. The image is mapped using "perimeter". When I switch to "plane" the issue is inverted; compressed in the center. I have indeed measured the image in plan view to confirm that it compresses significantly at the ends. It is not simply the an illusion due to the curvature of the facade. I have created the image to tile and a single iteration is divisible by the overall width. This is not a deal breaker and I may be the only person that really notices but it seems like this ought to be a solvable issue. Working on vwx2020 currently.
  9. I’ve not seen this problem in quite some time and I have been using VWX pretty hard over the past 7 months.
  10. When you render the viewport using Renderworks, does it appear blank? If so, have you tried zooming out or in to see if the image appears? There is a bug regarding this and thus far the only solution I am aware of is restarting the document. If you have your render cache restore preference turned on, it become just an annoyance as your viewports will load fully rendered.
  11. To be clear, the issue I have occurs when rendering on the design layer. It always involves an image texture. The textures in question seem to always work correctly In OpenGL but disappear when RenderWorks takes over. If the image texture also includes reflectivity or bumps, those will still work. It’s the image that disappears. It doesn’t happen to every texture, but once an issue occurs, it becomes reoccurring. A quick solution is to open the edit dialogue for the texture in question and then close it. Just considering issues with textures that I recall off the top of my head, I wonder if mirroring might cause that?
  12. Check out the VWX tab in the edgelightrgb.com site. Shameless plug.
  13. You are welcome. Let me know how that works for you.
  14. I have no idea if this will work, but you can try it. There is one function that fires a script that has been converted to a tool which was written by Andy Dunning of Landru Designs, therefore, I cannot give that away. It toggles your file from feet/inches to meters. VERY handy. You can ask him directly for the script if you like. Otherwise, these all fire quick key commands which means you will have to modify your workspace to garner many of the remaining key functionalities. There should be two pages of commands. PAGE 1: Duplicate Array / Align-Distribute / Scale Objects / Layer toggle set 1 / Layer toggle set 2 Number instruments / Replace Symbol / Rotate / Connect-Combine / Trim Return to home screen / Imperial-Metric (NA) / Render Bimap / Create viewport / toggle to second page PAGE 2: Return to page 1 / Export Image file / Import image file / Export DWG / Import DWG Create Symbol / Label Legend Manager / Lock-unlock (toggle) / Export Worksheet / Page Setup (printing) Sweep / Extrude Along Path / Multiple Extrude / Taper Extrude / Set lighting options Hopefully this will prove helpful to someone. If nothing else, perhaps it will give users some additional ideas on what to do with a StreamDeck. I find it to be an amazing time saver. VWX.streamDeckProfile.zip
  15. I’ll see if I can figure that out tomorrow.
  16. I finished a new set of audience image props and starting with vector based artwork and create the image props with alpha transparencies makes all the difference. Much improved.
  17. Pat, I had forgotten about that thread! Thanks for the insight!
  18. They are image props. The record idea is interesting, but I am always hesitant to add any complexity to the drawing that might not be necessary to keep the drawing efficient. Also, you definitely want to randomize your props which might be problematic with the seating tool. Of course I guess you could lay out a symbol instance and then randomly select and replace.
  19. Funny you should mention that and thanks for the compliment. They are but created from readily available images online. The funny part is I’ve been using those for years and starting this afternoon I am making a new set that should be much better. Got a couple of ideas I want to try out.
  20. My guess is the little crosses is the loci created by BraceWorks. Locate the class associated with the loci to turn it off. I don’t recall what the class is called.
  21. That did seem to be the issue. rDesign and Andy, thanks for your input. I think I can make this work with a stock HDRI background. Eventually I need to learn how to make one myself, but that is probably a job for future me. Thanks guys!
  22. It is a regular image assigned as a panorama.
  23. I am working on rendering an outdoor project (perhaps a bit optimistic in the age of COVID-19) and am using a panorama as a background. The RenderWorks camera and the sheet layer viewport are both set at 600dpi. Rendering is in Final Quality so that we are all on the same page. The issue is the transition between the panorama and the model. I am getting a lot of artifacts. I originally rendered this at 300dpi with the same issue. Any suggestions? Hoping this is something simple I can sort out.
  24. Mine are all based on shortcuts. There are a couple of scripts that I converted to tools to which I then added shortcuts. I don’t entirely recall the process for this as I’ve only done it once. I am more than happy to share my profile. I’d have to figure out how to do that though. 🙂
  25. Wesley, That is a pretty spot-on analysis of how to draw venues. I will add that taking some extra time to turn items into hybrid symbols is pretty much always worth the time. Consideration of classing, class line weight, pen color, fill color and textures can be huge time savers; especially when you decide to change something later on.
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