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Everything posted by scottmoore

  1. I am liking this feature a lot! I think it will be a great time saver and error check.
  2. It’s exceptionally annoying and surprisingly frequent. I “think” it happens when you insert the first instance of a given symbol but not entirely sure.
  3. scottmoore

    Render Tile

    You may have to manipulate the crop of the screenshot to make this work. Also, you can draw just about anything you might want in VWX (it’s vector drawing by default), screen grab it and create textures from it. I do this ALL the time. In this case it is just about creating a seamless texture.
  4. The Savvy plug ins are indeed very slick!
  5. scottmoore

    Render Tile

    Carla, for this sort of thing you would want to find a “seamless” texture. Note that many free textures online that include the name “seamless” actually are not. Ensuring that the image is properly cropped will be important as well. Unnecessary for images that are truly seamless.
  6. There are some rendering bugs in VWX no doubt. I typically only see them in design layer rendering. Often the suggestion is to render in sheet layers but that is completely impractical in most people’s workflow. I am constantly rendering in OpenGL, Custom Renderworks, Hidden Line and occasionally even Final Quality while modeling on the design layer. That is how I go about determining progress in modeling, texturing and lighting. Here are some issues I see on the design layer: - once a view is rendered in one format, it often will not render in another until you change views - textures the might work fine in OpenGL (including an OpenGL Preview of a RenderWorks render) will simply disappear in Renderworks. This seems most prevalent when using image textures that receive color filtering by object. - editing textures can sometimes cause other textures to disappear or even the entire drawing disappear in RW - often textures, specifically those that are image based shaders with reflections, can lose their image leaving only the reflection. The solution seems to be to open the texture (edit), do nothing and then close it. And yes, the status bar is only marginally helpful.
  7. I will say this: do NOT overlook "SAVED VIEWS". I get files from people all the time and seldom see anything with saved views. Part of the issue is the name. I think most people seem to think it is just for saving "views" and assume they already have quick access to plan, isometrics, front, back, sides, etc. It's FAR more powerful than that. It would probably be better termed SAVED STATES". Here are some things for which it can be useful: Navigating towards various sheet layer print set-ups. Navigating to your camera views for renderings if you use those Navigating to a set-up layer if you use those ---All of the above can also be done from various other navigation locations, however, once you get in the habit of going to one location for all navigation, you will find this speeds up workflow quite a bit. Save a few 3D views with no classes or layers saved so you can do quick views of your modeling in 3D, regardless of what classes and layers you have active while in the design process. Save any number of set-ups with classes and layers visible, greyed or off. Class and Layer viewing options can be saved as well. What I call "Working" views. These are views that are set-up specifically for what I am working on at the time. If I am laying out flown lighting, I go to that saved view and it turns on or off whatever I would normally need to see, and makes the correct layer and class active so any fixture I import into the drawing automatically goes to the correct class. Same is true for any department or sub department. Once you get the hang of working this way, you will be shocked that you ever did anything else. I am attaching a couple of screen shots of my saved views. Note that I work in a lot of different settings and have to be able to accommodate any number of departments and scenarios. Therefore I have a ton of classes, and saved views that will probably not be needed for every project. Also, I save a lot of blank views (the ones with the dashes) to help work as breaks so I can find things quickly.
  8. That is done using “reports”. Thing 1: make sure you are using classes (or layers) to organize your drawing - Create Report (You can title it here or later) - select Advanced Criteria (edit criteria) - in the first drop down select “type”, in the second “is”, and the third “Symbol” - select “more choices” - select “class”, “is”, “whatever class you need” you can add as many pertinent classes as you want. “Including components of:” will probably be set to symbols and possibly Plug-in objects depending on your usage. select from: “Functions” then add “count” and “SymbolName” to your report columns. Also select “Summarize items with the same “SymbolName” That creates a report. You can make modifications to its appearance and formatting. You can close it out. in your Resource Browser will now be a worksheet Instance. Double click on it and it will show up on your desktop. My usage of these is to have my various worksheets pre set on my template file. They reside on a designated layer that holds iterations of any worksheets I need and my symbol summary. I then have viewports preset that populate the necessary item to their associated sheet layers. It pretty much automated the entire process short of recalculating the items (which you do by right clicking in this case) Hope this helps.
  9. This may not help you but is still a pretty cool hack. Set a focus point that is perhaps 20’ high and set it 1,000’ downstage its so. Call it “audience”, “straight out”, “house” or something suitable. Then you can select all of those fixtures and focus them to that point. With something like Magic Panels, there will be some pan as well which may not be the look you want but it’s still pretty cool. Two additional notes: 1- I would make the geometry for this focus point much larger so you don’t get really confused when you perform a “select all” function. 2- you can duplicate this focus and send one duplicate way higher to create a quick arial focus and one duplicate way lower to create a “straight apron” focus. Both of these can be very useful for concert lighting and makes for a very expedient process. Keep those three focuses in your template file.
  10. Thanks Pat. I should have clarified further.
  11. That is correct. You just need to decide if you want to do that. It can be an extremely useful and powerful tool, but you need to understand how it works and why you wanted to go that route with it. If you don’t, it will just be frustrating. That said, this is where “saved views” become extremely powerful in your workflow.
  12. There is a reason why the embedded classes do not get sent to the same class as the the one into which the symbol is placed in a document. That is because symbols can use embedded classes for control features. For instance, a single truss symbol can be viewed with different geometry simply by toggling classes on and off. Likewise, you can quickly adjust line weights, pen and fill colors and textures immediately to your liking across an entire document assuming the settings were implemented to allow that in a given symbol.
  13. Did you try importing your 2019 symbols into a 2020 file?
  14. “Braceworks....” (say it the way Seinfeld said “Newman”)
  15. I am loving the StreamDeck! I’ve found it to be extremely useful to speed up a lot of common processes. My thought has been to stick with keyboard shortcuts and instead use the SD for items that have really complicated keystroke sets or that require two hands. I am also using it for items I use a lot that would have required mousing up into the menus. It’s a work in process.
  16. I have seen several posts regarding venues for renderings and to that point, I've added an arena model to my site for purchase. Users can choose the flooring (concrete, ice cover, hockey ice or white ice), choose how the retractable seats are configured (center tunnel, side tunnels, or removed) change the seat colors, change the scoreboard and ribbon panel graphics, adjust the line weight and pen color of the plan view and decide which houselights you need (floor, 100 level, 200 level, end stage set-up or in-the-round). Let me know if you have any questions. You can download at edgelightrgb.com. Hopefully this will be helpful for some of you. Thanks!
  17. Mark, Ive not used the cloud services but I have definitely seen a lot of issues with Spotlight lighting devices and sheet layer viewports. I don’t know if it is everytime, but quite often Refresh Instruments has to be used to have them appear at all. Even when they do work properly, they populate very slowly which is why I have abandoned Spotlight functionality in renderings completely. I am not surprised to hear that this is an issue.
  18. Mark answered that question! On to Gaussian blurs for gobo textures.....
  19. I think that once a gobo is inserted into a lighting device (and for this example, a shutter is a type of gobo) then the focus edge no longer applies. I’ve never tried looking for the “soft shadows” option in a lighting device so I don’t know if it is there. If it is, you still would not have control over the level of frost, just an on off option. For soft edge gobos, you can create the gobo texture with a blur to simulate that. It works really well but the only control over softness would be re-importing different iterations of the graphic image. You could do the same thing creating a shutter cut gobo. It would take a little trial and error to get it right but perhaps not too long. Also, note that you can adjust the beam and field size of a static lens. Just because a fixture is 19 degrees doesn’t mean you can’t make it wider or narrower to place your shutter cut where you want it. There is always a balance between the amount of effort required vs. the desire for the result.
  20. @JBenghiat Well that is super helpful! Much appreciated!
  21. To that point, is there a quick primer that explains the usage and best practices of the various naming fields in the Light Info Record? 3D Symbol Name Model Name Instrument Type Fixture ID I don't use LW and generally don't get too involved with worksheets anymore, so having a clear guide as to what the fields are for and where that data will show up would be helpful when creating new symbols.
  22. Oh. Is this a bit of exterior light that is “seeping” in unexpectedly? If so, you just need to look at your model geometry and fix as needed.
  23. The easiest way to get a line light working in RenderWorks is to model a simple piece of geometry to define the line light. An extruded polygon will work fine. You need to create a glow texture in your Resource Browser. Make sure your Resource Browser is set to TEXTURES, and then in the bottom select New Renderworks Texture. A new window will pop up. Under REFLECTIVITY, select GLOW and the select edit. Here you can set overall brightness (which can be FAR higher than 100% should you require it) and you can set it to EMIT LIGHT. You probably will not require the other options. Then you can apply the texture to your piece of geometry. This will cause the geometry to "glow". A couple of important notes: - RenderWorks will not recognize a glow texture as a lighting device. As such, this will not appear to work until you have added some sort of actual light source even if that light source is extremely dim. Otherwise, the generic ambient light in RenderWorks will overtake your scene. - In your RenderWorks render settings, you will need to enable indirect lighting to see the glow texture emitting light. Hope this helps.


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