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Patrick Fritsch

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Posts posted by Patrick Fritsch

  1. On 7/5/2023 at 5:15 AM, JuanP said:

    @Chris J ClarkeThis message occurs when a background process or an application prevents Vectorworks or any other application from performing the requested task.

     

    A couple of things to try:

    • Restart your computer
    • Close any other open program
    • Unplug any peripheral (USB device) 
    • Check for viruses
    • Run any Windows updates

    I hope that helps.

     

     

    @JuanP This is a VW bug and should be looked into seriously, it's depriving us of productivity.

  2. Not a great productive experience for me either...it's the little things in a UX that make it or break it. Like this tool set pallet not having a clear horizontal division with the individual tools, my eyes are always trying to find where one section/part/group ends and another starts. Sorry but it's a fail for UX on the productivity front.

    toolsetdivision.png.41ddbccfd7d21bde066fe9fc9bc9e787.png 

     

    To not just whine, I recommend taking a look a clear UI like Modo, dark monochrome'ish  mode w/ clear separation of icons and clear highlight of active icons/modes. I also like that they give the shortcut key on icons when possible...the eye is quicker than the mouse young kitty!

     

    modoUI.png.1155303f2b54d6dfb9bba802fc24f384.png

    • Like 1
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  3. I am having issues with the gridline tool in VW 2022; in some random section viewports they will only show if I reverse direction? Is this a known issue?

    Things I did check, Class and Layer are on in VP, Section line is perpendicular to Grids, and I tried recreating the VP wich gave me same issue.

     

    Thanks

    Screenshot 2022-02-11 121110.png

    Screenshot 2022-02-11 121146.png

  4. New computer here, all is running fine but I was wondering if there are any recommended settings I should tweak in the Radeon Pro W6600 settings for Vectorworks Designer 2022 since it is a certified graphics card thought there would be more details from VW guys? Running Twinmotion as well if that would be affected. 

     

    Thanks

    AMD control panel.png

    • Like 1
  5. Would like to be able to rotate it so I can use it in roof plan views (ya I know I can decompose and group it but that's not a time saver). Also need more control to stop the rounding especially for roofs that are below 1:12" 

  6. @Wes Gardner Another problem with the Wall component offsets in the OIP is that what is allowed is different weather the wall has a Slab object bound to it or Not. 

    1. If the Wall has a slab bound to it YOU CAN ONLY OFFSET THE BOTTOM NOT THE TOP.

    BUT

    2. If the wall is not bound to a slab you you are free to offset top or bottom.

     

    This renders the slab bounding function useless and it should have the same flexibility as the unbounded wall. Not to mention it confuses everyone why their able sometimes to offset wall tops and not another as it not obvious a slab is bounded or not to the walls...This should be filed as a bug IMO.

    BOUND TO SLAB.jpg

    UNBOUND TO SLAB.jpg

  7. @Wes GardnerI have a question regarding how VW handles worksheet calculations for component areas of the same Wall Styles with DIFFERENT component offsets in the OIP . The fact that the most obvious shown wall height in  the OIP is not accurate will bring all users to hesitate and question VW when we try to use it's BIM data.  

    In your Split Level Model both main floor walls (shorter and taller ones) show up in the OIP as 9'-0" height...when they are clearly not the same height? So my question is; Despite this OIP wrong information will VW calculate component areas accurately in a worksheet?

     

    This stuff need to be CLEAR AND ACCURATE as Serious monetary consequences will result in sharing data.

    Thanks

    9ft wall.jpg

    NOT 9ft wall BAD OIP.jpg

  8. VW needs to have a setting in VW Preferences so that when I import anything, let's say a "Material", I am able to have mapped that it's dependent sub-orjects like Texture and Fill will land in a preselected "Texture Folder" and "Fill Folder" as opposed to creating a new folder (in this case a zNested Folder). Because my files keep getting messy and I feel like the maid wasting a lot of time re-organizing.

     

    ....will be funny in 20 years from now for me to revisit this wish and still nothing done.

    • Like 1
  9. Maybe VW should just ditch their Family product Redshift for AMD Radeon ProRender....https://architosh.com/2021/11/amd-supports-hip-based-rendering-for-blender-3-0/

     

    Using GPU & CPU to it's max!

    Many plug-ins available already here https://www.amd.com/en/technologies/radeon-prorender ....but not for VW unfortunately

    More AMD ProRender info here: https://www.amd.com/en/technologies/radeon-prorender

     

    I'm fine to use Redshift...but you gotta make it work with AMD on PC 

  10. @Matt HagenGotta run get my Daughter...but pretty sure your problem is that there are stray items floating off in layer space, super far from the origin. That always causes problem. turn on all layers and classes, do "select all" from the edit menu and then zoom to selected items and you'll see how far out things are spread. Just unselect the required model geometry and delete, should do it for you.

     

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