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synapse_gh

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Posts posted by synapse_gh

  1. Hi folks,

     

    Total VS noob here, and I may be asking something that turns out to be too simple for VectorScript?

     

    I'm trying to automate some of the repetitive tasks in creating rigging drawings, and the end result I'm hoping to get to is a series of commands I can call from a StreamDeck, where each one lets me activate one of the 15 most-common symbols I use. This would be much faster than having to go back to the selection drop-down menu seven times when I want to create a 14-foot box truss on four motors.

     

    So, for example, a button for each of 8' / 6' / 4' / 2' truss and another for a corner block, and a button for each of 2T / 1T / 0.5T hoist and a Truss Cross, etc.

     

    I'm sure this must be possible, but am I overcomplicating things by trying to do this with VectorScript?

     

    Thanks!

    - G

  2. I'm working on a Spotlight / Braceworks project that requires building hundreds of feet of truss and motors at a time, and looking for ways to streamline the move between 4-6 Truss objects at a time as I insert them into a linked structure.

     

    I can set hotkeys for the "Insert Truss" and "Insert Hoist" functions just fine, but the thing that would save me huge time would be the ability to create hotkeys / macros / whatever to let me switch back and forth between the 4-6 different lengths of truss as I add them in by the dozens.

     

    Is there a way to do this, or am I hoping for too much in trying to automate the selection of items from a dropdown menu?

     

    Thanks!

     

     

     

    truss.thumb.png.6d46d641e877fdbb1bc85151ba25ae5e.pngo set

  3. I've been through VW University, and it's been very helpful, I was just hoping to be able to take it one step further.

     

    Most venue engineers are fine with me just showing locations and weights for my proposed point loads, so this isn't a problem, but it would be great to see in future versions!

     

    Thanks!

    • Like 1
  4. Hi folks,

     

    I've got everything calculating comfortably for my rig from the motor hook down, for a rig that's hung directly from the beams in exhibition halls without any bridles.

     

    Question is, it feels like I should be able to calculate the applied load of my rig onto the roof grid at each panel point, but I'm definitely missing one puzzle piece when it comes to laying out the beams and panel points for the venue roof.

     

    Is there a tutorial I can read on this, or am I looking beyond the reach of Braceworks?

     

    Thanks!

  5. 1 minute ago, Art V said:

    In that case, since the price difference is that small and if 14" is still too large then I'd simply go for the 13" Macbook Pro if the hardware meets your requirements.

     

    I just looked it up and it seems the 2018 Macbook Pro 13" does NOT have a dedicated graphics card unlike the 15" version. So I'd wait for @JimW to let you know if this on-cpu graphics on the 13" Macbook Pro would be powerful enough for your purposes as most on-cpu graphics are not sufficient for VW (i.e. have too slow performance)

     

    It doesn't have a dedicated GPU, but the Iris 650 is twice the power of the Intel 620 in all of the other laptops in this space (Dell XPS, Yoga 920), so it's a compelling factor for sure.

  6. 7 minutes ago, Art V said:

    Do you really need a 13" laptop? There are windows laptops with very good gpu options all the way up to a nVidia 1080 with 8GB or GPU RAM but those are custom built ones or gaming laptops and are usually 15.6 inch or bigger, although there are some 14 inch options available.

     

    For the cost of a Macbook Pro you can get a very well specced windows gaming laptop that should get the job done as well and probably less chance of OS updates breaking VW as can happen on MacOS (assuming that 13 inch is not an absolute mandatory requirement).

     

    Yes, I do, but it's a fair question.

     

    ...at this point I'm spending >5-10 hours a week on an airplane, and in an airline seat I can't even open a 15" laptop to get work done. Plus, shedding another 2 pounds from my fly pack would be a real bonus.

     

    I'm still doing most of my heavy-lifting VW work on a custom-built desktop with a high-spec video card. I don't do a lot of VW work once I'm on site, and there's nothing else about my laptop use that requires a high-spec computer, but it doesn't help me any if I buy an ultrabook that solves all my other issues, but can't even open my VW drawings.

     

    Thanks Art!

     

     

  7. Thanks Jim - if I understand correctly, my best results in Plan / Wireframe views will come from a laptop with the most capable graphics card possible?

     

    If so, this suggests my best move in the 13" laptop space would be away from the PC options (with stronger CPUs and weaker graphics) towards a Macbook Pro (with only a dual-core processor, but more capable onboard graphics), and potentially add an eGPU with a full-strength gaming video card, when working at my desk.

     

    Am I in the right ballpark here?

     

    Thanks!

  8. Hi folks,

     

    I currently split my work flow between my desktop machine (i5-6600, 32GB RAM, GTX 970) and my Macbook Pro Retina 2012 (i7-3820, 16 GB RAM, G650M), but I'd really like to move to a smaller laptop.

     

    Everything I've read about Vectorworks hardware requirements suggests that you'd be a fool to attempt Vectorworks with any less than a 1GB video card, but I'm wondering how much of this is due to rendering?

     

    I use Spotlight to draw lighting plots and site layouts, and I'll simply never, ever use the Vectorworks rendering engine.

     

    Heading into a long summer tour, I'm looking at ultrabooks like the XPS 9370 or the Yoga 920 (both are i7-8550u, 16GB RAM, Intel 620 graphics) and obviously this would be considerably less capable for rendering, but I'm wondering what kind of experience I'd see if I simply never, ever leave wireframe or Plan view?

     

    Any advice appreciated.

     

    Thanks!

     

     

     

  9. Hi folks,

    Maybe a silly question here...

    I'm trying to speed up the creation of multiple focus points. "Duplicate As Array" does exactly what I want, but then I've got to go through and rename each focus point one at a time.

    I'm wondering if there's a way to have the name of each object increment by one during duplication (or some other way). So, for example, if I create "focuspoint_01", ideally I would duplicate or rename it so that each new focus point was named "focuspoint_02", "focuspoint_03" and so on.

    Where this really kicked my butt this week was on a plot which required a pinspot on each of 50 banquet tables, arranged in a grid. Laying out the focus points was easy, but it's a serious PITA to go through renaming and assigning each one on its own.

    Is there a better method here that I haven't learned yet?

    Much appreciated!

    - GRAHAM

    =======================

    VW 2010 Spotlight w/Renderworks

    MBP 2.8 GHz, 4 GB RAM

    GeForce 9400M + 9600M GT

    Snow Leopard 10.6.3

  10. Hi folks,

    Maybe a dumb question here, I am in the early days with Renderworks 2010 and got caught up on one little thing:

    I've got a whole rig of conventionals, movers and LEDs built. Everything's working and rendering fine, beams, fog, gobos, light pools etc., the only thing I can't seem to do is view the light on the actual surface of my LED fixtures. That is to say, I get a beam off the fixture just fine, but can't seem to find the setting to show the glow of the fixture itself.

    I'm trying to demonstrate the idea of a matrix effect to a client and obviously the beams FROM the lights aren't much help.

    Am I overlooking something simple?

    Thanks,

    - G

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