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P Retondo

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Posts posted by P Retondo

  1. It's time to let us know what version you are using.


    To select an object after first selecting the tool, hold down the "Alt" key and click on the object.  It is more efficient to just get used to the VW way of selecting objects first, then choose your operation.  To just move the object, change the settings in the "Move by Points" tool the way I previously suggested (see graphic above).  Those settings will stick unless you change them.


    You should not be duplicating the object unless you want to use the "Move" command (see below).  To use the "Move by Points" tool to both move and duplicate with the settings I have suggested, hold down the "Ctrl" key (or Mac equivalent) while making your two clicks, and it will temporarily override your settings from "move without retaining" the original object to "move and duplicate" (retain original object).


    You can get rid of offsets when duplicating by editing VW Preferences (Edit tab) and unclick "Offset duplications".


    "Tools" are in set in boxes, usually on the left.  "Commands" are from dropdown menus on the top bar.  There is a "Move" command that brings up this dialog box:



    PS:  to increase your speed, get used to using keyboard commands.  That is the next stage in your development.  Most veteran ACAD users use keyboard commands, ACAD used to be a command-line program before they started using visual icons to select operations.

    • Like 2

  2. To simplify:  change the settings (in the top bar on the left) to "Move mode," Object retention off, 1 duplicate:


    Then click on two points on the screen and the object will move by the distance and direction (vector) defined by those points.  That's exactly what ACAD move by points does.  Using the data box is not doing a move by points.  Selecting 2 points is a move by points, the first of which can be on the object if you so choose.  Is it possible you are stuck on the Move command, which is different from the Move by Points tool (see my previous post)?

  3. I don't know what version of VW you are working with, but since several years ago VW implemented the move-by-points tool.  It's in the Basic Toolbox, and looks like the highlighted icon:



    It works just like ACAD, in that you can select an object, then select the tool and click on any two points anywhere to define a move.  There are lots of options, so check those out (number of copies, keep original object or delete, distribute across the vector or repeat the vector for each copy).

  4. Well, cheeselog, I'm wondering about your handle.  It's hard to wrap my head around that.


    To answer your questions:  the first effect you are seeing is pre-selection highlighting.  It tells you what object you are about to select if you left-click.  You can turn that off in Vectorworks Preferences dialog box (Interactive tab), and there you can also find a link to the detailed settings for highlighting colors & effects.  When you select an object, the highlighting CAN be different if you have selected something different in the Interactive Appearance Settings dialog.  I have set my preferences to not show pre-selection highlighting, and things are only highlighted if selected.  You should also see little blue squares at key points on an object when it is selected - those are points you can grab to reshape an object.  Also, pay attention to the actual shape of the cursor.  It is an arrow when you are not "within range" to select any object, a white triangle when you are within range (a left-click will select), and a cross symbol when you are within snap radius of a smart-cursor point (like an endpoint, for example).  You can also set your snapping "sensitivity" in Vectorworks Preferences Interactive tab by chosing the appropriate selection box and snap box sizes - it's intuitive, play around with it.


    If you are used to AutoCAD selection, try to wipe that out of your mind.  Marquees will not select an object in VW unless it is totally encompassed within the marquee.  (Unless you hold down the "Alt" key).

  5. Thanks Will for that heads up on the viewport text scaling.  That seems counterproductive.  Why take a feature that was supposed to deal with having a VP at a different scale from the layer, and make it solve a problem that didn't exist with text in the VP annotation space?  Is this what I am hearing?  Depressing.

  6. Just to be clear about what I have said, I think this thread and Jim's comments are an extremely constructive response - not at all an attempt at deflection or obfuscation, rhetorical or otherwise.  If you have ever worked on a software project (I have), you will know that testing is probably the most important part of the process.  In that regard, developing some benchmark tools, which run the software through a series of speed tests, would be extremely important to be able to know whether the code as written is helping or hindering the specific goal of optimizing the speed of operations.  Making the result of benchmark testing available to users, compared across versions, is what both Jim and I would like to see.  Not as a way of solving every user's particular problems, but as a way of knowing in general whether a new version of the program is improving performance, or not.  Just as getting a faster processor may not solve someone's issue, having a version that benchmarks better may not solve every issue, but it will at the least tell us whether a performance problem is due to a basic software design issue.

    • Like 1

  7. For what it is worth, I'm a strong advocate of NOT being constrained by a software engineer's vision of what I should be designing.  Tools that guide the process, or make certain results more efficient to achieve have the potential to seriously crimp creative freedom.


    BTW, yes, a serious distraction from the topic at hand, which is benchmarking!


    On that topic:  the tests that occur to me as being key are 1) OpenGL 3d navigation, 2) Final Renderworks, 3) operations in sheet layer viewports (which have been subject to slow performance in the past), 4) site model updates, 5) undo certain operations (such as convert polygons to lines), 6) applying linetypes (much slower now than it used to be), 7) populating the resource palette, 8) booting.

  8. Jim, thanks for the thoughtful response.  Obviously, specific dysfunctionality of certain files and workflows are not going to be a good subject for benchmarking.  But that doesn't mean benchmarking is useless.  On the contrary, having some set of reasonable tests for various aspects of VW (rendering, certain 2d operations, certain sheet layer tasks) would be just enormously helpful, so that we can compare speeds - let's say, going back to VW15 - and get an idea of what we are in for if we upgrade.  The other issue you mention is that this would have to be done on different machines, let's say three or four generic representatives of the kinds of machines your users tend to have.


    It's not an end-all-be-all, but head and shoulders above the information desert we currently face.  I tend to think that almost any simplifying decision about files, testing categories, and machine types made by you and your team would be enthusiastically welcomed.

  9. Melanie, if you are reading this, the topic is not closed.

    I sympathize with your problem, and don't have much to offer since I am sticking with v2017, despite owning three v2018 licenses and two v2019 licenses.

    Jim, VW needs to deal head on with these speed and efficiency perceptions / reality (?) by instituting performance testing and releasing the data.  When I buy a processor I look at all the available data, and it is both voluminous and convincing.  CAD programs need to do the same thing - if for no other reason than to let their engineers know whether they are doing a good job.  When I make the time-consuming commitment to convert my files and resources to a new version, I want to know if my performance is going to be at least equal to the previous version.  That's just a simple business decision, and I don't base those on sales department press releases.

    Processing is ever more heavy, and Melanie I would be interested to know about your video card and it's RAM cache.  16 GB RAM on your computer is not as big as I would target for a new computer - I'd be looking at 32 or 64, minimum.

  10. 22 minutes ago, BenV said:

    What are the advantages of keeping objects on the screen plane? with the exception of temporary construction geometry, I always find myself putting items on layer plane or a 3D working plane.

    Those of us who have worked with VW for a long time have developed systems and workflows that depend on screen plane objects.  You may work a different way, but bear in mind that others may not.  For my part, I have no use at all for layer plane objects.


    As you point out, the power of screen plane objects is that they can be copied into a different view and used as geometry to inform design - transferring geometry from plan to section, for example.  Think of it like having a layer of trace over your 3d view.  If all your plan geometry is layer plane, you can't use it this way.

    • Like 2

  11. It would be great if we could designate a unit type to each dimension object individually.  I run into the problem where some of our site drawings have to be in decimal feet, and the rest of the drawings in feet/inches.  As it stands now, changing the units preference changes everything globally, so I have to set up a separate file just for those sheets and viewports that need to be in decimal feet.

    • Like 1

  12. There is a known issue that causes the preference to change from "Screen plane only."  If you edit a crop in a sheet layer viewport, it will change the setting and it has to be changed back.  This has been known now for at least 2 years, and as far as I know nothing has been done about it.  I just automatically reset the preference every time I edit a crop.

  13. You should talk to your professor about updating the class standard to at least 2018.  In the meantime, you can work in 2018 and export your files to 2017 version if they need to be submitted electronically.  2017 and 2018 are pretty similar.

  14. Mike, I think the current system is based on the idea that you may want to edit a symbol in the context of its placement in the drawing.  Sometimes that is useful, sometimes not.  So if you have toggled "show other objects while in editing modes" in settings, you will see all visible objects in relation to the symbol's placement, allowing you to snap to other objects that are not part of the symbol definition.

  15. Select the object, and go to the Attributes Palette to change color, lineweight, fill, etc.  Make sure an object is selected, otherwise changes made in the Attributes palette will change your defaults for new objects you create.


    The above assumes you are talking about 2d objects.  If you are working in 3d and displaying the masses in OpenGL rendering mode, you will not necessarily see the lines at the edges of an object.


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