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P Retondo

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Everything posted by P Retondo

  1. AutoCAD content can definitely mess with things. I have a symbol that won't display its handles, which came from an AutoCAD drawing made for a plumbing manufacturer (why are all these AutoCAD drawings so poorly constructed?).
  2. I think I put this on the wishlist in the past, but I'd like to renew the desire to have the animation path captured from a realtime walkthrough. Then we could do a quick tour of a project in OpenGL, and have a RenderWorks animation created from the saved "movements."
  3. When you start the animation, your initial view should be rendered in the background behind the animation dialog box. I'm not 100% clear that you are telling us this is so. If it isn't, and the view is a wireframe instead, you will get wireframe results. BTW, it would be better if the animation module were able to deliver the rendering type as specified, regardless of how the model is rendered in the current view.
  4. JHE, a couple of things. Do you know about copying/retrieving a file using the Workgroup Reference method? Second, you never said whether the layer you are working in is a Design layer or a Sheet layer.
  5. Mike, love your suggestion about doing away with dragging symbols out of walls. If we want to get rid of one, just select and delete. I believe, if memory serves, that back in the very old days it was not possible to delete a symbol from a wall in that way. With respect to entering position when dragging, it is possible to do so now using the X, Y and L parameters in the geometry bar at the top of the screen. I think what you mean, along the lines of Christiaan's suggestion, is to have some readout of the position with respect to the wall end points. I wonder if that is ultimately so useful - often we want to locate with respect to a T-joined wall, etc., and the program just couldn't deal with all the variables there. I place and move a locus or line as a snapping point myself. I have used the "position" OIP dialog to move a window, say, 2" to the right by using the mathematical expression method for changing the numbers. Recently, I use the "L" parameter in the aforementioned geometry bar while dragging the symbol.
  6. Blink, your components tab is grey because your wall has been assigned a style. Using the OIP, select "Convert to unstyled wall." You can then edit the components. It sounds like your door or window has gotten disengaged from the wall. With an engaged door, don't try to put your cursor on the outlying handles (they aren't control points). Put the cursor directly on a corner of your jamb, then drag when you see the double arrow. To prevent your door from disengaging from the wall, click on the "wall insertion mode" in the mode bar at the top of the screen so that it is not highlighted. Then, you will be unable to drag the door out of the wall. PS: it is customary to give the version of VW and the OS you are working with.
  7. JHE, sorry, my oversight. Based on Steve's observations about his files working fine on other machines, you might be able to shed some light by checking things out in similar fashion. Does his step-by-step problem description match what you are observing? The reason I added a caution about using the menu to reset Layer and Class View options (for the test) is that it is remotely possible a keyboard shortcut has been assigned to one of those options, and that you are inadvertantly switching the Class View to Active only.
  8. Steve, I can confirm that I don't experience the problem you describe. You've already verified that the problem is isolated to your computer, so I would have to suspect that your VW installation has gone faulty. I note that you haven't done the free upgrade to 12.5.1, which is in itself worthwhile. The best I can come up with is to suggest that you uninstall VW and do a fresh installation of 12.5.1 - it might solve your problem. After doing your fresh install, hold off if you've been using a customized workspace, and run a quick test or two using one of the standard workspaces. I'd also take care to do all re-setting of the Layer and Class View settings using the menu instead of keyboard shortcuts, just for the test.
  9. Christiaan, thanks for the update - it prompted me to try out the locus suggestion, and I withdraw my wishlist request, it seems as though the program actually already behaves as I thought I wished it did! Thanks, Antone and Mike, for incredibly helpful advice. I also note that if I convert a PIO to a symbol, it no longer carries with it the wall infill that it used to, so my understanding of the way things work seems to be a bit outdated.
  10. Christiaan, has your question been answered? I am assuming that the image you posted shows the behavior you DO NOT want. If you still have the problem, I'm guessing that the door handle in the 2d view is creating the outer boundary limit of the symbol, and that the wall is being cut to that position. I've experienced this kind of problem in the past, and I've suggested on the wish list that a specific object type (say a locus with a particular class name) be created that would force the wall cut to occur at a desired location instead at the extreme limits of the symbol object. Note that in a door PIO with trim, there is a "wall simulation" that actually fills the area between the actual cut and the jamb. That suggests a possible workaround you could play with. Create a door with trim on one side of 0 thickness. Note in the attached image that the selection handles show the actual extents of the symbol with 0-thickness trim, and that the PIO has filled in the wall up to the jambs:
  11. Katie, I wonder why we have to keep going over the same ground? I think it's because those who are contributing complaints here 1) do not make it clear that they understand all of the variables involved in snapping/selection behavior (not saying that you don't understand, just that you are not writing it down with thoroughness) and 2) are not giving enough precise information about what is being experienced. Everyone, could we give Katie a hand? Steve, appreciate that you have given us your system specs, JHE could you also do that? This might be a Mac-only problem. I have never experienced the problems being discussed except for the following: - When I have inadvertantly changed my Class Options - When the object is in another layer and not in Top/Plan view - When I have pasted an object and its class is set to "invisible" the object can remain visible but not selectable. - Under certain circumstances, after doing some quick zooming and /or panning, selection handles will not appear. The object is actually selected (confirmed by the OIP), but I have to close the file and re-open it in order to restore handle visibility. This last situation is a bug, and I have attempted to report it but can't reproduce the sequence of events that leads to the problem.
  12. Robert, right, that's the system I use. The original question had to do with a slab that is the thickness of the entire floor/ceiling assembly. Joists in that situation are not rendered visible in a Section Viewport unless the user has checked "separate cross sections." The request was to make them visible with "merged cross sections/create structural and nonstructural groups" when the slab encompasses the joist objects.
  13. My joists all show up in section because I have a floor that is 1.5" thick (for example) and a separate object, usually an extrude, to model the ceiling. That way, the space between elements isn't (usually!) joined into a single white space. Structural elements in a floor should be visible when the proper options in a Section Viewport are select, and I hope that this is fixed - particularly as I hope that some time in the future we will have an integrated floor/ceiling assembly object that could have components, similar to a wall.
  14. Just checked it out - it doesn't work in floor slabs for either wood or steel framing members. There are some situations where this option does help, but apparently not in yours. I always make my floor slab the actual thickness of the floor sheathing and finish, so I don't run into this problem. I think the section viewport object has a ways to go before it's firing on all cylinders. You can convert a steel beam (joist) to a 3d object, then rotate it and play with it. The conversion is to 3d polys, so boolean operations can be a bit cumbersome. I've always taken the cross section and extruded it in order to model things. Like with a lot of other PIO's, I wish that they would become more useful objects when converted.
  15. Will, you are probably using the "merged cross sections" option. Try also checking the "create structural and non-structural groups" option in the Advanced Properties -> Attributes dialog box. For framing members that works, but not sure about steel beams.
  16. JHE, is this behavior noted in a viewport annotation space or sheet layer, or is it in a design layer? Or does it occur irrespective of the above? I think you ought to try to get someone at NNA to have a look at one of your files and try to duplicate the problem.
  17. Peter, thanks, that works! I confess that I didn't notice that "By Class" at the end of the drop-down list.
  18. No news yet - I'm hoping that it will come with the next update, but version 13 may be the next update.
  19. If you are trying to select an object or snap to an object on a different layer, bear in mind that your current layer and the other layer must both be in Top/Plan view for that to work. I do "Align Layer View" when an object on another layer won't select or snap - see if that doesn't solve the problem. Layers in any 3d view (i.e., any view other than Top/Plan) won't allow selection in any layer except the active one. I have never experienced any selection behavior that doesn't conform with the above.
  20. But Christiaan, fused deposition modeling, the basic technology of their machine, was invented in the 1980s and is used fairly widely by a number of manufacturers. There may be some aspects of the RepRap equipment that represent potentially patentable ideas, which it is good of them to contribute to the public domain - but regarding the core technology, the cows left the barn a long time ago. Besides that, only a subset of potential parts for manufactured things can be created by such a machine, so their claim to be able to go into the garage and create a "Buzz Lightyear" with such equipment anytime soon is not credible. Luckily for us, though, architectural models are the sort of thing that FDM might be able to do! When you've finished your FDM 3d printer, let me know! I want to play.
  21. We used to be able to control window glazing by modifying which class was assigned to the glass. We can still do that with doors to some extent, but now the window PIO has a special option for glazing opacity. Just when it became possible, with viewport class attribute overrides, to take good advantage of class assignments! Now I can't make my windows dark or opaque in those viewports where I want them to look that way. Am I missing something, or is this a candidate for the wish list?
  22. Try setting your class option to Show/Snap/Modify Others.
  23. Christiaan, I appreciate the sentiment and the vision, but the technology of the device is not an innovation, and has already been patented. The concept of sharing files so that the device can create some of it's own parts is interesting, but doesn't create the kind of ground-breaking advance of the first 3d printer (stereolithography). CAD/CAM software for driving these machines is well advanced. I'm not as up on the literature as I was five years ago, but if you are really interested in this field I would look at Paul Jacobs' "Stereolithography and Other RP&M Techologies" (1996) for a very interesting firsthand account of the first freeform fabrication systems.
  24. In my version "y" toggles cues on and off.

 

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