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P Retondo

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Posts posted by P Retondo


  1. Peter and Jonathan, thanks - the custom leaf is also incorrect, as you probably know, and the parameters can't be adjusted, so - right!  Not the answer.  And I agree completely about the grain direction issue, the only way to model a door or window correctly is to construct it from scratch and place it in a cased opening.  Not sure if Windoor can handle these things, I used to have it, but didn't keep up.

     

    PS:  NNA, it would help if these parametric objects, when ungrouped, would break down into individual extrusions so that it would be easier to construct an object from scratch starting from your stock object.  As it is, we don't have logical "pieces" after ungrouping.

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  2. jmartin, what you are looking for is the "Horizontal Text Alignment" option (see the OIP above).  Select "Right," and your text will align properly to your leader.  I don't know why there isn't an "Auto" option for that parameter so that leaders with text to the left could automatically align properly.  It's a pain to have to enter that every time such a callout is created.  It's only a problem with multi-line text, single line seems to align properly.


  3. Alan, it sounds like it couldn't be an issue with the file or its location since you don't even get to the window where you would browse for a file?  please let us know how this works out – I use import survey functionality all the time, and I'm still debating whether I should install my v2017 upgrade.


  4. I guess these are hatches associated with a texture.  In playing with this type of thing, I can see it makes a difference whether you have selected "Plane" or "Auto-align plane" in the Render tab of the OIP.  "Auto-align plane" seems to line things up correctly, where "Plane" can put things out of whack.


  5. I've had problems with auto hybrid objects, but I've heard on this forum that a lot of visibility issues have to do with the "cut plane elevation" setting.  In tinkering with this object type, that setting remains mysterious i.e., I can't make an object below the cut plane disappear, but, like I say, allegedly it does something.  You also have the key visibility options, 2d only, or 2d and 3d.  There are also settings related to the class of the hybrid objects, and it can happen that an object appears on screen after it's been pasted, even though it's class is set to invisible, but once something is done it disappears.  As a VW user for over 25 years, I still can't figure out why auto-hybrid was invented, but one thing is for sure - they require a lot more study and understanding than I've been willing to devote to them.  A lot of manufacturers seem to favor these concoctions in their downloadable content, and it's been nothing but a pain.

     

    I tend to think that Art probably has the right idea.  In edit space, select all and press <ctrl+6> to see everything, that might clarify what is in the object.


  6.  The "line style" – solid or dashed – is controlled by the default set in the Attributes palette. Change that, and your lines will  be drawn as you wish them to.  You set the defaults in the attributes pallet by changing the settings with nothing selected.


  7. I've discovered actions that cause the fill mode to switch from eyedropper to bucket spontaneously.  This is observed in v2016, can anyone confirm this before I submit a bug report, and does the same thing happen in v2017 which I haven't installed yet?  Here's the procedure:

    • Create a group
    • Set fill mode to eyedropper, and pick up a fill
    • Switch to select tool with <X>, select and enter the group with <ctrl+[>
    • Select an object, and activate the eyedropper tool with the keyboard shortcut
    • Without changing tools, exit group by <ctrl+]>.  Note eyedropper mode has switched to bucket

  8. There's a 3-dot depiction of a line in the OIP, and if you click on the endpoint dots you will see the coordinates X and Y.  I can believe I've never noticed this because I don't think I've ever tried it in all the years using VW, but if you modify a coordinate for the endpoint of a line in v2016, the WHOLE line moves, not just the endpoint.  Is this new behavior with v2016?  Does it make sense to anyone?  Seems like if we want to move the line, there are other ways to do that, but to be able to change the coordinates of the endpoints individually would be very useful - but not possible as things now stand.  Is this WAD (working as designed)?  A bug?  Would it be a desired feature, if not a bug, to be able to edit the endpoints individually, like we do with a polygon?


  9. Steebeebo,  after years of wishing there could be an easier way, our standard procedure is to convert 3d objects to lines, then using a combination of drawing over the lines, composing certain lines into polylines, and creating polygons using lasso and bucket modes, basically recreate the drawing in 2d over the geometry derived from 3d.  For me its the only way to get a classic heirachy of lineweights, distinguishing between objects seen in profile (a silhouette that can involve multiple objects), secondary objects seen in profile, corners of objects, and corners + other minor lines.

 

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