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Geoff Knight

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    Los Angeles, CA
  1. Thanks for the tips. I didn't realize that the renderings were only showing the reflected light, not the actual units. I wonder why that is. Anyway, I think that might be the answer to what was so confounding. Thanks!
  2. Yes, the model is done, I'm just not sure how to get a reflective surface (in this case a full wall mirror set piece) to render out showing reflections. Any help would be greatly appreciated!
  3. Hey all, I'm using VW2009 Spotlight w/ RW. My main use is for lighting plots and paperwork, but a client has asked me show a rendering of a full wall mirror for a project, and I'm having a b*tch of a time trying to figure it out. I've been messing around with the textures and RW options, but am having limited success (that is to say, none). Any nudge in the right direction would be greatly appreciated. Thanks!
  4. Sorry, I mean much in the way that on a par you can physically reach in the back of the light and rotate the globe to get the bottles to align for a longer narrower beam or a shorter fatter beam, or any angle in between. Once I have the hang position and the focus down in VW, is there a way (for lack of a better term) to "spin the bottles?"
  5. After the focus of a light is set (in this case, a Par64), is there an easy way to rotate the beam without manually changing the degrees? Thanks!
  6. Thanks, I'll spend some time today and see if I can't get add/subtract to work for me. My practice project is this roller derby track. I don't have the exact dimension yet, but what I'm having the most trouble with is the banked arc at either end of the straight aways. At the center of the turn the angle becomes steeper, much like a NASCAR track.
  7. Hi all, I'm still a Vectorworks noob and need a nudge in the right direction. I've looked through the forums and haven't found the answer (but I'm new enough to VW, maybe I'm not asking the right question). If I have an extruded shape, for this example say a rectangle, is there a way to cut out a angle from the surface, essentially turning said rectangle in to a triangle? Additionally, if I have an extruded arc how can I add an angle to that? Is there a way to taper the extrusion, both in height and angle? For example: An arc starts with a height of 3' and a 30?, at the center is 4.5' with a 45?, then at the end of the arc goes back to 3' and 30?. This is for a personal "flex my VW brain muscle" project, and it's turned out to be a bit more involved than I'd originally thought. Thanks! Using VW2009 Spotlight w/ Renderworks on a Macbook Pro.
  8. Hi, I'm currently speccing out parts for a new workstation, with Vectorworks being one of the main programs that will be running on the machine. I was just wondering if Vectorworks directly benefits from SLI or Crossfire technologies. I know that both were originally developed for the gaming community, however with the way they handle 3D environments it seems like the sort of thing other programs would start to tailor to. I've been trying to research the topic but can't seem to find a definitive answer. Has anyone had experience with SLI or Crossfire helping (or even hurting) Vectorworks performance? Thanks!
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