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James Russell

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Everything posted by James Russell

  1. Double offset objects make a great result! What a great tip, thanks.
  2. Alan, Firstly you're right up my alley. Totally digging the radical thinking you've got going on here. If you've just seen my recent Challenge post then you'll know why! Moving animation is something I've wanted in vector works for a long time but it's always been an external product's job (Cinema4D primarily). I love using the animation works package regardless (You'll see the current flythrough on the Youtube channel below is all done in VW, not externally). What you've done here is the best option. I've tried several other solutions; animated gif inserted as textures, updating frames of movie file via script, even altering a hatch pattern via script to give these illusions. The end result seems to be do it in C4D. I'm not willing to give up, thus the new challenge series! I'll keep having a play with this one that you've proposed. Keep in touch, I like your thinking! Cheers, J
  3. Hi there, and welcome to the forum, The dimension tool is entirely reliant on the things that you've drawn actually being the right size. It's basically so you can't fudge the measurements at all. Should you have drawn something indicative and you need to show a dimension that's not actually the size of the object you've drawn the only way to do so (as you've discovered) is to de-check the show dim value and replace it with your own in either the Leader or Trailer fields. If you wish to do this for just one of the dimensions and not the entire chain simply ungroup the dimension chain after drawing (Command + u for Mac) and they will separate into individual dimensions for editing. In reference to the second part of your question the 3 blue dots represent the growth points of the dimension. These are often referred to as pinning points. The one that you have selected is pinned in place meaning that if the item is to grow or shrink it does so from that point inwards or outwards. Let me know if you need any further help and I'll record a short video for you explaining the topic further. Cheers, J
  4. Sam, I've had this issue also on several shapes. The common way that I fix it (without the need for a restart) is to temporarily change the Selection Tool (cursor) from Single Object Interactive Scaling Mode to Disabled and then back again. It seems to do a little refresh of all handles for the active document/layer/whatever. Kind of dull though, agreed. J
  5. It is possible, see attached. I think your issue must have something to do with your base surface shape. I've used a sphere and parts from a cone that have been converted to nurbs surfaces. I'm more interested in how you've managed to do yours... J
  6. Hayden, I can totally +1 on this vent session. Looking back at the original Lighting Device code from a 2008 printed copy of it that I have here (those were the days), a third hidden component is generated when your lighting device is added to the drawing. It seems there are three components created when a Lighting Device is generated. The 3D Symbol, the 2D Symbol, and a generic directional light commonly found in the visualisation toolset. The main issue is that there doesn't seem to be a way to get to this visualisation directional light component. In the ideal world I'd love there to be a class added for these visualisation lighting components (just like clamps is generated on first load) so they could be turned off and on to avoid this issue. It's one extra line in the lighting device generation .vso. Otherwise your current workaround is pretty much the same as mine currently. Good luck, J
  7. I might be misunderstanding the question but can't you just change the sorting style on the worksheet itself? See this article for more info: http://kbase.vectorworks.net/questions/465/Different+ways+to+organize+column+data+in+a+worksheet If that's not it feel free to attach a basic example and I'm sure we'll all have a look. J
  8. Sorry I've been missing the forums lately, it's back as one of my home tabs so I should be here a little more. I've been working on the designs recently for the Melbourne Comedy Festival which has a centrepiece of a large revolve with several set elements. As part of a cute package I threw together I ended up using the Orbital Animation feature to do a really nice rendering of the items on the revolve. I then got to thinking how hard it would be to implement this functionality into the actual planset, re:automation. Attached is me around 2 hours in (It's 2015, viewer will still open it or I'll downsave if needed peeps). (Note not to scale, no detail, it's just the concept). It's around 900 frames long, and I haven't put compensation in for multiple runnings of the script within the boundaries yet. That aside I've learnt several things! 1) Seems that 3D isometric views of a design layer aren't visually affected by RedrawAll until you change perspective, render type or between Top/Plan and Plan. 2) All rendering styles except Wireframe and Sketch don't update in any 3D view from the design layer. 3) Viewports do update in Isometric modes. Why I have no idea. 4) Even with a wait command and an UpdateVP the viewport with any other mode other than Wireframe or Sketch won't update even one frame. So my question is this Brains Trust. Can you run and/or edit and run my script and get an OpenGL animated rendering in a viewport and/or the raw design layer? I have a feeling it's a few lines away from doing it just can't quite get there. Hope you're all well. J PS. On a side note if anyone knows how to set the perspective and co-ordinates of the Viewport Portal feel free to attach a linked article.
  9. So randomly chose this as a challenge today to get back in the swing of things. It is possible to differentiate between viewport items via their 3D world orientation in the referenced file. For example if you were to draw 10 circles within above the X-axis and save this as File01. Then create a new document with 8 circles drawn below the X-axis and save this as File02. Now create a new (Master) document and reference these two documents in as Design Layer Viewports. They can be placed anywhere. In this new (Master) document you can create a rectangle that covers a portion above the X-axis where the circle would be in File01, and give it the name Location01. Similarly you can create a rectangle covering the virtual space below the X-axis and name it Location02. Note these viewports do not have to be within the locations to work, they just need to cover the origins of the circles from the original files. Now generate a worksheet with the criteria of Loc=Location01 & T=Circle. It should only show you a count of 10 items. A criteria of Loc=Location02 & T=Circle should result in 8 items. Hope that made sense. Let me know if you come up with another solution! J PS. Sorry I used Circles not spaces for proof of concepts, haha.
  10. Hey everyone, First time posting in the scary Landmark forum, surprising not that different to the others As the summer season rolls around I'm finding myself doing more and more outdoor designs and with that come Trees! Nearly every plan I come across is a DXF that someone has drawn in 2D from 10 years ago, and trees are represented as circles and a centermarker. Gurus out there, is there a function/tool/menu command that can turn my tree circle into a 3D library/generic tree with dynamic scaling to still keep the dripline of the tree the same and guesstimate the height accordingly? Keep drawin', J
  11. Rainmeter with a custom skin can tell you pretty much anything about usage, program specific too if you like. I've got a monitor dedicated to it so I know if I'm about to peak out. J
  12. I would guess, without testing right now, that if you change the defaults for that tool and then save your workspace you'd never have to change it again... I'll try it later. J
  13. Hayden, From the brief research I've done on the Video Screen plugin it seems to have options for these kinds of labels. Right down the bottom of the OIP there's a 'Text Options' button which allows for labels such as Lens Information and other bits and pieces. Tried to pop open the plugin itself to have a peak if you can create custom ones but doesn't seems so. Does that help? Let me know if you need more. J
  14. Bumping Michael's awesome NURBS demo, makes it less of a Nightmare for sure!
  15. +1 Last year I did some fun experiments last year with some AR technology: http://www.inglobetechnologies.com/en/new_products/arplugin_vectorworks/info.php#download_trial As soon as a client is exposed to any form of 3D presentation whether it's AR, 3D PDF, Oculus or any other 3D interactive device they are hooked. I'll be posting some photos/videos of my AR table in the upcoming months. Still waiting for my Oculus though . J
  16. I can totally jump in with a +1 here. I've taught 3 first year classes this semester and it's a constant question/problem for some students time and time again, especially if they don't have the strongest of math backgrounds. J
  17. Patrick, I download Blender last night and converted my objects to 3ds files to no avail (a 3DSMax extension if I remember correctly), I'll have to give .dae a go tonight. Thanks, I'll keep you updated! Cheers, J
  18. Hi all, Just wondering if anyone has had experience importing meshes/solids from .obj, .ply, .vrml or .stl files. I've been given some 3D scans in these formats and am keen to bring them into VW but don't know a midstep program/process. Any help much appreciated! Cheers, J
  19. Hi all, I've got a curve ball question today. I have a drawing that I've taken over of a temporary building comprised of several custom made panels (50ish separate 3d symbols). These symbols has two components, Wall Framing and Wall Cladding. Each of these is in their own class with respective names. I want to now do a rendering with an texture to the external cladding. Unfortunately at the time that these symbols were drawn they were not set to have their texture as class texture. Is there a way I can force all objects with a class of Wall Cladding to have a texture? Cheers, J
  20. I though I was going crazy with this but maybe I'm not if others are finding it too. There is no doubt something is triggering it though when jumping around a drawing, catching me out on the occasional 3D rotation. If you find a source let me know, I'll let you know if I can pinpoint it over the next few days. J (PS. Still crazy, no doubt)
  21. I stumbled across this a little while ago whilst creating my own .ies files in playtime, it's been bookmarked for a while in my VW folder. http://jamiecardoso-mentalray.blogspot.co.uk/2012/12/creating-customised-ies-web-lights-for.html If you're really keen that is! J
  22. This is such an interesting discussion that I've had in the back of my mind for a few years. In most of the companies I work for it's PDF all the way. The VWX file never leaves the office, ever. Especially in VW2013 with Lighting Device and custom symbol data being strongly embedded into the files themselves it makes it difficult to manage even the most basic of saves/exports. It's interesting what you can now reverse engineer through from a PDF these days, layer and class data occasionally too. If any of you have received a PDF in the last 2 years you should bring it into VW and do a simple ungroup on it, vector data will flow for days, not only lines but rectangle, poly and arc data too. I've had one or two PDFs come into the office with layer data, (although I'm not sure how it would get there). In short the VWX never leaves me, too many Lighting Devices, custom plugins, scripts, title blocks, VP layouts to be considered. As for what can be done when you HAVE to export, decomposition of 3D objects, meshes not solids, 2D over 3D, removing all record data, the list goes on, mainly it's just a pain. Just an opinion, J
  23. Stephanie, Firstly welcome to the forums on behalf of everyone! I've attached a link to some images to go along with these steps, I would have recorded a video... maybe later: http://www.fileswap.com/dl/cKBfcMlP3H/ Anyways, Step 1: Draw your 22' x 24' rectangle representing your stage. I like to double click the rectangle icon and type it in. Step 2: Extrude your rectangle to the total height of the rake (17"). Apple + E on mac, Control + E on PC. Step 3: Jump in a right or left view and start drawing a rectangle. I prefer 3 point mode (change it at the top to the last option). Click once at the highest point of your stage then head to the lower end, press tab twice and you'll get to input a change in Y. I chose -11" which is the difference from 17" to 6", click again and then draw a rectangle as shown in step 4. Step 4: Hopefully what you have after step 3. Step 5: Extrude your new rectangle to be wider than your entire stage, I chose 30'. Step 6: From a Top/Plan view move the two extrudes so they overlap fully, then select both and chose to subtract solids. Step 7: Make sure the small object (what we're keeping from this and cutting into) is selected in red. Step 8: Hopefully that's what you're looking for! Let us know how you go, good luck! Cheers, J Ps: Sorry that my background is blue, I was chroma-keying some stuff before.
  24. Michael, Present! (See attached!) I've never touched these two functions until about 30mins ago but I think I've got them. I had to go back to some 2007 documentation though to find out that it's 6 vars not 4 as the current documentation says. Here's a little script I whipped up (Sorry it's messy, wrote it at lunch...): -------------------------- Procedure VPTest; VAR h,WSH:Handle; x, y, cx, cy, cz, rotx, roty, rotz : REAL; str1,str2,str3,str4,str5,str6 :String; xxx:Boolean; Begin GetPt(x, y); h:=PickObject(x, y); xxx:=GetViewMatrix(h,cx,cy,cz,rotx,roty,rotz); WSH:=CreateWS('Values',10,10); Str1:=Num2Str(3,cx); Str2:=Num2Str(3,cy); Str3:=Num2Str(3,cz); Str4:=Num2Str(3,rotx); Str5:=Num2Str(3,roty); Str6:=Num2Str(3,rotz); SetWSCellFormula(WSH,1,1,1,1,'X-Coord'); SetWSCellFormula(WSH,1,2,1,2,'Y-Coord'); SetWSCellFormula(WSH,1,3,1,3,'Z-Coord'); SetWSCellFormula(WSH,1,4,1,4,'X-Rot'); SetWSCellFormula(WSH,1,5,1,5,'Y-Rot'); SetWSCellFormula(WSH,1,6,1,6,'Z-Rot'); SetWSCellFormula(WSH,2,1,2,1,Str1); SetWSCellFormula(WSH,2,2,2,2,Str2); SetWSCellFormula(WSH,2,3,2,3,Str3); SetWSCellFormula(WSH,2,4,2,4,Str4); SetWSCellFormula(WSH,2,5,2,5,Str5); SetWSCellFormula(WSH,2,6,2,6,Str6); ShowWS(WSH,true); End; Run(VPTest); ---------------------- Should work on any viewport placed and then you just have to click on it and the script will generate a worksheet for the data. Attached is my quick testing file. Although I haven't touched SetViewMatrix I'd imagine it's pretty easy after this. Let me know how you go, I'm interested to know what you're using this for! J
  25. Michael, I've been having fun for days... See attached. J
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