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James Russell

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Everything posted by James Russell

  1. Hey All, I got bored today. And during my procrastination (6 hours of it...) I actually made something pretty cool. Check out the video link. Controls and a Dropboxed .vwx 2015 file are in the comments. Let me know what you think, some of it is a little crafty. I might annotate the script at some point but it's quite rough as a concept, with sections that could do with some refining later on (20/20 hindsight). Enjoy, J
  2. It's all good. I'm using 2015 RW at home but had never tried the Su to VW import anywhere other than in classes on 2014! I'll be sure to give it a go next time I've got a few mins spare. As for subdivision (AKA Puppet Warp on drugs) it's going to be intense as! Can't wait! Cheers. J
  3. Thanks for the responses guys. We've got 2014 in the Uni Labs at the moment, I'll get them to hit up 2015 for semester 2 and give it a go. Great channel Steve, you've got yourself a new Subscriber right here. Cheers!
  4. Hi All, I've just been running a class and been reminded of a question. Often I'll grab items from a website such as 3D Warehouse or 3D Model Free in Sketchup form and bring it into a document. I've never been able to bring he textures across with these objects and mainly just been blessed that I've gotten the objects at all. Has anyone got a method where you can actually bring textures and mappings across with these objects? I'll post some examples of files I would generally bring in: https://3dwarehouse.sketchup.com/model.html?id=u0ad9a8ae-a1b2-49c3-8961-540fc6e90075 https://3dwarehouse.sketchup.com/model.html?id=68324f2404377819afe1d4530f4c6e24 https://3dwarehouse.sketchup.com/model.html?id=16e5119ed98b6956bd17d3757ed1e0f2 Would be great to one day bring things in rendered. Any approaches are appreciated. Cheers, J
  5. Low levels of lit fog. A Renderworks custom background with a 90% black cloud breakup. Even if you're indoors for good measure. Fall of distances set to realistic. That's a good start... haha. J
  6. Hey All, I've done a wicked seating arrangement for a theatre I'm drafting at the moment using the seating layout. After editing points for a while and getting the exact layout I want, I need the new polygon object to use for carpet creation. I've tried a convert to groups, convert to polygon, several other things. Does anyone have an idea how I can obtain this polygon? J
  7. I have three third year students who run VW on a Surface Pro 3. It handles it like a boss! Rendering and general every day use it seems to handle quite well. I've had a few issues scripting wise (methinks windows 10 is being naughty) but for an everyday traveller it copes pretty well. The only MAJOR issue so far is the 4K screen size. Icons and text appear tiny! You either have to deal with it or change your screen resolution back to 1920 x 1080 to make it usable. I've had a discussion with Julian about this recently and it seems to be an issue rapidly being investigated as Asus and Thermaltake Laptops as of next year will all ship with 4K screens. Better keep up! J
  8. Just after anyone's experience with the Space Mouse series or alternatives for 3D world navigation. Recently saw a video on here (@Mike White/DigitalMechanics) showing some navigation with this tool [or at least I believe it was]. Wondering if: A) Anyone uses one. B) Integration and control with VW, mainly how it feels, responds and if it's useful. C) If you have other alternatives let me know! Thanks in advance. J
  9. I was bored a few weeks back operating a show and sketched the attached image from the pool deck. I tried two methods for the water (in the image you see the first). - Stock standard water texture in VW with additional noise bump mapping to increase effect. - Created texture from Noise Colour, Tinted Glass Transparancy, ~50 Mirror finish and Noise Bump. As for tiles: - The ones provided in the Library>Textures folder are pretty cool, they pop if you add a Bump map to them. - Make your own with the Tile/Brick Colour Modifier and add the same Bump map, probably with a low level reflectivity. Also I've had this link on my bookmarked bar for a while from a while ago on here: https://www.arroway-textures.ch/en/products/gravel-1 Good Luck, J
  10. So I did some testing: With a blank document in any of my workspaces (Main Custom and all stock standards) I can't re-create this with any of the following tests: - Array of 100 Drawing Labels being nudged or 0, 0 reset. - 50 Drawing Labels within the Annotations Layer of a Viewport being nudged or 0, 0 reset. - 50 Viewports with a numbered Drawing Label in each being nudged or 0, 0 reset. Yet... When I open one of my jobs with ~25 A1 Sheet Layers and around 30 Viewports with a Drawing Label for each (tried in both Custom and standard workspaces): - Reinsert Drawing Label into viewport. Label flips every 3 to 10th nudge. Occurs on both my MacBook Pro and PC, 2014 and 2015 VW. Enjoy, J
  11. I have this same issue all the time. Normally resulting after nudging a label 5+ times it will start to alternate the lines order. I've always thought it was a submitted bug. @JimW If you need me to capture footage of the occurrence I'm pretty sure I can make it do it on command. J
  12. A few major things I do with external & outdoor renderings. Matt Panzer's CameraMatch is pretty awesome at the whole outdoor reference image manipulation. In the past when I've used it, for say two perspective shots, I'll CameraMatch them, render and export, and then touch-up in Photoshop with highlights and blurs. Otherwise Image Props are probably the other big time saver as Jim mentioned. I probably rely on them too heavily sometimes if anything, as they represent organic structures (most of the time) better than you'll ever be able to draw them. Somewhere on the forums (and I'll need someone to link if they have it bookmarked) there was a post a while ago on grass textures, and it was a great discussion with really nice resources. I'll have to find it again for my use and the greater good. J
  13. I'm in great agreement with the steps forward in terms of 3D CAD plans being distributed, getting clients to navigate in 3D. A lot of my time is spent investigating AR technologies and the progression of options such as interactive 3D PDFs. I think there is an underlying factor which that is we won't (for the foreseeable 10 years?) ever be able to leave the physical plans drawn on the 'tangible' Sheet Layer. It's a generational change like physical newspapers vs. digital newspapers, there will always be people who require them. Although it's really good to want this change immediately I have a feeling that it's going to take a long time to migrate over for the majority and a lot of double handling for us a drafts-people from this point forwards. J
  14. Hi all, Anyone know if it's possible to rotate a position label on a Light Position Object? In the attached example I want a result like Battern #2 but the only way to achieve that so far is with a text box. Battern #1 is the default. Also is it possible for Light Position Object's Labels to be within a class so you can turn them on and off independent to the Position itself? Cheers, J
  15. Firstly Wow. Secondly can someone sticky this for the month (if it's not done so already)? That's pretty cool MK. Close all headers shouldn't be too hard, ObjectVariable 82 should take care of that from memory... or was it 84... Amazing. J
  16. I've used Blender to do this in the past, mainly to reduce the amount of polygons and convert to NURBs surfaces. Any of the aforementioned programs (Blender, Rhino, 3DSMax, Maya) handle scanned inputs much better than VW currently so I'd be starting there.
  17. Dexie, See the file attached. It's where those two lovely properties lay, so close, yet so far away. If you were doing this at the spreadsheet level in Vectorworks you'd be able to throw a value() around it and you'd be sweet, similarly with the custom dimension tails you could pop on your ha. But as you require the label front and plugin wise though I don't know. I think you'll probably run into someone who uses the number field in it's text format for notes. If you're really keen you could write a script to update these text fields and write pretty things but it's really a time vs necessity thing. J
  18. @Kevin - Must be the time difference! In actuality it's not a perfect curve, it's a series of concentric trapezoids that tier down gradually. For these current purposes and given the warping in the entire surface I'm going to call it close enough, and just tweek onsite during potential construction. Curves upon curves, that's the plan. J Ps. I suspect you would have worked with several of my colleagues/associates in Sports Presentation, would have been a blast I'm sure!
  19. Firstly: Old weird venues (in this case an old [1960s?] cinema floorspace) that people have decided to turn into their own theatres (knocking down several walls in the process). Secondly: It would feel wrong to refer to a stage in any other way. How could you mention such a thing. Haha! Thirdly: Yes!... to self intersecting geometry which is why I understood extrude could not feasibly work from concave NURBs (convex NURBs in theory would be fine self intersecting wise but probably a calculating nightmare). I'm going to have to experiment with the limitations of this new found power. Fourthly (and yes I know you didn't notate it): It's not quite truck packing (although I'm sure we'll get to that), it's track creation for sliding trucks (decks? I don't know if you call them something weird above the equator) in arcs on this surface. Welcome to a whole new level of crazy. J
  20. @Kevin - Several crease lines is right, I was temped to do a circular duplication array to attempt a subtraction but it's a pain. Slice is what I normally jump to. @Alan - Loft is the first thing I thought about for this, post not being able to simply extrude the NURBS surface. Michael's loft below is a much more cleaver way of lofting than I had thought of. @Mk - Firstly cheeky. That loft direction/approach was not on the plane that I had thought of at all so kudos to that. Secondly can you explain how/why you've chosen to Shell Solid on this NURBS surface. I can see the result (which is exactly right btw) but I'd like to know how you came across using the Shell Solid on an NURBS and how the growth (depth/extrusion) works in this instance, does it elevate perpendicular somehow to the surface? Thanks for all the input team. I can finally start figuring out truck configurations.
  21. @mk - Mmm I don't know about 6, In the ideal world I have a feeling it's a slightly curved. Check it out in side profile. Correction - I see where you're talking about, I see 5 lines. Still doesn't help with my stupid curve upstage. ;p @Alan - The cutting plane and subtraction are both vaild options, the problem in this scenario is the curve at the top needs to be mapped correctly so it isn't as easy as a straight cut. @all - See the image attached, it's the closest thing to me drawing contour lines to explain this weird stage. The Prompt and OP sides slant by the approx amounts shown. Note I'm currently showing my 'cutting' NURBS as green here, the true stage outline is black.
  22. Alright all, I've been trying to do this raked stage for a little while now, and now I need inspiration/suggestions. As you'll see in the attached file I've created a lovely solid, and a nurbs curve showing the cutting plane. The thing that I'm finding tricky is manipulating this object into something that can interact with the solid. I can't seem to loft it into something to subtract, I can't seem to project it. All ideas welcome. At least one beer can be claimed in Melbourne, Australia on your next adventure here. J
  23. Super description of what the Drawing Title uses above me. Two titbits from me: I always tell my students that the Viewport Name is what you'll see, the Drawing Title is what your client will see. As Michael mentioned the Viewport Name will appear in your Navigation listings and the data related to the Viewport. The Drawing Title should appear whenever your make a reference to the viewport at the sheet/annotation level, most commonly through the Drawing Label tool. Secondly the Drawing Label tool has a frustrating catch that you'll need to look out for. Upon first insertion you'll most probably be faced with the setup dialog. The biggest tip is to ignore filling the fields out and just hit OK. This make VW pull the handy data out, such as Drawing Title, Scale, Sheet Number and Consecutive Numbering. J
  24. Thanks Jim, It's something that I don't run into everyday but when I do it's really annoying. Cheers. J
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