Vectorworks, Inc Employee
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About JLoy

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  1. Ouch. Technically this is possible; Jim was probably just trying to simplify the answer. All of the panes being used must all have the same active layer and all be either 3D views or all be Top Plan views. At this time users will not be able to start a tool in a Top Plan view and then finish that tool in a 3D view. The interactive feedback will also not show in 3D views while the tool is being used in Top Plan or vice versa, however the object created by the tool will show in both if it’s visibilities permit. I hope this helps clarify the multiple pane interaction, please let me know if you have any additional questions.
  2. This is an old known issue and is caused by a difference between computer and print graphics. There is a knowledge base article which at the bottom has a detailed description of the problem and various workarounds. Currently the ?Rasterize Print? option is not available on the Mac but until that becomes available you do have the option to ?Export Image File? then print the image. I hope this helps and please let me know if you have any additional questions or concerns. Knowledge Base Article
  3. You are absolutely right; Vectorwork?s had the ?Hardware Accelerated 2D Navigation? option and it was removed. That option was removed because it didn?t provide consistent results, did not scale well with large models, and sometimes the proxy was so different from the original it became disorientating. OpenGL also needed to be re-tasked to replace the old GDI/QD interactive XOR drawing with the colorful interactive stuff seen today. In doing this we laid the foundation required to move to a full OpenGL environment unifying our 2D and 3D. Currently the model is drawn using GDI+ or Quartz to a memory buffer which is then converted to a texture. This texture and everything else in the drawing window are imaged using OpenGL. Our goal here is to be efficient and effective it was decided that it would be better to initially drop the ?Hardware Accelerated 2D Navigation? and build it back into the interactive framework then trying to build an interactive framework from it. I assure you this was not meant to be malicious or haphazard but an unfortunate side effect of modernization. I hope this helps explain the reasoning and if you have any more questions or concerns please let me know.
  4. Vectorworks 2009 and 2010 utilize the graphics card for both user interaction and OpenGL rendered mode. While Vectorworks is not designed to directly take advantage of SLI or Crossfire it may indirectly benefit when working on large monitors or with complex OpenGL models. See the following Knowledgebase article for a more in-depth discussion of video card considerations: Video Graphic Card Guidelines for Vectorworks - 9/15/2009
  5. This statement is generally true. Large monitors require more VRAM and I would recommend at least 512 MB VRAM for a 30?. I would stress making sure you have enough video memory because once you run out thrashing happens and that will kill performance. See the following Knowledgebase article for a more in-depth discussion of video card considerations: http://kbase.vectorworks.net/questions/714/Video+Graphic+Card+Guidelines+for+Vectorworks+-+9%7B47%7D15%7B47%7D2009 Josh Loy Engineer Nemetschek NA