# DomC

Member

542

1. ## voronoi familiar colorful cubes

This Marionette network uses a custom node, which implemented the pixel-based try and error code (I think there is no other way to create voronoi, is it?) from here https://en.wikipedia.org/wiki/Rosetta_Code Instead of Pixels it uses rectangles which were extruded in random height (ground height is different in every voronoi cell). And different full spectrum random colours (which would look much better with adapted colour design). Carefull playing around with values. Do not enter to high or to low values. Creating 843'135'013 extrudes, could take a while :-) VoronoiTest.vwx
2. ## node example for filling an area with symbols

tnx I did with Marionette wires too. It would work. But stopped on this for working on other exercises :-). I got holiday this week and I have to complete all those ideas NOW. After that I have to go back to other work ... Incomplete example with wires attached. It's incomplete (It fils up the area with the last symbol and do not start again with first symbol). Randomness also not included there.
3. ## example how to use any "hand-draft" geometries in a PIO

As a control "geometry" there can be uses objects as path or as content of an object. The control-geometry node, collects the first object in the control-geometry edit group. There can be a group of object and with the "content" node, we are able to handle the content of the group in the same sequence the objects were created. This example collects the first object as a profile and the second on as a cutout. Flexible possibilities for using geometries without naming objects, using symbols etc. or create them from scratch with Marionette Nodes. I just can edit control geometries and edit my profile or the cutout. This is so cool :-)
4. ## Simple Table PIO

First exercise with marionette. Two simple Marionette networks for a very plain zentral-european design :-)
5. ## Marionette Node to insert symbols in rows

Places a Marionette object, which contains symbols from a specific symbol folder. Offset and rows, can be defined. handy for a quick and printable preview of symbols in a specific folder.
6. ## Get a List of all symbols of a symbol folder

Also available as a Marionette Node (enhanced and randomness supporting version) here: https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=215442#Post215442
7. ## node example for filling an area with symbols

An example for an custom marionette node, using controll geometry. Collects symbols out of a symbol folder and place them into the controll geometry path. Supports randomness for offset of the base grid, density, and angle variation. Nice for crowd, trees, forest etc. Have fun! RandomSymbolinArea_(1).vwx RandomSymbolinArea_3D.vwx RandomSymbolinArea_v02.vwx SymAreaMarionetteTest.vwx
8. ## Try to change Dimension values via Script

Hi all My current issue is a Python script, which takes a grouped 2D drawing and reshape it. This group contains rectangles, which can be used as reshape regions. Both (group and reshape zones) get handled via user record format or symbol definition. Because there is unfortunately no corresponding script command like the reshap tool it needs to handle all objects, check their type and reshape them all with their own possibilities. So far this works amazing good and this will be a powerful gadget to create standard-drawings of devices. I will post this, as soon it's time for it The Question: Someone knows a trick, to handle dimension value (length)? I tried to change records, changing custom object path, etc. No success! So my workaround is, to use just associated dimensions. And now the next hurdle is, to get those dimensions to follow their associated points while the objects are reshaped or moved. So far the constraints are still intact. I tried reset, redraw and chaning some dimension values (note text, dim standard etc.) So the workaround seems to be to move alle objects at the end again (0.1 to the right, -0.1 to the left). This solve the problem. Someone knows nicer technique to do this? Some lines of the python code: def reshape(): # Modify all Points inside the reshape rect. Check all Object Types and modify them in their specific way. offset=[offsetx,offsety] blistbbox,blistpoints=ifinrect() types,objs=getobj() rect=getrect() points=getbbox() n=0 #vs.AlrtDialog(str(points)) count2_63=[] count3=[] for x in objs: if blistbbox[n]==False: if types[n] == 5 or 21: #polygon, polylines #pass num=vs.GetVertNum(objs[n]) for y in range(num): p = vs.GetPolyPt(objs[n], y+1) b=vs.PtInRect(p, rect[0],rect[1]) if b==True: vs.SetPolyPt(objs[n], y+1, p[0]+offsetx, p[1]+offsety,) if types[n] == 2 or 63: #Line Objects (Walls, Dim, Lines, etc.) p1=vs.GetSegPt1(objs[n]) p2=vs.GetSegPt2(objs[n]) b1=vs.PtInRect(p1,rect[0],rect[1]) b2=vs.PtInRect(p2,rect[0],rect[1]) newp1=p1[0]+offsetx,p1[1]+offsety newp2=p2[0]+offsetx,p2[1]+offsety if b1==True: vs.SetSegPt1(objs[n], newp1) if b2==True: vs.SetSegPt2(objs[n], newp2) if types[n] ==3: bleft=vs.PtInRect(points[n][0],rect[0],rect[1]) #should be made with blistpoints, but for the moment ... this works bright=vs.PtInRect(points[n][1],rect[0],rect[1]) if bleft==True: vs.SetBBox(objs[n], points[n][0][0]+offsetx, points[n][0][1]+offsety, points[n][1][0],points[n][1][1]) if bright==True: vs.SetBBox(objs[n], points[n][0][0], points[n][0][1], points[n][1][0]+offsetx,points[n][1][1]+offsety) if blistbbox[n]==True: #All containers or objects, which are complete in the reshape zone. vs.HMove(objs[n], offsetx,offsety) n=n+1 return() def resetdim(): #collects all objects in group g h = vs.FInGroup(g) while h != vs.Handle(0): type=vs.GetTypeN(h) if type== 63: vs.ResetObject(h) #vs.AssociateLinearDimension(h,True) #vs.SetDimNote(h,'DLO') h = vs.NextObj(h) return() def resetall(): #collects all objects in group g h = vs.FInGroup(g) while h != vs.Handle(0): vs.ResetObject(h) h = vs.NextObj(h) return() def moveall(): #try workaround to reshape associated dimensions h = vs.FInGroup(g) while h != vs.Handle(0): vs.HMove(h, 0.1,0.1) vs.HMove(h,-0.1,-0.1) h = vs.NextObj(h) return() reshape() moveall() resetall() resetdim() And a clip of a simple test object, attached to this post.
9. ## Get a List of all symbols of a symbol folder

PyCharm. But not integrated any vs modules ... handy to check those intents. To keep it alive. The working result: A simple script to paste all symbols of a folder on the active layer. The idea is to enlarge it sometime with text of the symbol name or making layers for every symbol folders to get a nice, printable preview of all symbols. I think code could be still more reduced and optimized. def placesymb(name,x,y,spalten): reihen=num/spalten vs.Symbol(name,x,y,0) return() symid = vs.FInFolder( vs.GetObject( 'Folder-1' ) ) x=0 y=0 num=0 spalten=4 #total spalten zeile=0 #aktuelle zeile versatz=2 # einheit beachten! n=0 while vs.GetTypeN(symid)==16: folder=vs.GetName(vs.GetParent(symid)) symname=vs.GetName(symid) placesymb(symname,x,y,spalten) symid=vs.NextSymDef(symid) sym=symid x=x+versatz zeile=int(n/spalten) y=zeile*versatz if n % spalten ==0: x=0 n=n+1 or another one, to place all symbols of a folder on a activated area. The symbol loops till the area is filled: def placesymb(name,x,y,spalten): vs.Symbol(name,x,y,0) return() versatz = 4 rotation = 0 folder='Folder-1' area = vs.FSActLayer() symid = vs.FInFolder(vs.GetObject(folder)) p1,p2=vs.GetBBox(area) x1=p1[0] y1=p2[1] x=x1 y=y1 num=0 breite=abs(p2[0]-p1[0]) hoehe=abs(p2[1]-p1[1]) zeile=0 spalte=0 i=0 spalten=int(breite/versatz) zeilen=(hoehe/versatz) n=0 while spalte <= spalten and zeile <=zeilen: folder=vs.GetName(vs.GetParent(symid)) symname=vs.GetName(symid) p=x,y if vs.PtInPoly(p, area) == True: placesymb(symname,x,y,spalten) symid=vs.NextSymDef(symid) if vs.GetTypeN(symid)!=16: symid=vs.FInFolder(vs.GetObject(folder)) x=spalte*versatz+x1 zeile=int(n/spalten) if spalte % spalten ==0: spalte=0 spalte=spalte+1 y=zeile*versatz+y1 n=n+1 i=i+1
10. ## Get a List of all symbols of a symbol folder

Cool, great hint. GetParent() does the job perfectly. symid = vs.FInFolder( vs.GetObject( 'Folder-1' ) ) while vs.GetTypeN(symid)==16: folder=vs.GetName(vs.GetParent(symid)) symname=vs.GetName(symid) vs.AlrtDialog('symname: '+symname+' parent :'+folder) symid=vs.NextSymDef(symid) sym=symid if vs.GetTypeN(sym)!=16: vs.AlrtDialog('keine weiteren Symbole im Ordner')
11. ## Get a List of all symbols of a symbol folder

Hi I try to get a list of symbols in a specific symbol folder on the active document. I searched the script reference and the internet. It sould be possible by using: id, number = vs.BuildResourceList(16, -1, foldername) But the result is always an empty list. All positive index values works but lists all symbols in all folders. I can't find out, what I am doing wrong. Would be fantastic if anyone can help. The following script, do what I want (not finally, it's just a test, the alert box is my debug workflow :-) Best Regards Dom folderlistid,listlength = vs.BuildResourceList(92, 0,'') i=0 x=1 while i < listlength: foldername = vs.GetNameFromResourceList(folderlistid,x) vs.AlrtDialog('foldername :'+foldername) symlistid, symnum='keine', 0 symlistid, symnum = vs.BuildResourceList(16, -1, foldername) #index -1 do not work? #index n=0 o=1 while n < symnum: symname= vs.GetNameFromResourceList(symlistid,o) vs.AlrtDialog('symname: '+str(symname)) n=n+1 o=o+1 i=i+1 x=x+1 n=0 i=2 while n < 20: foldername = vs.GetNameFromResourceList(folderlistid,x) symlistid, symnum = vs.BuildResourceList(16, i, 'Folder-1') #just to test, if maybe an index from +2 till -20 works symname= vs.GetNameFromResourceList(symlistid,1) vs.AlrtDialog('symname: index'+str(i)+str(symname)) n=n+1 i=i-1
12. ## Example for vs.AlignDistribute2D(MenuAction, AlignDist2DParms)

Hi I try to use this Function, but failing by fuguring out the right parameters/variables. I do not understand if i have to get the Variables from an other action/function or if I just missing the right values. Very nice if anyone could help Thanks This is, what the FunctionReference says: VectorScript Reference.html PROCEDURE AlignDistribute2D ( MenuAction :LONGINT; AlignDist2DParms :LONGINT ) ; Python: def vs.AlignDistribute2D(MenuAction, AlignDist2DParms): return None or here: Python: AlignDist2DParms = vs.AlignDistribute2D(MenuAction) I try to do, something in this direction (Script to Distribute, with a fix offset by expanding the limits): import vs links,rechts,unten,oben,xtotal,ytotal=0,0,0,0,0,0 anzahl=vs.NumSelectedObjects() # Box auslesen und x, y ausgeben def xy(): p1,p2=vs.GetBBox(h) x=abs(p1[0]-p2[0]) y=abs(p1[1]-p2[1]) xmin=p1[0]; xmax=p2[0]; ymin=p1[1]; ymax=p2[1] return(x,y,xmin,xmax,ymin,ymax) #vs.AlrtDialog(anzahl) i=1 h=vs.FSActLayer() while h != None and i <= anzahl: x,y,xmin,xmax,ymin,ymax=xy() if links>xmin: links=xmin if rechts rechts=xmax if unten>ymin: unten=ymin if oben oben=ymax #vs.AlrtDialog(xmin,' ', xmax) xtotal=xtotal+x ytotal=ytotal+y h=vs.NextSObj(h) i+=1 rx_abs=links+xtotal vs.Locus(rx_abs,0) # vs.AlignDistribute2D(??) #?????? vs.LNewObj(h) vs.DelObject(h)
13. ## Python handle testing

The required constants in Python are True, False and None (NIL ist None) I got something like this in one of my python-script-testing, that works. tempHandle1 = vs.LNewObj() tempHandle2 = None objectHandle = vs.CreateCustomObjectPath('Part', tempHandle1, tempHandle2)
14. ## Python message box inside Vectorworks

In case someone cares Dialog box still not working, but another test with the python module subprocess to open a system window, works instead. A script test to export the classes of the active document to a textfile and open the export folder in a finder windows. This is an example of feature (open a sys folder) wich would be not possible just with the function offered by classic "pascal-vectorscript". import codecs import os.path import os homeDir = os.path.join(os.path.expanduser("~")) Pfad = '{}/Documents/TempVWFiles'.format(homeDir) FileName=vs.GetFName() File = homeDir+'/Documents/TempVWFiles/'+'Klassenliste_'+FileName+'.txt' d = os.path.dirname(Pfad) if not os.path.isdir(Pfad): os.mkdir(Pfad) KlassenAnzahl=vs.ClassNum() f = codecs.open(File, "w", "utf-8") x = 1 while x <= KlassenAnzahl: Klasse = vs.ClassList(x) x= x+1 f.write('\''+Klasse+'\''+',') f.close() vs.AlrtDialog('Die Datei wurde an folgende Stelle gespeichert:'+File) import subprocess import sys path=Pfad if sys.platform == 'darwin': def openFolder(path): subprocess.check_call(['open', '--', path]) elif sys.platform == 'linux2': def openFolder(path): subprocess.check_call(['gnome-open', '--', path]) elif sys.platform == 'win32': def openFolder(path): subprocess.check_call(['explorer', path]) openFolder(path)
15. ## Python message box inside Vectorworks

Hi It looks that it should be possible to use all functionality of the standard python 3.3 inside Vectorworks. The python package is included inside Vectorworks. Just to check this out with a simple dialogue window i tried to create a python based message windows inside Vectorworks -without any success. Maybe i trie to practice with the wrong example (Dialoge Box) Somehow module os.path.basename fails. Anyone else tried to do this? Example Code which do not work inside/outside a Vectorscript. But it works from the python 3 mac terminal. import sys from tkinter import * def mhello(): pass return mGui = Tk() ment = StringVar() mGui.geometry('450x450+500+300') mGui.title('python tkinter message') mlabel = Label(mGui,text ='my label').pack() mbutton = Button(mGui,text ='ok',command = mhello,fg = 'red',bg='blue').pack() mEntry = entry().pack This code is from a very simple python script. It checks if the classes of the active document are part of a standard class list. I post this here, because posting some code is something that makes it more interesting to read a thread. It shows the code with the working vectorscript alert dialogue. KlassenAnzahl=vs.ClassNum() Standardklassen = ('Standardklasse1', 'Standardklasse2', 'Standardklasse2', 'Standardklasse3', 'Standardklasse4') NichtStandard ='' x = 1 while x <= KlassenAnzahl: Klasse = vs.ClassList(x) istKlasseVorhanden = Klasse in Standardklassen x= x+1 if istKlasseVorhanden == 0: NichtStandard = NichtStandard + ' / '+ Klasse vs.AlrtDialog(NichtStandard)
16. ## First steps with Python

Wow, a stupid alpha error. (vectorscript is not case-sensitive) Thank you so much! Just to complete, the running code: import vs def Test(): Text = 'Hello Vectorworks.' vs.AlrtDialog( Text+' This should work, or not?') vs.MoveTo(0,0) vs.LineTo(0,500) Test()
17. ## First steps with Python

Hello I wanted to port some of my Document-Based Pascal Scripts to Python. Not because it ist necessary, just to learn something. I tried just to build a Python example with some commands from the Vectorworks Namespace. def Test(): Text = 'Hello Vectorworks.' vs.AlrtDialog( Text+' This should work, or not?') vs.moveto(0,0) vs.Lineto(0,500) Test() The "AlrtDialog" seems to work. vs.moveto and vs.lineto do not want Many thanks for some ideas! Dom Error Message: Traceback (most recent call last): File "", line 7, in File "", line 5, in in Test AttributeError: 'module' object has no attribute 'moveto'
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