Jump to content

DomC

Member
  • Posts

    547
  • Joined

  • Last visited

Everything posted by DomC

  1. Hi Allan The Movie shows the benefit or your Idea, with a Named Path. User are able to use the path from a existing geometry. And just attach the marionette object to it. A great "real-live" example.
  2. Nice, usefull example. But why you not just refer to the path directly?
  3. This Example shows, how to put labels with record infos and bounding box dimension on objects in the drawing. Could be usefull to make visible record values. Or auto-dimension objects. Just an idea-study not a matured example.
  4. Great Marissa/Robert, thanks for update A (real-live) Example for this attached: 1. A Truss (Just "stupid" crop a Truss Geometry by a length) 2. Write the lenghts into a record field attached to the marionette object 3. Creating a list of all "custom-lenght" trusses. Great product ! Edit: For those who care about the truss: It's just a "control"-geometry with a 2m truss. And I just cut away the rest. So the limit for the truss is 1.999m. You can expand the control-geometry-truss to 20m as example and have an 19.999m truss
  5. This is great Marissa. I made a little modification of your GetCell Node. The first Version was not able to return text values. I added a popup on the node to switch "number values" or "string values".
  6. Hi Imagine you have client, which delivers you a room list. And a list, which objects have to be in this rooms. You can consider this lists with hundreds of rooms on your left screen and click them one by one in your rooms. You will make errors and your eyes will get squared. Another real interesting example how you could accelerate a routine job with a marionette script. Look here: P.S Sometimes I remember the good old times I turned on the radio-volume and drawed hatches with single lines one by one.
  7. This Marionette Example, automatically place stake objects on every vertex point of all polys (parcel areas) on a specific class (input by any search criteria). Also the Marionette Script contains a custom node to filter double points. And a custom node to insert stake objects. This example has a potential for real application and also shows, how nice it is to control those stake pio's by a script. stake_objects.vwx
  8. DomC

    Scale Symbol

    Attached a Symbol Scale Node, which can do that. The Node has 4 knot Inputs for symbol, x, y, and z-scale. And another popup-input for scale type (None, Symmetric, Asymmetric) You could connect every object to this node. Just objects with type 15 (Symbol in Document) will be affected You can finde this Node on the "BIM Nodes" File posted in another topic. https://forum.vectorworks.net/index.php?/topic/47801-the-rest-of-domc-nodes/
  9. Hi For now the fastest way could be to keep your existing RandomSymbolNetwork alive and update the SymbolInFolder-Node with Version v02 . I extended the SymbolFoder Node as follows: A new Checkbox "IsFileFolder" If this Option is switched on, it takes all Symbols from a FileFolder in the Library/Defaults/MySymbolAreas/[Foldername.vwx] imports them and move them in a SymbolFolder (To not crash your ressource order ) with the same name. Maybe a future (easy) adaption could be, to always import the symbols in the same folder and delete the old symbols in the folder. So you can try out external content, without filling up your document ressources. reasonable? Cheers Dom
  10. Hi I think its just a problem of actualisation of the info-palette-view. The Objects change the class, but you do not see that immediately. To fix that, you could use "vs.ResetObject(h)" in the script Try this: c='Apt Construction' def DoIt(h): vs.SetClass(h, c) vs.ResetObject(h) return() criteria="(INSYMBOL & INOBJECT & INVIEWPORT & (SEL=TRUE))" vs.ForEachObject(DoIt, criteria) To unterstand the stript: 1. c='class', just set c to 'class'. Instead of that we could use also vs.SetClass(h, 'class') To use there a variable is better, because maybe later you want to input that class name in a dialog box etc. So it is better "ask" for the variable valuesat the beginning of a script. not really, if you want to work whith an activated object. Your idea goes in a direction to put all objects in "None" to another class. (Which also could be realized) the function ( which starts with "def"), containes a callback function for ForEachObject (FEO). And FEO takes a handle to the object and input it in the function as "h". Your Class Name you do not have to input by "FEO", because you defined it at start with c='Apt Construction' FEO loops all objects by a criteria and "def" says, what to do with them. Above I renamed the function to "DoIt". This makes it more clear, what happens. All clear? :-)
  11. A node, which triangulates and creates a mesh or 3d poly lists from a regular (and sorted) point grid. Features: 1. Solid mode "None" -> Creates a single area of triangulated areas 2. Solid mode "Floor" -> Creates a solid mesh with plain base. 3. Solid mode "Thickness" -> create an approximated (parallel) shell This node can draw a mesh and/or can return lists for further use.
  12. If it may be python: #python code c='class-1' def changeclass(h): vs.SetClass(h, c) return() vs.ForEachObjectInLayer(changeclass, 2, 1, 2) If you use this, check http://developer.vectorworks.net/index.php?title=VS:ForEachObjectInLayer for options Because "selectec object" could mean different things (all selected everywhere, just visible objects, etc.) You can use also: c='class-2' def changeclass(h): vs.SetClass(h, c) return() criteria="(INSYMBOL & INOBJECT & INVIEWPORT & (SEL=TRUE))" vs.ForEachObject(changeclass, criteria)
  13. Personally a big hope of me is, that the developpers have mercy and provide build-in functions to reshape. 1. How fantastic it was, we could handle a "Reshape"cube (3D) or a Polygon (2D) and at least modify objects the same way like the 2D Reshape tool (The engine seems to be there, we just need that in Marionette or script commands) 2. Even More fantastic if the tool (AND OR the function) could be setted up (An option level of how many times enter groups ) to go into containers (Extrudes etc) and modify as many geometry as possible. No constraints, no relations (no geniuses just a routine peace of work) would be necessary to realise such a powerfull and incomparable feature !!! OK, propably not as easy as that:-) .... but please
  14. New Version v093 available. Just some small changes and Bugfixes. Ebenfalls verfügbar eine "Schritt für Schritt" Anleitung auf Deutsch!
  15. #python code. Copy this in your existing node. It just lists ALL Symbols without caring about symbol folders. Like always whithout warranty. @Marionette.NodeDefinition class Params(metaclass = Marionette.OrderedClass): this = Marionette.Node( "InsertAllSymDefinitions" ) this.SetDescription( 'Shows all Symbol definition' ) offset = Marionette.PortIn( (1), "offset" ) offset.SetDescription( "offset of columns and rows" ) columns = Marionette.PortIn( 4 ) columns.SetDescription( "Number of columns" ) angle = Marionette.PortIn( (0) ) angle.SetDescription( "angle" ) symbols = Marionette.PortOut() symbols.SetDescription( "the created symbol preview" ) this.SetLinksObjects() def RunNode(self): versatz = self.Params.offset.value spalten = self.Params.columns.value angle = self.Params.angle.value x=0;y=0;zeile=0;c=1 symnames=[] res_list,num_items=vs.BuildResourceList( 16, 0, '') for i in range(num_items): res=vs.GetResourceFromList(res_list, i) if res !=vs.Handle(0): t=vs.GetType(res) if t ==16: symnames.append(vs.GetName(res)) #vs.AlrtDialog(str(symnames)) for n in symnames: vs.Symbol(n,x,y,angle) vs.Locus(x,y) x=x+versatz zeile=int(c/spalten) y=zeile*versatz if c % spalten ==0: x=0 c=c+1 self.Params.symbols.value = vs.LNewObj()
  16. Thanks for feedback. 1. gridbox_divx Hi the Grid Wrapper is "old style". Attached a new Version, which uses the mix2Node with a cross reference. 2. Loft Surface If I test that, the points out of the "Get Z at XY" Node. Are exactly on NURBS Surfaces. Or NURBS Surfaces created with the loft tool. Propper measle-points :-) Maybe check first the points with a locus or sphere, instead of a Symbol. Maybe the 3D Symbol-node, produces something wrong. I did not checked that. Also Check this: 1. GetBBox should be used in 2D Plan View. 2. Set User Origin to Vectorworks origin 3. Draw near the Vectorworks origin 4. If you work with named objects check, if maybe the wrong object is named.
  17. Hi If I reverse the direction of the middle curve, and used the "order list" node, to be sure the curves processed the right order, the result is now the same as your "desired" object.
  18. Hi An Example which shows, how to collect objects on one or more circular area(s) and modify them. It could be use for gravity or suction effects. Youtube Movie
  19. DomC

    VS in node error

    Hm, It seems, that quotes can't be escaped here in this specific situation. As far as I tested, the behavior is like this: python: escaping of quotes and other controll characters, is with \ vectorscript functions: In a Vectorscript function example vs.AlrtDialog("''''''''Test''''''") or vs.AlrtDialog('"""""""Test"""""""') double and single quote do the trick as well. Also escaping works here. In a Marionette Node, we can use special characters not everywhere. I do not know where exactly not. But there is a solution for that specific problem: https://en.wikipedia.org/wiki/International_System_of_Units :eek:
  20. DomC

    VS in node error

    Hi Rick I think, you have many quotes in quotes. I think you have to escape them. Or maybe use international units ? And this line: OpenFrom = Marionette.OIPControl( 'OpenFrom', Marionette.WidgetType.Popup, Start, ['None', 'Start', 'Center', 'End']) you have Start as a variable or a module name. You have to quote that like 'Start' Dom
  21. DomC

    Get Circle Node

    Thanks, Marissa I Worked with the interiorcad Version Version (3rd Party). Seems they missed updating the default libraries ...
  22. Maybe i just need a break or there is something strange with the "Get Circle" Node. The Radius is not as expected. rads = abs(x1)+abs(y1) hmm that can't work I think :grin: Original Code: points = vs.GetBBox(h) top_left = points[0] bottom_right= points[1] x1 =top_left[0] y1 = top_left[1] x2 = bottom_right[0] y2 = bottom_right[1] final_x = (x1 + x2)/2 final_y = (y1 + y2)/2 rads = abs(x1)+abs(y1) center = (final_x,final_y) self.Params.centerPt.value = center self.Params.radius.value = rads Modified Code: points = vs.GetBBox(h) top_left = points[0] bottom_right= points[1] x1 =top_left[0] y1 = top_left[1] x2 = bottom_right[0] y2 = bottom_right[1] x = (x2 - x1) y = (y1 - y2) rads = x/2 center = (x2-x/2,y1-y/2) self.Params.centerPt.value = center self.Params.radius.value = rads Maybe there is a better solution ... but for now, it seems to work
  23. Hi Nadja Sue It works on my computer as follows: 1. Enter Group 2. Edit Heliodon 3. Exit Group 4. Run Script Maybe the old map is not deleted and the old one. Or maybe try copy paste to a new document. I live in Switzerland. Maybe German IP are blocked :-)
  24. Hi Josh Your statements are perfectly helpful, thanks. I know, that option1 do nothing in my script. I Just evaluates the possibilities :-) I do not loved FEO, but now I understand it, it looks very powerful. As far as I can see, the good way is (as you said), to use FEO to very fast and easy to build handle lists. And then loop through them, to add objects (which is not a good idea inside the FEO loop) Thanks again Dom
×
×
  • Create New...