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AFDesign

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Everything posted by AFDesign

  1. Hi, here you are the vwx file with the symbol. If it's not a bug and there is a way to fix it please let me know, thanks so much!
  2. Hi, I made a simple 3D polygon with a texture. If I create a symbol with this object and I set a symmetrical 3x scale, in opengl view I correctly view both symbol and texture scaled, but if I render I see the repeated original texture (not scaled). Is this a bug or can it be solved in some way? Thanks
  3. Hi, anybody know if it's possible to assign the "autorotate" feature (that we can found on "VS:CreateImageProp") to a simple texture or 3d polygon, without creating an imageprop? Thanks
  4. Hi, I updated Downspouts to v1.3. You can download it from my website, "Free resources" section. Changes: ? improved 2D representation (new class for downspout projection) ? improved 3D pipe curves ? improved brackets representation Have a nice day
  5. Sorry Tui, I can't help you this is all new for me too.
  6. Maybe you can try to 1) read z value of your object with GetSymLo3D 2) move zDistance to -z value using Move3DObj method
  7. Hi Tui, If I understood correctly, my "Custom Beams" does exactly what you're asking, look this video to verify if. Have a nice day www.andreafacchinello.it
  8. Hi, anybody knows if it's possible to change "Alternative name" of parameters from the script? Thanks
  9. No problem thank you again and have a good vacation!
  10. Hi Andrew, I need "paint width" and "paint height" of the color shader (bitmap) of the texture (pixel size). On VS:Function_Reference_Appendix I found the function that I need: ObjectVariableLongint(530) and ObjectVariableLongint(531) but I can't make them work. I got handle of texture map, handle of color shader and finally handle of "texturebitmap" but I can't get pixel dimensions of that texturebitmap. htexturemap:=getobject(texturename); {object type=97-Texture Definition (Material)} hshader:=getshaderrecord(htexturemap,1); {get color shader handle} htexture:=gettexturebitmap(hshader); {object type=93-Texture} message(getobjectvariableint(htexture,530)); {should return pixel size but doesn't work} Can you help me? Thanks
  11. When I created the tool I included "Enable 2D" option to allow the auto-hybrid command. I will take in consideration your suggestions, thanks for your feedback !
  12. I'm happy you appreciate it, thanks for customization. If you send me the icon I can change mine too. I will update it in the future with a rectangular profile. I started creating this tool with the idea to create a gutters tool too, but I haven't so much time. If somebody wants to create it and share It would be great!
  13. Hi everybody! My free "Pluviali" plugin allows the creation of very simple downspouts in Vectorworks. Check it out www.andreafacchinello.it
  14. I'm looking for the dimensions (in pixels) of the image used to create the texture. To understand better: I'm updating my "Arredo" plugin to create framed pictures/mirrors, and I need to know the width and height of the image to automatically set the height of the object. For example, if an user create a texture using a picture of 800x600 pixels, I will calculate totalheight:=totallength*(600/800). Thanks for your patience
  15. It's the one I wrote in the first post: hbitmap:=gettexturebitmap(hshader); {bitmap handle of shader OK I get it} that returns type 93 (texture) instead 14 (bitmap) using GetType(hbitmap). I need to understand why, or a valid function to get width and height from a texture.
  16. Thanks Raymond, you're right! For hbitmap I get "93"=texture. Now I'm a bit confused: description of "gettexturebitmap" function is: "Function GetTextureBitmap returns the bitmap object attached to the referenced texture." but it returns a texture (93). So what is the function that really returns the bitmap? Thanks Miguel, before writing this post I tried with GetObjectVariableInt function too but nothing changed. Here: http://developer.vectorworks.net/index.php?title=VS:Function_Reference_Appendix I can read to use GetObjectVariableInt In my local VectorScript 2012 Function Reference I can read to use ObjectVariableLongint
  17. Hi, Can somebody help me? I need to read the width and height values of the bitmap image in the "color" family of a texture. What am I doing wrong? htexture:=getobject(texturename); {texture handle OK I get it} hshader:=getshaderrecord(htexture,1); {shader handle for "color" OK I get it} hbitmap:=gettexturebitmap(hshader); {bitmap handle of shader OK I get it} width:=GetObjectVariableLongInt(hbitmap,530); {return zero} height:=GetObjectVariableLongInt(hbitmap,531); {return zero} Thanks, sorry for my english!
  18. I'm pleased to announce the release of my last plugin: the Foliage tool. This plugin allows you to create a range of fairly complex hedges, espallier and topiary by drawing their plan, front/side views and their combinations. The user only needs to check for consistency between views. The number of polygons (leaves and/or flowers) can be freely set, up to a limit of 20.000 polygons to avoid memory problems. The final object can be tilted along the X and Y axes to allow for slopes. Some examples: [img:center]http://dl.dropbox.com/u/33636309/postTechboard/slides%20Foliage%2001.png[/img] [img:center]http://dl.dropbox.com/u/33636309/postTechboard/slides%20Foliage%2002.png[/img] [img:center]http://dl.dropbox.com/u/33636309/postTechboard/slides%20Foliage%2003.png[/img] [img:center]http://dl.dropbox.com/u/33636309/postTechboard/slides%20Foliage%2004.png[/img] [img:center]http://dl.dropbox.com/u/33636309/postTechboard/slides%20Foliage%2005.png[/img] More informations, pictures and videos on my website. For news, plugin updates and discount coupons subscribe to my newsletter. Thanks for your attention.
  19. Thank you so much! On 2010 Vectorscript Function Reference I can't find it, but on your link I read "availability: all versions"... Thank you again
  20. Hi, anybody knows if it's possible to hide a controlpoint from the drawing, keeping the relative field active? I actually use SetParameterVisibility(objhd,'controlpoint02x',false); to hide X field, but I'd like to hide the point in my drawing too. Thanks!
  21. They already enhanced camera by connecting it to viewports, it would be very nice controlling the render like a photo (aperture and shutter speed) like maxwell render. I know it's very difficult this happen, but they have done the first step by integrating cinema 4D rendering engine, this is the next step Andrea
  22. Hi, just curious to know if renderworks will be updated with the new cinema 4D R13 rendering engine including: - Physically-accurate Rendering A new physical render engine is based on real camera properties (eg: blur, depth of field (DoF), lens distortion, focal length, aperture and shutter speed of camera) - Efficient Subsurface Scattering Now users can efficiently create translucent materials such as milk, skin and wax with the subsurface scattering shader included with both the new Physical Render and CINEMA 4D?s standard render engines
  23. Thank you all! I make it event enabled; adding parameters by function is too complicated for me !
  24. Is it possible to hide the control point parameter from the "default parameters" showed when I click the tool bar button (attached image)? I can't rename it so in this case I can't use "__name" to hide it, and if I use "SetParameterVisibility" it only hide the parameter from the OIP!
  25. Hi, somebody know the "correct" way to localize a plugin? Is there a way to specify names and texts (ex. values of popup) in more than a language? Thanks Andrea
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