Jump to content

Andrew Bell@NV

Vectorworks, Inc Employee
  • Posts

    473
  • Joined

  • Last visited

Everything posted by Andrew Bell@NV

  1. To use stacked layers, you need Layer Options set to something other than Active Only, and you need one or more layers other than the active one set to visible in the Layers dialog. You can do this before or after you select the Stacked Layers menu item.
  2. Which version of VW 11 are you using? In 11.0.x, views that had some problem with them (such as a reference to a non-existent layer) were deleted on file read/import. I believe this was changed in 11.5 so the views would be repaired rather than deleted. Note that if they have been deleted, 11.5 won't bring them back; you would need to re-import the file from 10.5.
  3. The workspace editor has the context menu as one of the menus, you simply edit it like you would any other menu.
  4. VectorWorks 12 eliminates lines where floors and walls are coplanar. In VectorWorks 11, you can make a viewport rendered in hidden line, edit the annotations, and put white lines over top of the lines you don't want. In VectorWorks 10 and before, you can do a Convert Copy to Lines in Hidden Line mode, and edit the group to eliminate the lines you don't want.
  5. Add .mcd to the end of the file names and try opening them. It should be as simple as that.
  6. quote: Originally posted by islandmon: 4) Create2d Poly shape of cut-out >convert to NURBS curve & position as required . 5) Select protrusion/Cut-out tool 6) Select Extrude Curve Mode > select both the curve & then the solid 7) Grab the Extrude handle @ Curve and move into or out of solid 8) Addition or selection determined by menu choice @ Protusion/Cut-out 9) Enter Bingo ! You can just create the curve and use the Project Tool in Project and Trim mode to remove it from the nurbs surface, without even converting it to a nurbs curve.
  7. Are you willing to have it called a roof face in the OI palette? The roof face is very similar to the floor, except that it has a slope and a slope line.
  8. The lazier among us could achieve the same results with the regular polygon tool, splitting it in the middle, sweeping the resulting curve, and converting the result to polygons or to mesh. Or you can convert a sphere object to polygons or to mesh, setting the 3-D conversion resolution based on how many facets you want. No diamond stud fractal though.
  9. VectorWorks 11 (and 10 and 12) should open MiniCAD 7 files (from either platform) without any special translation, just send the files. Append .mcd to the end of the filenames so Windows knows they are MiniCAD/VectorWorks format.
  10. NNA is certainly aware of xgrid. Any support for it would probably be done as part of improving support for multi-threading. But NNA has no announced timeline for doing this.
  11. quote: Originally posted by propstuff: Bummer. :-( Is somewhere on the list of to-dos? regards, N. It's certainly been wishlisted. As always, no promises (at least not from me) about what NNA will do in the future and when.
  12. quote: Originally posted by DDDesign: Does the blending of adjoining walls also apply to other solids? If so, I see this as a disadvantage for me. I often want to be able to show the interface between two aligned, but separate components in HLR. I don't want to make my drawings less accurate to be able to do this. If this really is the case, coupled with the lack of polygon intersects, HLR in V12 will be a great annoyance. No, it only applies to walls, floors, and columns, and edges that they share. If a wall shares an edge with a 3-D polygon, the edge will still show in hidden line. So there should be no annoyance.
  13. quote: Originally posted by Ramon PG: Sounds great. What about adjoining walls? It really bugs me when I have existing walls next to new walls and they are supposed to "blend" in the final construction, but don't in HLR. Adjoining walls also blend, as long as their faces align very closely. (That way if you want the edge, you can move it a small fraction -- say 1/100 of an inch -- and it won't blend on you.)
  14. quote: Originally posted by propstuff: With the polygon intersects: has this been fixed with VW12? No, this is unchanged for 12.0.
  15. quote: Originally posted by DDDesign: However, for what seems to be an important tool for 3D work, HLR is not good enough. It sure beats me why it won't work with some internal angles. Are you referring to intersection lines when polygons intersect, or are these lines in the wireframe that don't show up in the hidden line? If the latter, please send me a sample file at the address below.
  16. One rule of marketing is it's best to be your own competitor. VectorWorks does not yield markets to Allplan or vice-versa, because the net result of doing that would be losing most of those potential sales to other companies. So NNA tries to sell VectorWorks in the UK (via distributors) as actively as it can; there's no deference to Allplan in the UK or even in Germany. Likewise, Allplan is marketed in the US with no deference to VectorWorks.
  17. quote: Originally posted by michael john williams: The live section demo is great! But [sorry] it looks more like a presentation tool rather than a detailing tool. Is this true? Or can wall cavities, brick, block, cladding, etc be added? Not automatically. You can edit the viewport to add annotations for all of these items, and the new Polygon from Outer Boundary mode for the Polygon Tool makes it easier to make polygons to which you can apply the appropriate hatches, etc.
  18. quote: Originally posted by Ariel: Btw, is it possible to 'freeze' the section viewport into a 2d only drawing? You can convert any viewport to a group of 2-D elements, including a section viewport. The specific elements you will get depend on the rendering mode (lines for hidden line, bitmaps for OpenGL, etc.); section viewports will have lines and polygons for the sectioning surface.
  19. quote: Originally posted by APE Design Ctr: I dont believe that software needs to be written differently to take advantage of Dual Core processors. (unlike 64 bit which it does) To application software, dual core looks like dual processor, and thus code needs to be multi-threaded to take advantage of more than one core. This requires programmers to modify algorithms to divide up the work between the processors, which is not a trivial task and which must be done to each section of code individually. (For example, a multi-threaded hidden line implementation wouldn't speed up OpenGL, DTM, etc.) Currently VectorWorks is only multi-threaded in RenderWorks rendering, and thus only that part of the code would run faster on a dual core machine than a single core model. You are correct that 64 bit software would also require some code modifications, but these would probably be less dramatic than the changes needed for multi-threading. However, 64 bit code is not generally faster; the primary reason to go to 64 bits is to allow applications to access more than 4 gigabytes of memory.
  20. quote: Originally posted by mike m oz: I assume that the red 'cut' fill shown in the example can be toggled off and on so that in design sections you can have it visible and in construction sections it can be replaced with meaningful 2D linework. The cut surface gets its properties from a class which is specified by the live section. So you can make a section surface class with heavy, light, or no lines, and hatched, pattern, solid, or no fill. Each live section can use a different class for that section surface.
  21. quote: Originally posted by LarryAZ: One thing I'm concerned about is the amount of information that must be erased from the section after it's turned into a "convert to hidden lines". All the triangular lines, extra lines around windows, etc. Good news, Larry, walls in live sections will not have visible split lines in hidden line rendering. Also note that if you have stacked walls (for example, two floors of a building) in a hidden line viewport, the line between the walls on the different floors is no longer visible in hidden line.
  22. quote: Originally posted by steven_zhou: hi,i am try to insert many cars in my site plan, but the terrain is not flat, so i have to rotate some cars followed(not edit the symbol to make all look same angle). but it seems 3d symbol can only be rotated in xy plan. how could i do it? thanks Are you sure your symbols are 3-D? Switch to top/plan. If it says the symbol is 2-D, it has 2-D components. Such a symbol is restricted from rotating out of the XY plane because such a rotation would break the linkage between the 2-D and 3-D components. You can make the symbol purely 3-D by editing the symbol while in top/plan and removing all its 3-D components, or you can copy and paste the 3-D components into a new symbol.
  23. 11.5.1 has some cleanups for wall sectioning. If you're still running 11.5.0, try the upgrade.
  24. quote: Originally posted by paolobartoli: A question about viewports: is it possible to convert a viewport to a normal editable "line drawing"? Convert to Lines works on wireframe and hidden line-rendered viewports, so you can hand-edit the lines, add fills, etc.
  25. quote: Originally posted by rlkenyeri: Who should I e-mail my file to? tech@nemetschek.net if you wish for a response from tech support, or bugsubmit@nemetschek.net if you just want to report the bug so we can fix it in a future version.
×
×
  • Create New...