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Kevin McAllister

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Posts posted by Kevin McAllister

  1. It would be great to have support for WebP files. I've been getting them from clients and Vectorworks sees them as graphic files but they cause it to crash. I'd like to prevent the crash if I could, so if they're not supported, they shouldn't be available. I've gotten all the way through the process of creating a new texture with a WebP file, only to have Vectorworks crash when you click ok to create the texture.

     

    (Part of the challenge is that if you convert a WebP file to a PNG in Photoshop it still crashes Vectorworks. You need to convert it to a JPG.)

     

    Kevin

     

    • Like 1
  2. Hello all,

     

    Are there known slowdowns with the Vectorworks servers? These forums have been incredibly slow to load over the last fews days and I'm also having trouble upgrading to the recently released service pack. The updater is very slow to download the update and I've given up a few times. It reaches about 30-40 percent and then slows to a crawl.

     

    I'm guessing everyone is off on Thanksgiving and hasn't noticed.

     

    Kevin

     

     

  3. 11 hours ago, Pat Stanford said:

    I don't think Send to Front/Back work with 3D objects, only with 2D.

     

    To clarify, it doesn't work in the same way. There is, however, a stacking order to 3d objects, especially hybrid objects. You'll find it most often shows up with line weights in sheet layer viewports of 3d objects or in Top/Plan view for hybrid objects. The 3d objects themselves never jump to the front like they do in 2d as Pat says.

     

    Kevin

     

    • Like 1
  4. 16 hours ago, Andy Broomell said:

    @Kevin McAllister – I just noticed this behavior in 2023 as well:

    I filed a bug report: VB-191056

     

    My case was forwarded to the engineers. Not sure what the outcome is. It happens in any file brought forward from previous versions, including the VW templates, which also seem to have been migrated. If you start with a completely blank file it doesn't happen....

     

    Kevin

     

  5. 7 hours ago, line-weight said:

    This might just be the way VW renders the curve though (in segments), and mathematically it is still passing through the point. If I use the split tool to split the extended arc where it crosses the corner of the rectangle, the new "ends" appear to be properly on the corner point.

     

    Its definitely related to that. You can see the curve facets in this screen shot. In my version, I started with an arc, converted it to a NURBS curve and then used the Extend NURBS command so I didn't physically touch the points.

     

    1122543247_ScreenShot2022-10-10at9_36_42AM.thumb.png.b1dbee72bea4a6f3a19d764e1781bb0a.png

     

    The highlighting behaves weirdly too when significantly zoomed in. It flip flops around the point. I don't think all rendering has been switched over to the VGM yet, which may explain that issue. It happens with both the original arc and the NURBS curve.

    1896975683_ScreenShot2022-10-10at9_33_41AM.thumb.png.391ef98ef865045be9ae78a05b6b3620.png1350064292_ScreenShot2022-10-10at9_35_46AM.thumb.png.2f0b131e1c06b3c3b664e55f5164aecb.png

     

    Kevin

     

     

    • Like 1
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