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Kevin McAllister

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Posts posted by Kevin McAllister

  1. On 4/6/2023 at 5:45 AM, Tom Klaber said:

    Rudina from my office - had a crash - very common - but when she opened the file - including all backups from before this happened - a subset of all the dimensions she had just spent the last 2 hours putting on moved and rotated themselves.  

    1688247045_image(2).thumb.png.d4c4b03e6b13fda4cb4556cb08b62320.png

     

    This happened across 20 different sheets.  I can think of no mechanism for this.  It took her an hour to put everything back together.  Does anybody have any idea on what would cause this?  It feels like we are paying for Vecotorworks twice - once for the subscription - and again in all the hours dealing with glitches like this. 

     

    That's super weird. Hopefully someone investigates it.... I don't like redoing things because VW misbehaves.

    Kevin

  2. 16 hours ago, Pat Stanford said:

    Are you rendering in Shaded? If  so check the Shaded options and make sure the Detail level is set to something other than Low.

    Hi Pat.

    The background render is shaded and the detail level is set to very high. It affects the polyline based extrude but not the oval based extrude.

    Kevin

  3. Hello all,

     

    I had some weird behaviour with some geometry tonight becoming facetted. I use the same file settings and its been a long time since I've had facetting issues. I'm wondering if something changed with the most recent service pack.

     

    This is where I started noticing the problem with an extruded oval. Notice how different the background shaded render is from the foreground hidden line. When I went in and edited the oval to turn it into a polyline (cut it in half and then added the surfaces back together) the issue went away.

     

    1977924598_ScreenShot2023-03-16at10_08_31PM.png.38c7c820ee5e3a778d0d5a8db7c62487.png

     

    So then I did a quick comparison in a clean file. Both started as ovals but the one on the right was converted to a polyline using the method above. The facetting is quite different. Shouldn't standard geometric shapes (ovals, circles etc.) render better, not worse?

     

    1062318317_ScreenShot2023-03-16at10_08_18PM.thumb.png.5f5915e6f4a9eec01807fb0f4ac768e1.png

     

    It's all very odd to me.

     

    Kevin

     

    (Its not related to either 2d or 3d conversion resolution which is where I started my troubleshooting.)

     

     

     

    • Like 2
  4. 23 hours ago, _James said:

    Most tasks are single core processes only, so they can't be spread across the 8 cores you have. 

     

    I would say some tasks are single core. There has been a lot of work in recent years to migrate the code across. There definitely are some bottlenecks but its much better. @JuanP or someone from NV may be able to provide more information as to which items are still single core. I suspect snapping, some selection highlighting,  math and a few others are still single core.

     

    Kevin

     

     

  5. 1 hour ago, AlanW said:

    @RideHi here i converted to 3D polys.

     

     

    Alan, it's great that you're sharing advice, but it would be more helpful if you read the original post carefully and answered the question, not just throw random partly related suggestions into the thread. The original post asks how to break up the object into individual pieces with the appropriately mitred corners to share with a joiner.

     

    Kevin

     

  6. 1 hour ago, Ride said:

    @Kevin McAllister, your example seems perfect for what I'm trying to do. But can't get the loft surface to work. I assume I use 'no rail mode', but it doesn't work for me. Can you walk me through how to create the loft surface?

     

     

    Note that you need to convert the planar (2d) surfaces to NURBS curves, not NURBS surfaces. That's why I extract the planar surfaces rather than just convert the original object to NURBS which results in surfaces. Lofting only works with NURBS curves.

     

    Kevin

     

  7. The easiest way would be to draw the missing surfaces. Make sure your plane is set to layer or automatic and you'll get the correct snaps. Then use Stitch and Trim to create solids. Alternately, you could extract all the surface as planar polylines, convert them to NURBS which creates NURBS curves, and then loft between the pairs of NURBS curves to create solids of each piece.

     

    Kevin

     

    • Like 1
  8. I use paste in place all the time. Is the earlier version you're testing in pre-layer plane / screen plane? I usually only see anomalies in situations where the user origin has been moved, inside symbols (moving to or from), inside extrudes (moving to or from) and sometimes when the plane you were on doesn't exist (eg. pasting from sheet layer to design layer or the other way).

     

    Kevin

     

  9. 17 minutes ago, AlanW said:

    @Benson ShawHi opened in 2023 and was ok immediately.

    Alan1054564333_Screenshot2023-02-05071605.jpg.2b6b0957bf96e32bb1ce8f34305845d2.jpg

     

    Allan it doesn't look like you're rendering it in hidden line, which is were the anomalies show up.

    Benson, I only get one of the two anomalies on my system.

     

    Kevin

    • Like 1
  10. 7 hours ago, Benson Shaw said:

    Suggestions? Lost Cause?

     

    thx

     

    -B

     

    Do they show up in sheet layer viewports? I've seen stuff like you're showing in some of my models. They tend to be ok in sheet layer viewports rendered in hidden line.

     

    Kevin

     

    • Like 1
  11. 43 minutes ago, Andy Broomell said:

    I was just thinking this the other day. It'd be very handy if viewports had a setting to determine the open state of Doors & Windows, with the following options:

    • By Object (default)

    • All Closed

    • All Open

     

    Perhaps it could be under Advanced Properties.

     

    This would be super useful. I'd almost wish for multiple states for all objects..... rather than just for doors.

    Kevin

     

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