Kevin McAllister
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Posts posted by Kevin McAllister
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9 hours ago, rudybeuc@gmail.com said:
I wish there was an aspect ratio property in the OIP for bitmaps that could be locked.
This has been wished for here many times. Definitely still needed.
9 hours ago, bcd said:Hold Shift when dragging
Definitely the Vectorworkaround.....
Another workaround is to draw two parallel lines to represent the common dimension of all the bitmaps you want to scale, align them to one and resize them each to the other using Shift as mentioned above.
Kevin
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Ok, its weirder than described. For me I can only duplicate the bug when using a stacked Dual Dimension. Side by Side Dual Dimensions don't exhibit the same issue. It may not be related to the fraction type specifically....
Screen shots below of Standard , Diagonally Stacked and Vertically Stacked dimension examples.
Kevin
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14 hours ago, Andy Broomell said:
Just filed VB-199061. Hope it gets some attention.
I hope it gets acknowledged at being important. Unfortunately diagonal fractions has a checkered past..... its one of those features that's been unreliable from the start. I was very excited about it at the start but then the problems appeared.....
I'm going to file it too.
Kevin
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1 hour ago, grant_PD said:
Well that worked. That's a bug.
Definitely a bug. Because it affects dimensions I would say a fairly serious one..... since CAD is all about accuracy 🙂
Kevin
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12 hours ago, Christiaan said:
Yes, works great.
you just made my day! 🙂
Kevin
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Unfortunately not fixed in SP7 😕
KM
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Awesome! Now show me that the viewports don't jump back to the centre of the page when you change their view. Or viewports that don't renumber when you duplicate a whole sheet....
Kevin
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8 minutes ago, Domas said:
Hello @Kevin McAllister!
I have checked and it seems to be a MAC thing only. Might seem to be like a little thing, but I bet its annoying so I created an enhancement request. Ticket number VE-104893
Hopefully this will be looked into in the near future.Awesome, thank you!!
Kevin
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This looks awesome. I"m guessing @Stephan Moenninghoff was involved.
Can I dock a tool bar across the top yet? I've used horizontal tool bars forever and this has been my biggest wish....
Kevin
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My 2 cents from doing a lot of this type of thing - always do the clipping with 2d polylines first, then extrude. Using solid subtractions is less reliable for the cutout work. Remember you can edit a polyline's cutouts using Command [ (Mac).
Kevin
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1 hour ago, jblock said:
To clarify, the bug submit form has not been abandoned. Please continue to use this form to report bugs. We are working on re-tooling this form so that it can be easier and clearer to use, while also being adaptable to changes (like OS versions) on the fly. It is typical of bug submissions not to receive any reply unless further information is needed to replicate/investigate the bug.
Thanks Joseph,
Really this is all about point of view. As users we feel its been abandoned. As a company you feel its not a priority. The first post about this was years ago. I can and have built submission forms on my own website in under an hour.
Also, to clarify, we're not looking for a reply, we're looking for an acknowledgement that the submission was received and a way to track it for future followup. Yes, we can do this if we submit through the service select email address but many of this pre-date that by many years (I've used Vectorworks since Minicad 5).
Kevin
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Given how long this has been going on and if I had to guess, I would say there's some sort of integration with Vectorworks planned or in process so they're ignoring the problems with the Bug Submit form. NNA tends to ignore items that have been deemed EOL internally but isn't very forthcoming with the information that its happening or what the future plan is.....
There was lots of interest a few years ago when someone posted about the live bug submission process for OnShape.
Kevin
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Its been behind for a while... It certainly does feel abandoned. And it doesn't reply to let you know your submission was received.
Kevin
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5 minutes ago, ashot said:
Need a script to Delete imported Duplicate 2D Loci sharing the same X,Y location
Any idea if can be done and how?
You could also do it using the Purge command using the options for coincident objects.
Kevin
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50 minutes ago, jmcewen said:
Should we expect the behavior be any different between design layer and viewports?
^ I think that depends upon which render modes you are using. I believe shaded render mode uses the VGM for both design layers and viewports. Not sure about hidden line in the design layers, I think it may be a legacy renderer. Hidden line for viewports was converted to the VGM recently.
Kevin
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28 minutes ago, jmcewen said:
You aren't the only one seeing it. I have fought it too, to no avail. @Benson Shaw posted this a while back. Baybe he found an answer at some point.
I'd forgotten about that post. I think all of those instances were in the design layer though, not in viewports....
KM
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I thought I'd try using the Smart Options Display and found that four different quadrants is too much. Does anyone else find it odd to display an X as part of the interface when you turn quadrants off? It seems to go against the idea of turning things off to simplify the Smart Options Display.
Kevin
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5 hours ago, oliver.williams said:
I tried both these options, the advice kevin gave did not make them dissapier out of the viewports. I dont think the line is in the 3d model as even when i use x-ray view hovering over the 3d model i cannot see the line. the unwanted line only appears in the viewport. And playing around with the line options as peter said didnt change anything. When i try and edit the 3d shape i cant click into it or edit solid like i can with other shapes. in shape it says tit is a generic solid instead of a solid addition. May this be the problem? Or maybe its something to do with the viewport trying to render circles.
Are you able to post a file? In your original post you describe how you made the object. How did it become a generic solid? Did you convert it? Otherwise it may have become corrupted. Here's an image with some comments about the lines.
Kevin
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9 hours ago, oliver.williams said:
Hello,
I am in VW2023 and in a few viewports of my 3D model, lines have started appearing that i havetnt drawn and arent there in the model at all so i can't seem to get rid of them. I will ingclude images for clarity in what I mean. This first photo is my 3D model, a solid made from extruding a face then subtracting solids to make the circular pockets. Hwoever when i make a hidden line viewport on sheet layers these lines appear (photo 2), I dont know where they come from but i cant get rid of them. They look like tangent lines to the circles, so maybe something to do with that. Any way to get rid of these lines? Any help would be great, cheers
I would try toggling on/off the "Display planar objects" and "Project screen objects) checkboxes for your viewport. If they disappear then they are likely somewhere in your model. The quickest way to find them might be to draw another line in the design layers and use the select similar tool with the options set to Object Type to select it and all other lines.
Kevin
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On 2/3/2023 at 6:48 AM, JuanP said:
if the problem persist, please contact Tech support.
Clearly this is an issue that hasn't been resolved. I installed MacOS Ventura today and all versions of Vectorworks on my machine are giving me a "damaged" message. I know some of the versions are probably not compatible but even Vectorworks 2023 gives me the message. All my other software seems fine.
Kevin
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7 minutes ago, VIRTUALENVIRONS said:
I think the shape we are looking at is a hollow object.
^ this is almost certainly true. Stitch and Trim from NURBS surfaces is usually the best option if you want to create a solid object from a collection of surfaces (NURBS or 3d polys you convert to NURBS).
Kevin
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@Benson Shaw is right that the file would definitely help us propose solutions. I think I would try extracting the front face as planar surfaces, using the face mode of the Extract tool, and then using Add Surface to join everything together into one surface. From there you just extrude the surface. If you want to remove the facets around the opening you could go back in and edit the polyline (Command [). This gives you access to the cutouts which you could redraw using circles and squares combined with Add surface.
(Everyone should learn about editing polylines with Command [. It's very useful.)
Kevin
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Ok, it turns out this bug has gotten even worse. Now if you change the scale of a viewport it jumps to the centre of the page too 😟
@Andy Broomell is it doing this for you too?
Kevin
Temporary Snapping Un-suspend
in Wishlist - Feature and Content Requests
Posted
Just as you can temporarily suspend snapping by holding the ` key, I would like to temporarily un-suspend snapping by doing the same when you've suspended snapping. So, by holding the ` key I'd like to temporarily reverse the current snapping status (activate if suspended, suspend if activated).
Kevin