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Kevin McAllister

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Posts posted by Kevin McAllister

  1. 10 hours ago, eary157 said:


    Interesting. I received a warning that I've never seen before saying the file was created in the student version and cannot be opened in the professional version. @JuanP is this new or maybe regionalized? I guess someone from NV will need to solve this thread since most of us won't be able to open the file....




  2. 4 hours ago, Bruce Kieffer said:


    Sure I could do that, but it would be better for me if I could set the symbol to Bot Z = 1/2" since all of the tile is set at that height, but the problem remains the OIP shows it at Bot Z = 0".


    Bruce, it would make more sense to consider the symbol as your "tile" not the geometry within it. Set all the geometry inside the symbol to Bot Z = 0" (relative to the symbol) and set the symbol "tile" to Bot Z = 1/2". (The only reason not to do this is if you anticipate moving the Z height of all the tiles later on since the easiest way to do it would be editing the symbol.)




    • Like 1

  3. A file would help a lot. Some observations about what I'm seeing in your screen shot and a few things to try -

    1. You're working in a mix of 2d layer plane shapes and some 3d surfaces. The layer plane shapes have edges in your image, the true 3d shapes do not because draw edges is turned off. Are you drawing individual planes of your geometry like you would in a polygon modeller?
    2. Is Unified View turned on? You talk about moving from "any layer" to a "3d layer" which leads me to believe that you're working in 2d on some layers and 3d on others. Each layer will have a different view if Unified View is turned off. Screen Plane objects on different layers may disappear depending upon how your Unified View Options are set under the View menu.
    3. What happens if you try putting all of your geometry onto the same layer? If you take all of your geometry and paste it into a new file? Perhaps there's a corrupt object in your file. Pasting into a new file and then back again can often resolve things.
    4. What type of machine are you running Vectorworks on? Perhaps try adjusting your Navigation Graphics setting on the Display tab of the Vectorworks Preferences.





  4. 2 hours ago, mgries said:

    I was hoping the new data tag tool would make it possible to intelligently label all this elements, leveraging them for more than just worksheets. It works well enough in displaying field definitions that are part of the attached record, but I can't get a data tag to work that displays a polygon or rectangle's areaheight and width.


    Hi Matt,

    Have you tried using the Object Functions as the Data Source to pull from. There are options for Area and Bounding Box dimensions.





  5. On 5/4/2019 at 9:12 AM, halfcouple said:

    Thats it !

    I changed from png to jpeg for some testing reason a few days ago. When switching back everything works normal again.


    It seems that switching to jpeg toggels the rendering mode (on Windows).

    - When jpeg is active the RW Background is working in open GL and produces a black background when set to "None".

    - When png is active the RW Background produces a white background when set to "None", all others produce black.


    Bug or Feature ?  😉



    I wonder if its been previously filed as a bug. @Selin do you know? I can't really test and file it because I'm on a Mac.




  6. 6 hours ago, halfcouple said:

    Maybe someone can test it with other preferences settings, so I can be shure its my settings that are wrong ?


    When I open the file the cached viewport image has a black background. If I update the viewport it snaps to transparent as it should be. All of your settings are correct. This seems to indicate its not corruption in the file.


    I notice that you're working on a PC and I'm on a Mac. Out of curiosity what is your default compression set to in the Vectorworks Preference on the Edit tab?



  7. 4 hours ago, line-weight said:

    A reason I've not really used the subdivision tool is that it seems to create 'hollow' objects rather than solids, which means they don't section properly. You can convert to generic solid, but then you lose the edit capability.


    The subdivision tool creating hollow object in section is an issue. Hopefully this will be corrected in a future version. I miss Jim W right about now.... @Matt Panzer is there someone who can speak to this?




  8. 6 hours ago, halfcouple said:

    Something is definitely wrong here.


    This example looks a lot like a Renderworks or HDRI background has been turned on. I don't think its the infamous "black viewport" issue in a traditional sense.

    Are you able to share an example file where this happens? We might be able to pinpoint the source.




  9. I just learned what a roof cricket is 😀


    I draw objects like this all the time using loci guides and NURBS. I would draw three NURBS curves (degree 1 creates straight sides), convert each to a NURBS surface and Stitch & Trim them together into a solid.


    It would be great to have a solids object that you could drag corner points around but it wouldn't be very easy to control until VW adds a 3d dragger type interface for point movement.






  10. Somewhere on the forums there is a "proof" of sorts that shows that within the margin of error from the calculations, a Vectorworks oval is an ellipse. There are issues if you offset an oval, since an offset oval is not an ellipse but Vectorworks draws it as one.





  11. 1 hour ago, grant_PD said:

    every time I run the stitch surfaces command I get a generic solid as a result.  Not sure where this "Thicken" you speak of is....


    I think its probably a reference to using the Shell command to give the surface thickness.


    Without seeing the situation its hard to know exactly what to advise. I often create the extra surfaces needed (sides and a bottom surface) to make a nice clean solid and then run Stitch & Trim.




    • Like 3

  12. 2 hours ago, Benson Shaw said:

    @Kevin McAllister one mystery solved (we think) , but another emerges for me. What is consensus about objects far from origin? Sometimes we need to locate things at great distance and be able to somehow work on them, eg if georeferenced or to accommodate positions in other software or for other reasons. 


    Move the User Origin? I think this has its own problems and consequences which I can never remember, so I have not explored.  Also, if this is viable where exactly does one place the  User Origin ?


    Personally I would never move the user origin. I like the user origin and the internal origin to be the same. Its probably fine to do in newer versions of Vectorworks but in the past it could cause problems.


    2 hours ago, Benson Shaw said:

    Move things to drawing Internal Origin? But then move them again to previous locations?


    Work in symbols? That would be a way to always edit objects near the origin, albeit the symbol origin. I tend to work this way but editing within symbols has been problematic in recent versions (seems better in VW2019 SP3.1). Sometimes with problem objects I will paste into a clean file, do my edits and then cut/paste back into my working file.




    • Like 1

  13. 2 hours ago, Benson Shaw said:

    I see that your object is a long ways from the Drawing Origin which is sometimes a problem. To test, I created a new layer and pasted a copy of the object at 000 and worked with it there.


    Not sure of your starting geometry, but I made it work by extracting all 4 top edges and  all 4 bottom edges, composing them, making their directions the same, then Loft No Rail with Create Solid option.


    Good catch with the origin. I tried the same method in place in the original file and couldn't get it to work. You solved the mystery.



  14. The issue here appears to be that some of the surfaces are 3D Polygons not NURBS surfaces. But on a bigger level there is something about this geometry that is preventing the solid you want to make. I tried various options without success. If I have time I may play with it a little more later.




  15. 26 minutes ago, zoomer said:

    It depends.

    You can also go with a standard iMac 2019 that also suits very well.


    The $800+ for the equivalent iMac Pro include :

    - 10 Gb Ethernet (vs 1Gb)

    - XEONs (+ 10/14/18 cores)

    - EEC RAM max 256 GB (vs 128 GB)

    - 4x USB C TB with more lanes (vs 2x)

    - more GPU options with more VRAM (4x 4k Monitors vs 2x)

    - 1080p FaceTime Camera (vs 720p)

    - 4x Microphones (vs 2x)

    - non-really-accessible RAM slots (vs a Door)


    If someone is interested in one or other feature.


    I bought mine refurbished from Apple. The price was more manageable and in line with the top end iMac.




  16. 15 hours ago, John Erren said:

    Hi there, I have just purchased a brand new iMac Pro to try and improve the basic rendering speed... unfortunately very little difference to my MacBook Pro laptop that I was running it from. Is anything being done to try and improve these rendering speeds. Even when I use interior elevations viewports and make changes ... to update them seems to take forever. I have been using Vectorworks and InteriorCad for at least 8 years but it just seems to get slower all the time...??? Does anyone else have these problems and have you found a solution?? 


    Are you rendering sheet layer viewports or in the design layers?


    Unfortunately my experience is similar to yours. I think that upgrading to an iMac Pro accentuates the bottlenecks in VW. Until the upgrades to the core components are complete (switching items to the VGM or removing single core bottlenecks like math/geometry calculations) I think it is what it is for more complex models.




  17. You can convert the object to NURBS surface and use Model>3D Powerpack>Unfold Surfaces. Unfortunately it just piles all the pieces into a pile instead of arranging them logically. If you have access to Rhino, it has a much better unfold command called UnrollSrf with referencing and labels.




    • Like 1

  18. @Jim Wilson this is unexpected news. I sincerely appreciate all of your hard work, support, and the advancements you've achieved over your years here. You will be greatly missed but you've set a great standard for your successors.


    Wishing you health, happiness and success for the future. Happy rendering, CNC'ing and 3d printing!




  19. If the lines in your example are indicating the surface curves, you can adjust the Hidden Line Render Setting for Smoothing Angle to control whether they appear or not. Not ideal, but it does give some control.





  20. 6 hours ago, clint29 said:

    Looking through the forums it appears the solution is to set the render tab on the object to Auto plane align.  I had it set to perimeter.


    I had this issue recently with an extrude. I was told by Tech Support that perimeter mapping isn't yet fully supported for surface hatches. As you discovered the solution is to switch to Auto-Align Plane.





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