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Kevin McAllister

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Posts posted by Kevin McAllister

  1. Those lines are usually controlled by the Ceiling>Main Class. It can be confirmed by making a Top/Plan viewport. Your example, however, is a section viewport with Display 2d Components turned on. In this configuration, toggling the Ceiling>Main class has no affect. It may be a limitation or a bug. Unchecking Display 2d Components makes the lines disappear but the end display is probably not what you want. @Matt Panzer is this expected behaviour? Should class control extend to components displayed using Display 2d Components in Section Viewports?




  2. 1 hour ago, jbelsky said:


    @Kevin McAllister, when I do what you've described (grouping circular nurbs, scaling in one direction, ungrouping), I get exactly the same result.


    My apologies, I missed describing one step which I do automatically. I went into a side view and rotated the "circular" NURBS (Command L multiple times) so its directional arrow aligned with the others . I did this before scaling it. To turn on "show direction" click on one of the NURBS curves and select the "show direction" checkbox in the OIP.





    Screen Shot 2019-10-03 at 10.26.35 AM.png

  3. 17 hours ago, jblock said:

    Thanks, I missed the file in your original post. How did you create these NURBS? Did you create one by converting a Circle? It appears that the circular NURBS is causing the problem. If I redraw that and make it slightly elongated, it seems to work fine...


    17 hours ago, jbelsky said:

    I just tried altering the "circular" oval NURB and it doesn't help.  Just makes the distortion more extreme. 


    There seems to be a problem with the way VW interacts with the "circular" NURBS object (note that it is in fact a different type of object and has a radius field in the OIP). I was able to get it to work by switching to top/plan, selecting and grouping the circular NURBS, scaling the Y direction up from 0.75" to 0.755" (use the centre point as reference to keep it aligned), ungrouping and then lofting.


    Although there is a workaround I think its worth submitting this as a bug. The "circular" NURBS behaves differently with other operations as well. I normally troubleshoot loft issues like this by splitting the NURBS curves along their axis of symmetry but the Split Tool wouldn't work on the "circular" NURBS.




    • Like 1

  4. How did you create the original object? Are you able to share the problem file?


    If your object is symmetrical (its a bit hard to tell in the screen shots) I would split it in half using the Split Tool, discard the bad half, mirror the remaining half and recombine the two pieces as a Solid Addition.






  5. 14 hours ago, SeanOSkea said:


    Yeah, I've had that problem for years. Not just the last two versions. 


    On 9/29/2019 at 7:37 AM, mjm said:

    Another oddity is that a design layer with a reference pdf imported to it will slow tasks and navigation down intolerably. Hiding said layer allows normal operations. 
    had to export to vw2019 in order to get that task done. 


    Is this with snapping for the PDF turned on or off? I've found that a lot of snaps/snapping point does this. I believe the snap/snap highlighting system is still single core and hasn't been migrated to the VGM yet. Turn off snaps to test. The selection system was recently moved over so I would assume the snap system is on the list to be upgraded. Maybe @JuanP knows more.




  6. 6 hours ago, halfcouple said:

    Can anyone out there tell me how to find intersecting points between a circle ( 3D Polygon ) and a sphere ( 3D Object )  ???  There seems to be no snapping option for this ...


    The easiest solution is to convert copies of both objects to NURBS and use the Analysis Tool. 44926129_ScreenShot2019-09-30at8_19_00AM.thumb.png.033ce5a8789a2179433526c3c396a363.png


    Click on both NURBS objects with the Analysis Tool and it will generate 3d loci where they intersect.





    • Like 3

  7. 13 hours ago, mgebel said:

    Forgive me for being dense, but I am assuming that there is a big difference between a Polygon and a Polyline, as VW defines them?


    I tend to work mostly with polylines. From your examples above you can see the advantage. In the polygon, the curve is inherently made up of many small straight segments. In the polyline, VW dynamically creates segments for display using the render settings quality level and creates segments for geometry (eg. when you make an extrude) using the 2d Conversion Resolution preference. The polyline curve is defined mathematically as a curve or series of curve segments.



  8. Thanks for the followup!


    8 hours ago, Nikolay Zhelyazkov said:

    I do not think that this is a problem with TBBs specifically, as there seems to be other objects disappearing too.


    Too early to tell. I've only had TBBs disappear in VW2020. Most of the other sheet layer issues seem to be resolved so far.


    8 hours ago, Nikolay Zhelyazkov said:

    Are there any certain steps that are causing the TBBs to disappear 100% of the time? If so, could you share them so that we could investigate this?

    If I can find a reproducible version of this I will most definitely bug submit it. So far its been quite random.




    • Like 1

  9. I had trouble with title blocks disappearing in VW2020 today as well. Mine were in a file that I brought forward from VW2019. They disappeared after working in the Title Block Manager and exiting. I closed and reopened the file to have them reappear.  @Nikolay Zhelyazkov are there known issues with title blocks disappearing in VW2020?



  10. 7 hours ago, willofmaine said:

    In VW 2020, the icons at the ends of witness lines that indicate that a dimension is Associated with what's dimensioned are not visible. 


    Well, unless Navigation Graphics is changed to Good Performance and Compatibility, and then they do show.


    Hopefully, someday, the "powerful" VGM will indeed both always let us see what we're drawing and let us move about in our drawings with speed.  VWIS166


    I'd be curious if green constraint boxes are being handled by the VGM yet. Many "tool" type graphics are not.

    There is something up with them in VW2020. I had some randomly sprinkled across a sheet layer today.




  11. 1 hour ago, JuanP said:

    Yes, here it is: 




    Fantastic! Thanks Juan. Things in this list are often more important than in the marketing list. Here's my personal top 5  -


    1. T01961 - VGM Selection Indication

      Drawing of Selection Indication, including pre-selection highlighting, will be ported to the VGM (it is currently implemented as raw OpenGL calls in the core). The main advantages are performance (which allows selection to draw during interactive frames), flexibility to change the selection look in the future, and consolidating OpenGL code in the VGM.

    2. T01962 - Title Block Border 3.0

      - Make it possible for users to specify if Text fields of Project/Sheet data are multiline or single line

      - Improve the workflow of editing TBB layout and data by reopening the TBB settings dialog if Edit TBB Layout was called from it

    3. T02000 - Renderworks 2020

      This task improves Renderworks user experience and performance, by utilizing the new Vectorworks Graphics Sync (VGS) API. Benefits to the user are a non-blocking and multi-threaded Geometry phase during Renderworks rendering, and very quick scene changes once the geometry is initially loaded. These enhancements allow the user to continue making changes to the model without waiting, to see the rendering sooner, and to reduce their time to decision.

    4. T02020 - Vectorworks User Accounts

      We are moving towards supporting a single Vectorworks user account for every user (a.k.a. Single Sign-On (SSO)) that works across all of our systems. This task integrates that Vectorworks user account concept fully into the Vectorworks application.

    5. T02025 - Batch Rename

      This task will introduce a new utility command that allows users to batch rename multiple classes, layers, viewports, saved views and resources.


    • Like 3

  12. I'd say I've definitely been a rabble rouser at times. These days I"m pretty aware of all the behind the scenes work that's happening with VW so I'm trying to be patient. I also haven't had much time to work with VW2020 yet.


    14 hours ago, Andy Broomell said:

    1844870680_ScreenShot2019-09-12at5_09_02PM.thumb.png.03091bcff83cd3b7a9842524e6413459.png  vs the new: 832218218_ScreenShot2019-09-12at5_09_11PM.thumb.png.cece811325c1b2c45a2f5d6a177ffd5c.png


    I did notice that the icons were different and in places hard to distinguish. The snap ones would definitely benefit from clear points. The tool mode icons are a lot cleaner. Here's an example.




    I was a little disappointed to learn there wasn't actually a history "list" like in the marketing material 😕


    @JuanP is there a list of all the small upgrades in VW2020 that didn't make the marketing materials. @Jim W's list of small upgrades was always the one I looked forward to. Some of the best improvements to VW have only appeared on that list 🙂




    • Like 1

  13. 2 hours ago, Bruce Kieffer said:

    First, I want to thank Vectorworks for adding history-based modeling of fillets, chamfers, and shells in Vectorworks 2020. That is HUGE! I see this "History" menu in the image for the promo video. Is this a real menu? I can't find it in Vectorworks 2020.


    The first thing I looked for was the "menu" too 🙂 I had hoped we were getting a history tree like some other pieces of software have but alas no. Its another case of the marketing images being the reality we all want.....




    • Like 1

  14. 58 minutes ago, SeanOSkea said:

    I wish they would let the marketing people redesign the UI. Everything looks so cool in the commercials. 

    That happens every year..... many of us have wished for the same in the past 🙂




    • Like 4

  15. I had checked for a 2020 license earlier today thinking it was either this week or next that it would appear. Just checked again and its now there. As you say, it seems the rollout is happening tonight....


    Downloading it now.



  16. 1 hour ago, Travis said:

    Did anyone perhaps find a solution to Jeff's 'bug'? I've just had the same thing happen to me. Once it happens in a file, I find it sticks and haven't found a way to drag it to unstuck! I open another file, even during the same session, and fillets/chamfers work. But not on the stuck file. It seems likely there's a setting (did I mistakenly press the wrong combination of keys?) that can be triggered to lock all extrudes. Any help would be wonderful!


    Have you tried using cut/paste to move the object to a clean file, fillet/chamfering it there and then using cut/paste to move it back into your original file? It might be a possible workaround.




    • Like 1


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