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Kevin McAllister

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Everything posted by Kevin McAllister

  1. Do viewport styles control lighting options like ambient occlusion? The inconsistency of how this is controlled by render settings is one of the reasons why render styles weren't a successful as they should have been.... Kevin
  2. I definitely use the sticky suspend snapping, which is what prompted the wish 🙂 People who trace over a lot of bitmap scans will understand the need for both...... Kevin
  3. Just as you can temporarily suspend snapping by holding the ` key, I would like to temporarily un-suspend snapping by doing the same when you've suspended snapping. So, by holding the ` key I'd like to temporarily reverse the current snapping status (activate if suspended, suspend if activated). Kevin
  4. This has been wished for here many times. Definitely still needed. Definitely the Vectorworkaround..... Another workaround is to draw two parallel lines to represent the common dimension of all the bitmaps you want to scale, align them to one and resize them each to the other using Shift as mentioned above. Kevin
  5. Ok, its weirder than described. For me I can only duplicate the bug when using a stacked Dual Dimension. Side by Side Dual Dimensions don't exhibit the same issue. It may not be related to the fraction type specifically.... Screen shots below of Standard , Diagonally Stacked and Vertically Stacked dimension examples. Kevin
  6. I hope it gets acknowledged at being important. Unfortunately diagonal fractions has a checkered past..... its one of those features that's been unreliable from the start. I was very excited about it at the start but then the problems appeared..... I'm going to file it too. Kevin
  7. Definitely a bug. Because it affects dimensions I would say a fairly serious one..... since CAD is all about accuracy 🙂 Kevin
  8. Interesting. Vectorworks is still saying its up-to-date. I just tried through the Updater again. After clicking "Reset" or something like that under Advanced Options it appeared. Before that the status said the update channel was set to "beta" and clicking Check for updates under Advanced Options said I was up-to-date. @MikeVW there may be a bug here somewhere. Kevin
  9. I this SP actually live? It showed up in the Message Centre and its listed here, but neither Vectorworks' check for updates command or the updater app see it's available. Kevin
  10. Awesome! Now show me that the viewports don't jump back to the centre of the page when you change their view. Or viewports that don't renumber when you duplicate a whole sheet.... Kevin
  11. This looks awesome. I"m guessing @Stephan Moenninghoff was involved. Can I dock a tool bar across the top yet? I've used horizontal tool bars forever and this has been my biggest wish.... Kevin
  12. Yes, Command [ on a Mac. I use it all the time. Something everyone should know how to do! Kevin
  13. My 2 cents from doing a lot of this type of thing - always do the clipping with 2d polylines first, then extrude. Using solid subtractions is less reliable for the cutout work. Remember you can edit a polyline's cutouts using Command [ (Mac). Kevin
  14. Thanks Joseph, Really this is all about point of view. As users we feel its been abandoned. As a company you feel its not a priority. The first post about this was years ago. I can and have built submission forms on my own website in under an hour. Also, to clarify, we're not looking for a reply, we're looking for an acknowledgement that the submission was received and a way to track it for future followup. Yes, we can do this if we submit through the service select email address but many of this pre-date that by many years (I've used Vectorworks since Minicad 5). Kevin
  15. Given how long this has been going on and if I had to guess, I would say there's some sort of integration with Vectorworks planned or in process so they're ignoring the problems with the Bug Submit form. NNA tends to ignore items that have been deemed EOL internally but isn't very forthcoming with the information that its happening or what the future plan is..... There was lots of interest a few years ago when someone posted about the live bug submission process for OnShape. Kevin
  16. Its been behind for a while... It certainly does feel abandoned. And it doesn't reply to let you know your submission was received. Kevin
  17. You could also do it using the Purge command using the options for coincident objects. Kevin
  18. ^ I think that depends upon which render modes you are using. I believe shaded render mode uses the VGM for both design layers and viewports. Not sure about hidden line in the design layers, I think it may be a legacy renderer. Hidden line for viewports was converted to the VGM recently. Kevin
  19. I'd forgotten about that post. I think all of those instances were in the design layer though, not in viewports.... KM
  20. I thought I'd try using the Smart Options Display and found that four different quadrants is too much. Does anyone else find it odd to display an X as part of the interface when you turn quadrants off? It seems to go against the idea of turning things off to simplify the Smart Options Display. Kevin
  21. Are you able to post a file? In your original post you describe how you made the object. How did it become a generic solid? Did you convert it? Otherwise it may have become corrupted. Here's an image with some comments about the lines. Kevin
  22. I would try toggling on/off the "Display planar objects" and "Project screen objects) checkboxes for your viewport. If they disappear then they are likely somewhere in your model. The quickest way to find them might be to draw another line in the design layers and use the select similar tool with the options set to Object Type to select it and all other lines. Kevin
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