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Kevin McAllister

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About Kevin McAllister

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    Vectorworks Addict

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    Vancouver, Canada

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  1. Is this in wireframe or OpenGL? 3d objects usually display as unfilled in wireframe.... Kevin
  2. That's a very good question and something I've asked before. Not sure if there was ever an answer. For years, extruding a line to make a plane was a normal workflow. At some point it changed and was inconsistent (open polylines would become closed shapes instead of just a plane for example). Now I regularly work around it just to be sure. Kevin
  3. In newer versions extruded lines don't behave as well as they should. I always extrude and then convert to NURBS. Alternately I use the Extract tool to extract the surface. Kevin
  4. Unfortunately there doesn't seem to be anyone at NV who is as invested in the community board as JimW was...... Kevin
  5. If your curves are in the correct orientation then you need to use the Fix Profile checkbox in the EAP dialog. You may need to switch the "direction" of one of your curves if the creation fails once you activate the checkbox. Kevin
  6. You can use (Model>3D Powerpack>Unfold Surfaces) but as noted above, it just piles all the pieces on top of each other so you need to sort them out manually. Kevin
  7. Most of the challenge will be file organization, since the Vectorworks users will have access to both layers and classes and you will only have access to Autocad layers (which normally convert to Vectorworks classes). In my experience geometry transfers pretty well. I would stick to solids geometry where possible. Kevin
  8. Another useful workaround is to use the Align/Distribute command along with a 3d locus to accurately align objects to the ground plane or any other boundary. Kevin
  9. Is the object custom built geometry or created using a PIO? I've noticed that some PIO's generate facetted geometry because their code generated 3d polygon geometry not solids geometry, meaning that the facets are baked in by the PIO. Kevin
  10. ^ Don't we all wish the "3D Grabber" interface for the Subdivision tool was available for this step 😁 Kevin
  11. Here's a slightly different take on how to approach this - I started a 2d rectangle as my boundary in Top/Plan and quickly drew a bunch of lines to form a variety of triangles (Far left). Next I used the paint bucket mode of the polygon tool to quickly "draw" the triangles themselves. Then I selected the triangles (polygons) using the Magic Wand tool, used Cut to get them out of the way, deleted the foundation guidelines (rectangle and lines) and paste the triangles back in place. Next I converted the triangles to 3d polygons. Next I converted the 3d triangles to a mesh (second from the right, highlighted in orange). Finally I selected individual join points and moved them in the Z direction. The advantage to this approach is you can use the joined property of the mesh to your advantage. Even if you place 3d depth loci first so you have something to snap to, the mesh is the way to go. Note that I've drawn the panel on its back and it would need to be rotated into its vertical orientation once its complete. Kevin Facetted Surface.vwx
  12. ^ I think a lot of us work this way..... This is a pretty important wish. Kevin
  13. I have this problem all the time. I'm not sure why the sheet layer list in the Publish dialog isn't exactly the same as it appears in the Navigation Palette (stacking order etc.). Its frustrating to have to reorder sheets. Kevin


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