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Henry Finch

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Posts posted by Henry Finch


  1. An obvious misunderstanding:

    The astragal is not a post in the middle. It is for exterior double doors in residential construction in US and is applied to the non active door and opens with that door. The inactive door has hardware that pins it to the floor and ceiling so it is rigid to receive the active door. It can be opened by unpinning it. The purpose of the astragal is to give a rabbet to receive the active door and be able to seal it (weatherstrip). It is a standard US detail.


  2. Mac G5 1.8Ghz dual, OSX 10.4.6; VW12.0.1

    I get random results when using the custom window for multiple windows. All non custom windows work OK. In open GL or RW, the multiple windows sometimes are opaque. You can't see through them and the muntins do not show. Glass is set for clear. I've tried class settings and turning off certain classes. The last test says it is a bug. I duplicated a custom double window which works correctly (is clear and shows muntins) . The duplicate is opaque.

    The only unusual thing I see is in the window preferences' data pane where the "Operable Sash Length = 37' 10". This is the value in the working and non working custom multiple windows.

    Henry


  3. Just tried again with a new file created in VW12.0.1. The previous attempt was from my VW11 template. The same problem remains. Also glass door muntins do not show. I need to make a french door.

    There has to be something I'm missing since this would be a major bug.

    Henry Mac G5 1.8 dual; OS 10.4.6; VW 12.0.1


  4. Mac OSX 10.4;

    VW11.5; 2 seats

    G5 1.8Ghz dual and G4 1.25Ghz dual

    Multiple accounts are on on computers. Fast user switching on.

    VW works on account from which VW was installed.

    On other accounts, the VW "get info" shows VW as a classic application and won't open. (VW is closed on other user accounts).

    This seems like a bug associated with VW. Other applications are OK including VW 11.0 and VW 11.01. Perhaps VW11.51 corrects this or VW12 which arrives next week.

    Henry Finch, Architect

    Newton MA


  5. I found a link to Macroenter that sells the Encad T200 for MAC.

    I guess this can be called 'a solution'.

    I don't know anything about the company.

    Here is their answer:

    Dear Henry,

    The T-200 bundle includes the Microspot X-RIP which is the driver for Mac OS

    X and it is a non Postscript driver, then you can print from Mac OS X using

    VectorWorks, and any other application except Illustrator.

    The T-200 can give you a very good photo quality by printing 60 sf/hour and

    if you need, you can place 4 black inks and get high speed monochrome

    getting over 500 sf/hour. The printer includes the stands, basket, roll

    feed, color kit and 128 MB in buffer. To install the printer in network we

    sell separated the SEH IC-105 a 10/100 TX print server fully compatible with

    Mac OS X, windows and linux for $ 189.

    The X-RIP can be shared with the other computers in network and print from

    any Mac OS X machine in the same network, by using a non dedicated server.

    Please find below the prices for the solution:

    T-200 bundle $ 2,999

    SEH IC-105 $ 189

    Total $ 3,188

    Sincerely

    Paul

    sales@macroenter.com


  6. I see that an ENCAD T200+ is a prize for the VW sketch competition.

    Can this printer be hooked up to a MAC or Mac network?

    Does it need to do postscript?

    Its 4 black cartridge option for very very fast monochrome printing and low ink costs sounds great! If it needs windows, could a very cheap windows machine be bought as a driver using the VW viewer?

    Henry Finch, Architect

    VWA&R11.5

    Mac G5 1.8 ghz dual, 1GB ram, OSX 10.3.8


  7. Check your document preferences

    Raster Render (4th tab)

    PICT Export: try 72 dpi

    Printing try 72 dpi

    then try 144 dpi which is sharper and 4 times longer to render. The dots per inch (dpi) depends on the finel use of the render.

    click Renderworks Option in same location of document preferences. Try different settings with one simple file.

    There are many other settings and choices that affect speed including the number of lights in the model, The number of curved surfaces, the number and type of textures, etc.

    Henry

    Mac G4, 1.25Mhz dual 768MB ram

    VWA&R 10.1.2

    bought but still testing out VWA&R 11


  8. I was sorry to see that floor objects still do not have 3 textures in VW11

    (top, bottom, edges)

    There are always other ways to achieve a desired result.

    So how do other users make their textured models without the extra work of adding walls around a slab and adding carpet or ceiling, extrudes or floors?

    Henry

    mac G4 1.25 dual, OS10.2.8, VWA&R 11

    MY OLD POST:

    I also posted this in the renderworks area but I guess it was supposed to be in Wishlist area for NNA to see.

    Floor objects should have 3 texture choices like walls.

    - A floor texture where you could use carpet or wood for example.

    - A ceiling texture which would probably be white in most cases.

    - An edge texture which could be the exterior wall texture.

    I have always used a thin wall going around floors to get the right exterior wall texture on the model. When I wanted a floor texture I add a thin 3D object on top of the floor. Floor objects having 3 textures would make modelling faster.

    Henry

    mac G4 1.25 dual, OS10.2.8, VWA&R 10.1.2


  9. The listed features of VW11 look very impressive. The upgrade order goes in tomorrow.

    What I couldn't find is a hardware and OS minimum and recommended requirements in any of the literature. Wasted a lot of time looking.


  10. I also posted this in the renderworks area but I guess it was supposed to be in Wishlist area for NNA to see.

    Floor objects should have 3 texture choices like walls.

    - A floor texture where you could use carpet or wood for example.

    - A ceiling texture which would probably be white in most cases.

    - An edge texture which could be the exterior wall texture.

    I have always used a thin wall going around floors to get the right exterior wall texture on the model. When I wanted a floor texture I add a thin 3D object on top of the floor. Floor objects having 3 textures would make modelling faster.

    Henry

    mac G4 1.25 dual, OS10.2.8, VWA&R 10.1.2

    [ 05-01-2004, 09:13 AM: Message edited by: Henry Finch ]


  11. I posted this in the wrong location, so here it is again.

    1. When the layer palette was updated a few releases ago (years) I saw the empty spaces below the TOP button and above the BOTTOM button. I assumed the company just didn't have time to add the DOWN 5 and UP 5 buttons. Have time now?

    2. How easy would it be to let users have the layer window be a palette which could be left open all the time. Also the class palette. I would do this with a second monitor.


  12. I downloaded a tree from the site mentioned. It is very nice but was 6+MB in VW.

    It could probably be redone by making a half dozen pine needle groupings and branch types making each a symbol and distributing them around a trunk. That would make it an acceptable size but takes time to do.

    Henry


  13. Floor objects should have 3 texture choices like walls.

    - A floor texture where you could use carpet or wood for example.

    - A ceiling texture which would probably be white in most cases.

    - An edge texture which could be the exterior wall texture.

    I have always used a narrow wall going around floors to get the right exterior wall texture on the model. When I wanted a floor texture I add a thin 3D object on top of the floor. Floor objects having 3 textures would make modelling faster.

    sorry if this discussion took place before. I seem to remember it a few years ago.

    Henry

    mac G4 1.25 dual, OS10.2.8, VWA&R 10.1.2


  14. The walkthrough tool moves the camera around the model or points a stationary camera in a different direction.

    move forward - move backwards (cursor up/down)

    look left - look right (cursor left/right)

    with option pressed:

    move up - move down (cursor up/down)

    look up - look down (cursor left/right)

    If one more way of moving the camera were added it would be great:

    move left - move right

    (perhaps with shift pressed cursor left/right)

    Also if you could change perspective dynamically within the tool, it would add another level of quick control.

    (perhaps also with shift key cursor up/down)

    It took me a while to get the intuitive feel of using this tool but I now quickly navigate around models. I have to use the flyover tool to simulate the missing move right - move left.

    Henry


  15. I again have the overly long info palette problem. The bottom tabs are below the viewable screen and cannot be moved back. All previously custom made workspaces now also have this problem. I've changed monitor resolution with no luck. Making an all new workspace is a pain.

    Is this a bug? Any other solutions?

    Mac 1.25 dual G4; OSX 10.2.8

    20" apple flat panel

    VWA&RW 10.1.2

    Henry


  16. David,

    You can control 6 snap types at any time, while drawing, with the preset shortcut keys, A,S,D,Q,W,E. These contol the constraints palette. You can change these preset keys with the workspace editor. The 6 snap types have many subsnap types you can change also.

    You must be new to VW. These are basic tools available for a very long time. When I think back, it took me a while to get a feel for the best use of the snaps.

    Henry


  17. VW10.1 seems pretty good and stable except the snaps are unpredictable, Snap to object often doesn't work in 2D on 2D objects when zoomed out a bit. The ALIGN to object edge seems to overpower the object snap which didn't happen in VW9.5.3. It is usually hard to drag one object to another objects corner. This has reallly slowed down production for me.

    In the past my troubles with new VW releases were occasionally not learning changes in how the new VW worked. If anyone has insight on how the snaps work differently in VW10.1 I'd like to know.

    When VW 9 came out it had great features but had such significant slowness in standard operations that I felt it was cost ineffective to use until VW9.5 came out. VW9.5.3 is great and I just might stay with it until more of the bugs are worked out in VW10.

    MAC 1.25Ghz dual, 768MB ram, OS10.2.4


  18. I had the same problem. It went away with VWA10.1. but....there is another thing I changed which probably caused the improvement. The computer is 2 weeks old and I just added a 512MB RAM to the the existing 256MB that came with it the same day as VW10.1. If a few applications were open it would mean OS10 is swapping memory on the hard drive slowing things down. (?)

    I noticed that the get info on VW10 shows a memory configuration as if it were an OS9 application. Why is this?

    henry

    MAC 1.25Ghz dual, 768MB ram, OS10.2.4

 

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