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Malte Koeditz

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  • Occupation
    Architecture Student
  • Location
    Edinburgh, Scotland
  1. The paint bucket setting works quite well since the lines are all joining. Sadly the compose doesn't - would have been nice, but instead of creating polygons it creates a number of open polylines. Never mind. Thanks for the advice. Always appreciated.
  2. Hi, I have imported a dwg site plan into Vectorworks. It is made of individual lines, and I am trying to convert the whole thing into polygons for later - individual - extrusion. (Just the building outlines) I have attached a screenshot of the plan incase I am not making any sense. I hope there is an easier way to do it rather than manually draw over with the polygon tool. The section in the screenshot is a tiny part, so it would take ages to do it manually. Thanks, Malte
  3. The application frame ties all the pallettes together in one window. A much more structured feel and easier/quicker to use, i feel, because of this. It's actually I think a rather simple thing. Maybe you can even do it in VW and I just don't know about it. I've attached a screen shot of Photoshop CS4
  4. Yeah I had it set to very high. But I have found a work-around... if I convert all the objects with curves to mesh before exporting it becomes a very finely tesselated mesh (set at very high 3D resolution) Then when I export it is accurate enough. But still not great for further editing. Would be better if the objects could actually be further edited in C4D. Is this better with C4D R11 and the new export/exchange plugin. Im using R10.5.
  5. I think it would make a big improvement for the interface if there was an application frame like for the windows interface. Docking the pallettes would avoid the irritation (atleast on my part) of trying to look round at what I am trying to do behind them. The interface would become much tidier. I am picturing something like the application frame feature of adobe cs4.
  6. So I think I understand the NURBS concept completely now. However I am confused as to why Vectoworks preconfigures the 3D conversion resolution. Does that not to some extent defeat the purpose or rather benefit of NURBS modelling? As I understand the NURBS curve or line or whatever the object, is effectively specified with mathematical formulas allowing - ideally - for infinitely precise display. But VW is removing this clear benefit by having a preconfigured 3D conversion/display resolution.
  7. Hi, I am having a bit of difficulty exporting from Vectorworks to Cinema 4D. The forms which in Vectorworks are curves end up being very badly faceted in C4D. A circle ends up having 9 sides. This is not a small circle at 1000mm diameter. Is there some way of adjusting the settings or something? I am using C4D 10.5. Thanks, Malte
  8. Thanks for all your replies, Both the 2D and 3D conversion resolutions are set to 'very high'. However the article on http://www.hydraulicdesign.net/meshes.htm (very useful) made me think that it is just a simplification by VW to minimize file size. However this seems to be unecessarily over the top as it is also doing the same faceting for just a normal NURBS curve - both by control points and interpolation points. This makes me think that it is not the circle but the NURB itself? Judging by your replies you don't experience the same thing? Am I being uneccesarily picky with the accuracy of the program/drawings? Is this affected by the scale setting of the design layer?
  9. I have a question about the smoothing of Nurb objects or rather why Vectorworks seems to be faceting Nurb objects automatically. I have attached a picture of an 'extrude along path' object - 'circle' extruded along a 'nurbs curve'. Actually the same sort of facetting happens directly with a 'nurbs curve'. Is there a setting I need to change for this or am just doing something wrong generally? I would have expected that as a NURB is based on mathematics that it would work like other vectors and be infinitely accurate so maintaining a smooth curve in drawings. Thanks for your help in advance, Malte
  10. Hi, I am trying to create a rendered isometric section - with the section line folding at 3 points (not at right angle). As far as I am aware this is not possible with section viewports due to the nature of the section line. So I have copied all relevant objects into a new file, duplicated these and then subtracted a section object from each element. So I now have a sectioned model with all the various classes for materials. And another 'complete' model with the same class throughout - named shadow. I am now trying to render this with the shadow model casting the intended shadow but not being visible so as to see the section. I hope that makes sense. If not, I'll upload some images. But my question is... can i create a render where an object casts a shadow but the object itself is not actually visible? Or is there a better way of achieving what I am trying to do? Cheers, Malte
  11. Thanks for all your help. I think I've got it. This will be so useful for my next project. Thanks, Malte
  12. Hi all, Im having difficulty getting my head round the design layer working method. I gather from the tutorials I've done that you put different floor levels onto different design layers. However, What if you have certain spaces which are double height or elements which continue through several floors. Also, what about split levels. I just completed a uni project in which I had a spiralling circulation route which passes through the various zones- each at a different level within an existing building. So I had the outer shell of the existing building which continued through all the 'floors' and then the different zones of my internal design at varying levels. I didn't get the concept of design layers so I just modelled everything on one design layer. However when it came to creating plans this had obvious implications. How would you decide what goes on what design layer and how many to create? I hope that all makes sense. I tried looking for similar threads but couldn't find anything. If you know of one, please point me in the right direction. Thanks for your help in advance. Cheers, Malte
  13. Thanks, Im waiting on my copy of VW 2009 - educational license. It's going to be a couple of weeks till I get it though, we're a bit behind here in the UK. So thats not going to help me - my final presentation is this friday. Never mind. Thanks any way for your help. Im going to just photoshop something in instead.
  14. Hi, Im new to vectorworks and have come across a bit of a problem. Im trying extrude a circle along a NURB curve using the extrude along path tool. There are various of these shapes I need to create and when I try it I get two different responses. Either VW (2008) tells me "extrude along path failed due to invalid path or profile object" or it works but VW creates some sort of wacky shape - unexpected. I have attached a file into which I have copied the circle profile and one of each of the NURB curves. Thanks, Malte
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