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bcd

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Everything posted by bcd

  1. Beautiful, Thanks Pat - so simple and it works a dream. Brevity & precision, lovely. Thanks B
  2. I know there are other ways of achieving this - I just wondered if it was available as a shortcut, or could be. eg there are at least 3 ways of moving to the next/previous layer previous/next class etc including keyboard shortcuts. Same for previous View /Next View. For some of my work it fits my workflow to work from a blank document rather than a fully developed template and add layers & classes as needed : a keyboard shortcut would be helpful. Thanks for the Quickkeys tip I'll look into that it sounds like it might provide an answer.
  3. Downloaded and ran the installer last night. VW Viewer tries to open but the following error pops up: The file cannot be opened because it requires a product that is not activated for the current serial number. I'd like to be able to pre-view files on the Viewer before issuing to the client. Thanks
  4. Otherwise - I'd say model away using Nurbs Duplicate and re-class the duplicate Create Shell and make it glass Split the original Extract the scars Ungroup Extrude along path
  5. I wonder if this piece is actually going to be constructed. If so a couple of questions come to mind. Will the glass actually be curved and if so will it be spherical. Will the panels actually be differently sized. Is there an opportunity to use the methods above to create a single or small number of repeating pieces:symbols which can be refined as the design progresses. ?
  6. In Top/Plan view via the OIP I can examine the coordinates of a Group. I can also resize and reposition it either via the OIP (or its handles). In Front view the object loses all OIP intelligence just as it does in 3d Top View. I would like OIP data for groups in all views. eg. create an extrude in Front View - look at the OIP Group it and the OIP loses the information.
  7. Is it even possible using custom shortcuts in a custom workspace? It would be so useful.
  8. Can anyone tell me the keyboard shortcut for a New Layer & New Class. I just can't find it anywhere. Thanks, Brian
  9. I'm happy to report that Vectorworks is Rendering wonderfully with no issues after updating to Mac OS 10.6.4 last night
  10. Walls are strictly vertical objects. If you view your nurbs curve in top/plan view and Modify>Convert>Convert to Polygon then Ungroup. You then have a series of Polygons representing a projection of your nurbs curve to the ground plane. Modify>Compose to join them up. Modify>Convert>Objects from Polyline: Walls
  11. I would Open Gl render the angle Shift C to 3d Rotate to the required face. Shift-1 to activate the Set Working Plane tool. Use the Planar Face mode and click on the Center of the face. On the Working Plane Palette click the Eye button to view the WP orthogonally. Click Add on the WP Palette and give it a nice name.
  12. HI Akos, Welcome to the forum. A few answers to start you off - there are several ways of doing things and I'm sure you will get many more responses. VW doesn't care whether the hole was drilled, cast, punched etc. There may be a 3rd party Drilling Plugin but otherwise VW will faithfully represent a void of the shape you define in the location you define. One way of doing this is indeed the solid subtraction: Model your drill bit's effective shape, including taper angle etc. Save it as a symbol with the point set to the insertion point. You can then position the symbol as required over and over, perform Subtractions and even replace this bit with a different on if needed by using the Replace button in the Object Info Palette. 3D constraints: There is no 3d dimensioning in VW (yet). It has been on the wish list for a long time so there are effectively no 3d constraints available either. There is however a robust 3d working plane system and the Align Plane mode of the Working Plane tool helps achieve accuracy in 3d. 3d snapping works effectively as you will have already noticed. History: A solid object contains a history of all the operations that went into it's creation. There isn't a visual history but by double clicking it you can view the previous steps and all it's generating objects. At some point this may become unwieldy whereupon you may decide to do away with the history by Modify>Convert>Convert to Generic Solid. Spring: There are built-in 2d and 3d spring objects in the Machine Design : Tool Sets Palette.
  13. You probably just want them to appear bigger. Change the scale of the Layer you are drawing on: In the View Bar you will be able to read the Current Layer Scale. (or if it's not visible click the little triangle to the right of the View Bar and select Layer Scale. Beside this is a little ruler which if you click it will allow you to change your Layer Scale to something more appropriate for your use. As above, a symbol cannot be scaled in the way other objects can but if you follow the steps above or change it from being a symbol to a lone object (a group) then you can manipulate it at will so: Decide if you want to work with a 2d or 3d rescaled object. If 2d view the symbol in Top/Plan view, otherwise view in any other view. Select the object: Modify>Convert>Convert to Group. Now you can scale at will or further edit it by double clicking and entering the group.
  14. Try View>Lighting>Set Lighting Options Ambient to ~ 35%
  15. Has anyone else had this issue? I for one am reluctant to update with this issue lurking.
  16. Have you tried turning the VW>Preferences>Interactive>Highlighting settings off?
  17. See recent post re. Rendering Issues with latest MAC OSX update.
  18. Sounds ominous - your post should be titled 'WARNING DO NOT UPDATE MAC today'
  19. IMO Viewports should also be editable right there on the Sheet Layer in much the same way as you can edit a floor object using 2d Clip / Add surface - after all it's just a simple edit to the defining 2d geometry - classes & visibilities remain unchanged.
  20. bcd

    Sun Shade

    Nice one. I'd like to see it on a wall with sunlight streaming in Final Gather - would be very cool.
  21. Re:2. Under the Render tab of the OIP are the shingles applied to the Part:Top or just to the Part:Overall? Does your roof have a solid fill attribute?
  22. Which Artistic render are you using? Have you tried increasing the scale? I expect you are exporting your scene as an image. You will find the Tool Sets:Render Bitmap tool very useful for this. You can change the ppi and adjust the render settings and use it to test a small portion of your render. Once happy with the result you then Render Bitmap the entire scene copy the result and paste into Photoshop etc before saving for web.
  23. Yes, this will work. But what work for a simple wrap. Illustrator can wrap letters around a curve for decades - even Word could do it in the last century. Why cant VW wrap a polygon around a cylinder. There was a lengthy discussion a while back about wrapping 3d text around a cylinder. This is easy stuff on the coding side - it's a sandy area in the sun to do it manually at the top end.
  24. The 3d modeling tools all seem to work in cartesian coordinate space. It's surprising cylindrical or polar spaces are not supported. It would make resolving problems like this a breeze.
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