Jump to content

bcd

Member
  • Posts

    3,483
  • Joined

  • Last visited

Everything posted by bcd

  1. HI Alan, Colored 3d axis become visible if you select to Show Grid from the Tools>Smart Cursor Settings>Grid window. ps You may need to change your layer scale for the grid to be visible and useful.
  2. bcd

    Site History

    HI Benson, I think you'll be more successful editing your imagery in photoshop first to correct lens & perspective distortion, rotation and scaling.
  3. bcd

    Glowing edge

    Doesn't work for me - I can't get a polygon from an extruded polygon or extruded polyline using the paint bucket mode of the polygon tool in Top/Plan view. Is there a preference I'm missing? As far as producing the tape, I would: Shift-L for the Extract tool, select the second mode (extract curves) Select the relevant edges holding shift as you go. Press enter Modify>Ungroup Modify>Compose Draw a rectangle the height of the tape and perhaps 1/2 wide. Select it and your nurbs curve. Model>Extrude along path View in Front view Move by 1/2 height of the rectangle. Texture & render to taste
  4. bcd

    Curved Roof ?

    Nice work Vincent, you could really do with better photos to appreciate this one.
  5. If you edit the symbol either 2d or 3d you will notice the x-y axis in top/plan view. The origin represents the insertion point, moving the geometry relative to the origin will effectively move the point on your symbol's insertion point.
  6. Yes (& no) My nurbs arcs always fall on the Layer Plane, if there is no Working Plane active rather than connecting the defining points as you would expect of a 3d modeling tool They never land on the screen plane.
  7. bcd

    Grouping Issues

    I don't see this behaviour. Groups remain groups within symbols for me.
  8. Is there a plug-in or method to translate Doors & Windows created in a German Vectorworks into standard Vectorworks Doors & Windows & back again. I'm assuming both parties installing & using Windoor will also get around the problem but is there another more elegant way? Thanks
  9. I reported the incorrect length as a bug - last week, it's very frustrating. http://techboard.nemetschek.net/ubbthreads.php?ubb=showflat&Number=147204#Post147204 It's logical to me that the 2d object would jump to place if you toggle its plane, maybe I don't understand the nuances of your workflow. Have you considered using a separate layer for your 2d guides and construct them all on the screen plane with Unified View turned off and Layer View Options>Show Snap others? And using the shortcut Cmd Up arrow / Cmd Down arrow to toggle between layers?
  10. The OIP - Polar Mode reports incorrect line lengths for non-orthogonal lines in Front, Back Right & Left views. Can anyone else see this?
  11. Have you tried creating the replacement geometry in 2d & 3d, select all cut. Duplicate the symbol, edit the original symbol's 3d. Select all, delete, paste. Edit the 2d geometry and delete the unnecessary objects.
  12. There is an option to manually scale the title block in the OIP and an option to have the drawing border Fit to Page. Is there way for the Title Block to automatically scale to fit to page?
  13. You could select and lock the objects
  14. It works for me in 12.5 and 2010. You may need to turn some the other constraints off, eg, snap to grid. You could try with all constraints turned off with the exception of snap to distance and snap to object - to produce a reliable result.
  15. Not as far as I know - you could create saved views at varying zoom factors - or at your original zoom factor not exactly what you're looking for but it might help Another option is to enter the zoom factor directly in the View Bar
  16. Try the A key to toggle the snap to grid constraint on and off.
  17. Hey Kevin that looks great. Can you tell us a little more about the process. How was it manufactured from your model? Thanks Brian
  18. Rather than combining the two layers why not create a Viewport which contains both and place this on your Sheet Layer? Sheet Layers can have multiple Viewports at various scales, projections & renderings. View>Create Viewport You can then scale the Viewport through the Object Info Palette to fit your paper exactly as needed. The inclusion of a Drawing Label has the happy property of displaying the active scale of the viewport automatically. Dims/Notes Palette: Drawing label
  19. my mistake earlier: Not only does Dimension Exterior Walls does in fact work as an annotation in the Sheet Layer Viewport - you can also specify the Design Layer to be used AND the dimensions can be associated to the walls: I wasn't dreaming - annotations can be live!
  20. As Andrew suggests, Also - for your screen image you can either have it on the flat screen with a semi-transparent texture applied to the Nurbs to suggest its presence or apply your image as a texture to the Nurbs.
  21. I'm of the growing opinion that the elegance of functionality and balance between DLs, SLs, DLVPs and SLVPs is becoming more and more corrupted. It appears that there is no correct & comprehensive way to dimension a project. Annotations in SLVPs seemed at one point to be where most dimensioning would eventually live. However, 3d dimensioning is now confined to Design Layers, (as are 3d annotations) The Auto-dimension walls command still only works on a design layer and any dimensioning created on a SLVP are not useful when working on the model. Dimensioning on a Design Layer leads to clutter & scaling issues. I had a dream where all dimensions would live in a SLVP as an annotation, where 2d, 3d and auto-wall dimensions could be created as an annotation where the SLVP would know, upon invoking the dimension tool, that an annotation was coming - and forgo the redundant q&a required to edit the Viewport Annotation (I know it can be set as a preference) where dimensions created on a Design layer could be automatically sent to join the SLVP Annotations, where annotations could be selectively ghosted and usefully displayed on the Design Layer and where pressing the key combinations n-5, n-2, n-6 would automatically place dimensions on planes parallel to the x-y, x-z and y-z respectively. Of course a 2 cursor system might be needed to keep the information from becoming overwhelming in the DL and a way to selectively display the available project dimensions on each viewport would need to be incorporated. In the meantime - I'm liking Ray's idea more to "dimension on the design layer when possible, in annotations when I can't."
×
×
  • Create New...