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Parametric Books 2.3

   (6 reviews)

2 Screenshots

About This File

Features:

  • Places books in a row using different types of chaotic or not-so-chaotic arrays
  • Eliminates books that are too tall or wide for the box
  • Allows to randomize the sequence of placement within each book collection
  • Option to repeat the list to fill long shelves
  • Six different types of random angles or all straight
  • Offset from shelf edge (Random Max/Min)
  • Allows for any number of stacks in-between standing books
  • Number of books per stack (Random Max/Min)
  • Offset and angles for stacked books (Random Max/Min)
  • Option to have only stacks, no upright books

 

Known Issues:

  • The gap between angled books and stacks is not correct. I won't fix it 🙂

 

IMPORTANT

*** Configure your books using the Marionette instance provided in the document. Then, make a copy. Ungroup that copy to lock its values. Start over. This will speed up your workflow considerably and you won't have to wait for each Marionette instance to recompile ***

 


What's New in Version 2.3   See changelog

Released

  • Converted to Vectorworks 2021
  • Moved nested symbols and textures to their own folders to keep files tidy.

 

Books 2.4.vwx

  • Like 21

User Feedback

Recommended Comments

@Stephan Moenninghoff thanks v much for the marionette it's great! I am coming to it a bit late: I just saw it in action in your InteriorCad video (which were also great by the way!).

 

One question: in the video you opened the marionette file + copied + pasted the marionette instance from there into the working file. I was wondering if I could save the marionette as a resource instead which I could then import direct from Favorites into any file. So I saved the marionette instance as a red symbol + this seems to work but only if I immediately convert to unstyled after insertion...? If I don't, when I edit the marionette it becomes invisible, until I unstyle it... I know nothing about Marionette - I'm just interested to know what's going on + if there's something else I should be doing.

 

Thanks

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  • Vectorworks, Inc Employee
45 minutes ago, Tom W. said:

@Stephan Moenninghoff thanks v much for the marionette it's great! I am coming to it a bit late: I just saw it in action in your InteriorCad video (which were also great by the way!).

 

One question: in the video you opened the marionette file + copied + pasted the marionette instance from there into the working file. I was wondering if I could save the marionette as a resource instead which I could then import direct from Favorites into any file. So I saved the marionette instance as a red symbol + this seems to work but only if I immediately convert to unstyled after insertion...? If I don't, when I edit the marionette it becomes invisible, until I unstyle it... I know nothing about Marionette - I'm just interested to know what's going on + if there's something else I should be doing.

 

Thanks

Hi Tom, I will have to try that. I haven't really done a lot with this Marionette. Actually, I had started to convert this to a proper C++ plugin and it's actually 99% finished (and very FAST!) but since I have joined the mothership, I had no time to do anything with it so the project is shelved for now.

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1 minute ago, Stephan Moenninghoff said:

Hi Tom, I will have to try that. I haven't really done a lot with this Marionette. Actually, I had started to convert this to a proper C++ plugin and it's actually 99% finished (and very FAST!) but since I have joined the mothership, I had no time to do anything with it so the project is shelved for now.

 

Ha ha that's a shame but glad they're keeping you busy!

 

Actually I've been playing some more + getting some very strange + unpredictable results so what I'm doing clearly isn't right. Sometimes it works (I can import the red symbol + unstyle it + off I go), other times I'm getting error messages about nodes + floating points...

 

Nevertheless it's a very nice thing whichever way I bring it into the file. Now I just need to get Interiorcad to go with it 🙂

 

Good luck with the C++ version hope you get time to finish it.

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