Converts a string to a "name" (object handle).
I found myself using concatenated strings to name objects (e.g. a series of squares named: sq1, sq2, sq3) after which a manual operation was performed and then another marionette network was run to pull new information from individual adjusted objects. I wanted the wrap the network and set it receive input via the string dialogue node (i.e. you click and type the name of the object you want to modify) but I needed a node to turn the strings into an "object name" and use that to get the object handle.
This node is pretty simple, but I think it's pretty useful if you are creating a two-step system with human modification in the middle and want to regain control of a bunch of objects named by concatenation.