# Marionette - Objects

## 70 files

1. #### 2D Light Effects PlugIn

The Example file contains two PlugIns for 2D Light effects.
https://youtu.be/34gu6EEvhog

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2. #### 3 Drawer Cabinet

I have been playing with Marionette. It is very fast to make objects. Here is a simple 3-Drawer cabinet that I made to try it out. My only challenge was the mathematics for the two bottom drawers, but that is my fault, not Marionette.

This cabinet allows you to control the top draw height, the carcase thickness, the drawer from thickness, and all other typical settings. It will only make a 3 Drawer Cabinet at this stage.

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3. #### 3D Window with 2D content, wall hole and stone curb

Example of a 2D/3D Marionette PIO with a Custom Wall hole.
The Geometry of the Window and the embrasure is based on a symbol. Also the 2D Drawing is based on a symbol. The Geometry is reshaped by the 2D and 3D Reshape node. So the Script itself is relatively slim.

Replace the Geometry with everything else you can draw. Generic solids are recommended. Also you could script some additional geometry for window division while frame is parametrized by reshape node.

This will go on. It took about 2 hours to draw the geometry and 2 hours to parametrize it. Impressive, how quick we can produce PIOs with Marionette based on that workflow.

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4. #### Amazing Curtain Walls

Have posted a video about the office building concept created by just 5 polygons and described how the network works.

So simple, this is where Marionette comes into its own for me anyways.

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5. #### Asterisk Wall Clock Object

This is a Marionette object that is a wall clock. The time of the clock can be set by sliders in the OIP. The three pieces of the clock: the face, the hour hand, and the minute hand are all symbols that can be changed. The only important aspect of the symbols is that the XZ value of the insertion point for all the symbols be at the center of rotation and the Y value be relative to the clock face.

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6. #### Barn Door

Here is a Marionette object that functions as a schematic Barn Door. It opens and closes with a slider and has separate 2D and 3D geometry. The wheel and hanger are a symbol, so if you wish to change their look you can edit the current symbol or create a new one. The insertion point of the symbol must be where the wheel touches the track.

(3 reviews)

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7. #### Bedroom Set

This the first Marionette project I created. In this file is a bed that can be sized based off of a popup menu and textured as well as a simple night stand.

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8. #### Boxes

Adjustable lidded box. The box can be resized and the lid height and offset can be set.
Features:
Textures of lid will adjust with lid rim A printed logo will replace the label holder if space gets tight (Adjust or replace the texture to change the placeholder logo) dimensions are always outer dimensions, regardless of lid offset (box will shrink if lid offset is increased) Box and drum insertion reference is always front for convenient placement on a shelf Textures and label holder symbol are contained within the marionette script so it fully supports cut/copy/paste between documents "Reset on Move" is OFF

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9. #### Center Text on Object

This circle object will center text on it. Easily modifiable to use your own custom text, currently will place the coordinates of its center.

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10. #### Change Multiple Values with Popup

This object is a result of working with @TSG-Sim on a challenge where a popup was to control both the color of an object as well as text.
The method behind this is to combine smaller lists into a larger list to easily distribute the values. I used a Point 2D node in this example, but you could use any other list handling that you would like.

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11. #### Clothes Rail

Populating empty wardrobes has never been easier. This Marionette will add a clothes rail, complete with coat hangers and even some garments, to your wardrobe.
Features:

Clothes Rail is placed at correct distance from top of shelf space Choose from a variety of rail types and rails supports (HETTICH) Coat hangers can be placed (with custom spacing) - option Random rotation of coat hangers - option Random deviation from set spacing - option Random garments can be placed - option Show shelf cage - option Supports copying and pasting between documents Automatic filtering for garments that are too long for the given space "Reset on Move" is OFF Integrates with interiorcad cabinets and can be configured from within. Will resize with parent box.
Known Issues:

Garment lift height filtering is not currently possible as popup menus cannot receive dynamic content. Don't use a garment lift in a cabinet that cannot accommodate it. Kinda makes sense.
Some notes on how to use this Marionette:
All symbols and miscellaneous geometry is contained within the Control Geometry of this Marionette. The clothes included are courtesy of archive3d.net and free to use in commercial or personal work. If you want to put this Marionette to good use, I recommend you purchase some proper high-quality CGI content from the usual sources on the web and replace the ones I have included. (The textures also need some love.)
To replace the garments, right-click the Marionette and choose "Edit Control Geometry". Find the group with the garments. DO NOT UNDER ANY CIRCUMSTANCES UNGROUP ANYTHING. Enter the group with the garments. In there, you will find all the clothes symbols. Start replacing at your heart's content. You're safe to do so as long as you stay within the group.

Enjoy.

(1 review)

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12. #### Cupds

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13. #### Curved Ramp

This Marionette object is a path-based ramp. The path is a bezier curve and can be reshaped by double-clicking on the object. The 3D ramp is built by lofting NURBS curves and the 2D text can be turned on or off in the Object Info palette.

This ramp uses the new Valve node in Vectorworks 2018 which means it can't be exported back to 2017.

(2 reviews)

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14. #### Dovetail Detail

Features:
Creates a two-dimensional dovetail detail using the standard method for dovetail joints. Available in German and English. Both objects inside the file.
Known Issues:
Go easy on the sliders! I haven't had the time to build in the appropriate safety-nets. Lousy bit of Marionetteering on my part here but there have been a few requests from local users and it works pretty well if you don't overdo it with the dimensions.

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15. #### Downpipes

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16. #### Explode

This Marionette-Wrapper explodes a group around the origin by a given factor.

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17. #### Fibonacci Sphere

Hi found this node going through my library and had a bit of random fun with it.
Dale Fugier created the node back in Dec 2014

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18. #### Flat showcase

Second type of showcase
Used to put objects with a flat cover on top. By changing the width of the wood you are able to put labels behind the glass.
This version does not include recessed lights places bellow the wood.

(1 review)

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19. #### Freeform Truss Objects

The 3 attached files demonstrate using Marionette to generate a roof truss from a guide curve.
- Truss Network.vwx : This file contains a network that uses a named curve and some dimensional input parameters to produce truss geometry as extrudes on the layer plane.
- Truss Node.vwx : This file wraps the truss network from the first file and uses it within another network. This network takes a freeform NURBS surface, slices it into a series of curves using the contour node, and generates a truss from each curve.
- Truss Object.vwx : This file demonstrates the truss network wrapped and converted to an object. You can change the parameters in the OIP or reshape using the reshape tool.

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20. #### Gabion/Gabione

The Gabion is a parametric Marionette Object, that can be setup in dimensions, mesh size and wire thickness.
Die Gabione ist ein parametrisches Marionette-Objekt, das in Abmessung, Maschenweite und Drahtstärke eingestellt werden kann.

Created by ComputerWorks GmbH.
Compatibility: Vectorworks 2019 and higher

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21. #### Gothic arch and more

This arch is fully changeable from gothic to tunnel.
You can decide the amount of blocks the high and the width.

By playing in the OIP strange structures can easily be made.

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22. #### Grab Rails - Starting out with Marionette

Thought is was time to start a few videos for those starting out.
The first one hopefully helps you understand vertex's and manipulating then and finally creating an adjustable handrail.

Apologies for the unprofessional dialogue but hopefully will get better.

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23. #### Graphic Panel

This is a path-based MariObject that creates a panel with image graphics. Can be used as a wall hanging, etc. The boundary can be any shape. The object scales an image resource to fit the control geometry. Also, it attaches a record that reports on area, overall height and width, etc.

NOTE: this is all standard Marionette nodes, but uses a Fill node that is not standard (at least until next service pack). I found some bugs in the script of that node and we've got them in the buglist.

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24. #### Graphic Panel 1.2

Added an Image Scale factor, just to aid tweaking....

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25. #### Items on Shelves

Hi, This simple network places items from a selection of symbols onto shelving. You can decide on the shelf width and depth and the item numbers will adjust to suit. The idea is to move the objects to suit your shelving then select different items from the dropdown to get you desired effect. Currently to get a more random looking front when you are happy with the look just explode a few and delete a few items to make it look more real.  Looking at ways to make the random placement automatic, will see how it goes.

You can make your own folders, but you will need to change the script at the beginning to get it to work.

Work in Progress.

Thinking so far in relation to different categories of stock you could create duplicates with symbol folders and Marionette Objects of different stock and use whichever is appropriate.

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