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Marionette - Networks

70 files

  1. Offset and Scale

    This allows you to offset and scale an object.
    With a bit of an explanation that I hope is right. (Well its my understanding to date)

    Thanks to @Luis M Ruiz Example WT-31-How_to_sequence_volumes.

    38 downloads

       (0 reviews)

    0 comments

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  2. Panel Arrays

    In Vectorworks, there is a command that allows the user to build a surface array, i.e. to array a symbol across a NURBS surface. This is a powerful tool, but creating patterns with multiple symbols is currently missing as an option in the software. 
     
    With this in mind, these two Marionette scripts are meant to help create panel patterns on a wall with existing 3D symbols:
    ·     The wrapper “Panelization with Rotation” arrays a single symbol across a surface, but can apply a rotation to that symbol in either a user-defined pattern or randomly. 
    ·     The wrapper “Panelization with Multiple Panels” arrays multiple symbols across a surface in either a user-defined pattern or randomly.
    For both scripts, the horizontal and vertical reveals between panels can be set separately, allowing for quick visualization of multiple paneling design options.
     
    These scripts only work when the NURBS surface is flat and the face is rectangular — the symbols will not follow a curved surface. This is meant to be used for panelized walls, which are much more likely to be flat. (The surface however does not have to be vertical; it can be slanted or horizontal.)
     
    The panels are distributed from left to right, top to bottom across the surface — if the pattern does not fit exactly across the surface, there will be extra room left at the right and/or bottom edge of the surface. When paneling a wall, it is more likely that the full surface or the reveals will be resized to fit the appropriate number of panels versus trimming the panels along one side.
     

    205 downloads

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    2 comments

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  3. Panelization

    This file was created by Proving Ground to analyze the panelization of NURBS surfaces. Based on 3 NURBS curves, it creates a lofted surface, then converts it to a series of 3D polys. It then compares the 3D polys to the curvature of the surface at that point and states how out of plane each panel is. It also uses a color gradient to indicate where it is out of plane. It then makes a copy of the panels and lays them flat in a grid.

    161 downloads

       (0 reviews)

    0 comments

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  4. Parallel Polys

    Creates a pattern of parallel polys along the path of an input poly depending on widths and classes set by the user.
    Erzeugt ein Muster paralleler Polys entlang eines Polys in Abhängigkeit der vom Nutzer festgelegten Breiten und Klassen.
     
    By ComputerWorks GmbH.
    Compatibility: Vectorworks 2020 and higher.

    84 downloads

       (0 reviews)

    3 comments

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  5. Platonic Solids

    Here is a file with some Platonic Solids as nodes and Marionette objects. The faces of the solids are in the form of 3D polygons.

    64 downloads

       (0 reviews)

    0 comments

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  6. Rectangle Packing

    The heart of this Marionette example is the RectPack node. A node with over 2600 lines of code! 
    It supports dozens of packing algorithm to pack rectangles on another rectangular area in a space and time-saving way. 
    The right combination of packing and bin algo gives the ability to pack rectangles in a way you want to have them on your machines (as close as possible, always cut complete board, less cuts etc.)
     
    Actually not even myself know, which packing algo ist right for which use case. 
    Also for professional use case, usually there is a machine dedicated software, which packs the port in a way which match best for the machine. 
    So I see the main use case to pack parts on a board for milling them on a cnc-machine as example for model-making. Workflows which uses a guillotine-workflow (always cut the whole board) often have special requirements which maybe could be reached with the choice of packing algorithm or maybe can not. 
     
    The Marionette Example based on foundational work:
    http://www.secnot.com/   Python code for packing algorithm
    Jukka Jylang - A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing (2010)
    Huang, E. Korf - Optimal Rectangle Packing: An Absolute Placement Approach (2013)
     
    General Features:
    - Input of basic data like length and width
    - Input of additional data
    - object input (node detects if part input are objects and process them like rectangles)
    - sort by material
    - use a list of stock materials
    ....
     
    Not all input combinations works at the moment. Recommended to use the existing examples to get correct input values.

    German Movie
    https://youtu.be/yyZGvazL7Ik
     

    947 downloads

       (1 review)

    37 comments

    Updated

  7. Shuffle Numbers Example

    An Input of 4 different numbers. Out of that 4 values there are 40 shuffled numbers of the same values. Next value never is the same like preview value.
    This Example uses a custom "shuffle-node" (randomize input list with the option, no next value must be the same like preview value) and the "saldo-node" (returns a sum after every new value).
     

    24 downloads

       (0 reviews)

    0 comments

    Updated

  8. Sightlines Simulation Using Shadow Projection

    This is a scenic design tool I created for set designers to help simulate sightlines quickly for those situations where scenery is moving around a lot during a show and you're trying to check for blind spots in arrangements, communicate with the director, or are designing something complicated in the round. While this program requires a 3D model to work it will only give you a 2D groundplan simulation. Because I'm modeling the blind spots using a lighting device to create the shadow projection there will be some slight error and the tool will be less effective on a multi-level set or significantly raked stage.
     
    Directions for use are given in the file along with a series of buttons to run the program. In essence, you run a network to generate a sight line object and name it (e.g. House Right Seat), move the object to the location and adjust the sight line bounds, and then run another network to create a shadow projection simulation of what a person can see from that seat. Finally, you switch to fast renderworks to see the shadows and, if necessary, adjust the Bot-Z depending on where the z=0 point is in relation to the playing space.
     
    I'm using a object naming system that takes user input and names objects with concatenation as they're are created, releases them to the user for manual modification, and then regains control in a separate network. This is still a little buggy and sometimes leads to VWX crashing (particularly the user clicks "cancel" after prompted to input a name), so save your file before running any of the networks here.
     
    I'm still new to marionette so I appreciate any feedback.

    37 downloads

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    0 comments

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  9. Sine Wave

    Here are a couple wrappers that output sine and cosine waves. I thought the math enthusiasts might find these useful.

    62 downloads

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    1 comment

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  10. SpacesfromList.vwx

    This Marionette Script creates multiple space objects from worksheet data.
    A very nice and time saving Marionette script to automate a routine peace of work.
     
    Please consider, that the the script takes the area column and calculate the square with that. If you have a language settings with comma instead of points for decimal seperator, the calculation will fail. Use points as decimal character or eliminate decimal places in your list
     
     
     

    845 downloads

       (2 reviews)

    30 comments

    Updated

  11. Suction Effects

    An Example which shows, how to collect objects on one or more circular area(s) and modify them. It could be use for gravity or suction effects.
     
     

    125 downloads

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  12. symbols distribute along a planar path

    Dieses Netzwerk verteilt Symbole 2d oder 3d entlang einer planaren Polylinie und ordnet diese in der Konstruktionsebene an, in welcher die Leitlinie sich befindet.
     
    This network distributes symbols 2d or 3d along a planar polyline and arranges them in the construction plane in which the guideline is located. This text was translated from German into English with google translator. No guarantee for translation errors

    55 downloads

       (0 reviews)

    0 comments

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  13. Symbols in Rows

    Places a Marionette object, which contains symbols from a specific symbol folder. Offset and rows, can be defined. Handy for a quick and printable preview of symbols in a specific folder.

    439 downloads

       (3 reviews)

    0 comments

    Updated

  14. Test Proximity and Associate Existing Trees

    This file is most useful for Landmark users but could be adapted to other plugin objects (PIOs). The purpose of these scripts are to take surveys of existing trees that consist of "dumb" data - pieces of geometry and text to label trees on a survey - and convert it into Existing Trees with the relevant text data associated.
     
    The first network, "Test Proximity," runs a check to make sure that each piece of text is closest to its associated piece of geometry. This is necessary to make sure that the second script will work properly.
     
    The second network takes the center of each piece of geometry and places an Existing Tree there. It will use the saved red symbol in the Resource Manager as a template, so if you use particular default settings for your Existing Trees, you can edit the red symbol. (Some day maybe there will be an Existing Tree Style!) The network will also transfer the text data to your chosen field of the Existing Tree PIO. In this network, it is set to transfer to the Tree No data field.
     
    This network could be adapted to other PIOs if needed.

    130 downloads

       (1 review)

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  15. Test Proximity and Text to 3D Loci

    These scripts are similar to networks I posted in January of 2019. Here is the link to the previous post. 
    The Test Proximity script is the same one as in the older post, but has been updated to Vectorworks 2023. These scripts are primarily for Landmark users - they can be used to convert a file that contains 2D geometry with unassociated text labels to 3D loci (if the text is a number value representing an elevation). To use these wrappers, first group the geometry and text labels you want to convert and give the group a name in the Name field of the OIP. Then copy/paste the wrappers into the file and set the parameter "Group Name" in the two wrappers to the name you gave your group. Next, run the Test Proximity wrapper. Lines between text and geometry will appear. If there is a line between each geometry and label pair, you can run the next wrapper. If there are multiple lines from a single piece of geometry to more than one text label, adjust the text labels in your group, placing these particular labels closer to their respective geometries and rerun the Test Proximity wrapper until there is a single line for each text and geometry pair. Finally, run the Text to 3D Loci wrapper to create 3D loci at the same location as the 2D geometry with a z-height that matches the text value.

    84 downloads

       (1 review)

    1 comment

    Updated

  16. Tiles

    This tool was
    commissioned by ComputerWorks GmbH
    edited by: Markus Graf and Pascal Völz
    supervised by: Antonio Landsberger
     
    Compatibility: Vectorworks 2019 and higher.
     
    Tiles is a Marionette tool for bond pattern planning using geometric shapes (circle, poly line, polygon, rectangle) to show distribution of whole and cut tiles.
    For easier usage a wrapper node is provided.
     
    How to use:
    a) Place the geometries (rooms) in the class "Rooms".
    b) Place the arrow (in class "Direction") inside the room you want to get the tile pattern for.
    c) Change the values according to your liking.
    d) Run the wrapper node.
    e) Update table.
     
    To do:
    - update table when running script
    - implement an add-on to turn spaces into polygons (soon)
    - implement more than one bond pattern

    86 downloads

       (0 reviews)

    0 comments

    Updated

  17. Tiles / Verlegewerkzeug

    This tool is available in English ("Tiles") and in German ("Verlegewerkzeug"). The contents are the same only translated.
    Dieses Werkzeug ist auf Deutsch ("Verlegewerkzeug") und auf Englisch ("Tiles") verfügbar. Die Inhalte sind die gleichen; nur übersetzt.
     
    Tiles will help you when planning patterns of tiled sections, brick bonds, laying patterns, ceiling or fassade panels and evaluate it through datavisualization and  worksheet.
    For extensive information on usage of the tool, please consult the manual.
     
    Das Verlegewerkzeug hilft Ihnen in der Planung von Fliesenspiegeln, Fassadenelementen, Mauerwerksverbänden und der Auswertung als Datenvisualisierung und Tabelle.
    Für umfangreiche Informationen über die Bedienung des Werkzeugs, lesen Sie bitte die Anleitung durch.
     
    Created by / erstellt von ComputerWorks GmbH.
    Compatibility / Kompatibilität: Vectorworks 2019 +.

    1,975 downloads

       (2 reviews)

    8 comments

    Updated

  18. Vectorworks to SVGnest direct connection

    This Marionette can be interesting for Laser and cutting jobs. But Mainly it is Study how to use the Vectorworks Web-Dialog to access a Web-Application. The Date is send and reveived over (REST) API. The Exchanged Data is an SVG which is parsed over JSON Formats. Used Engine for Nesting is www.svgnest.com

    for rectangular shapes, use this one:
     
    This Marionette Network is sending all shapes on a layer (or by custom criteria)
    to a Web-App which contains a SVGnest installation and a custom API for Vectorworks
     
    1. Draw a BIN on which you want to NEST the other shapes. Place it topleft of the BIN on your Origin
     
    2. Tested with Layer Scale 1:50, 1:20 mm and BINs of ca. 1-2 meters. It works with all
    Units, sizes and scales but the very first Preview may be very small, cropped or too big.
     
    3. No Holes in polys are supported directly (you can have but nothing would be placed inside)
    But if you draw a smaller shape inside another it is taken as a hole.
     
    4. If ready run the Marionette (You will have to cancel by not saving the result or cancel in
    the dialog after the nesting process)
     
    5. If you have multiple CPU cores it will go much faster. It uses one worker for every core.
     
    6. Click on your BIN, choose the settings button (twice).
    If you define an offset between the parts reduce the curve-tolerance smaller than one. 0.5
    as Example or lower if you see any issues.
     
    7. Press START and wait till parts are placed on the BIN. The Process will calculate infinite and
    try to optimize the result till you click STOP.
     
    8. Press SAVE, wait a sec and then just exit the VW WebBrowser by close or press the Button
    Bottom right to close.
     
    9. Choose Option to move your original shapes on the BIN(s) or a copy
     
    Known Limitations:
    - Some shapes are not converted correctly to SVG maybe. Which is not a big accident because the Application do not import some geometry it keep the original geometry.
    - Complex geometry could take (too) long to nest.
     
    - I take took no control on the nesting process which is processes the NESTING the process
    is powered by https://svgnest.com
     
    Notes:
    You can also use an alternative way:
    1. Export DXF to inkscape and export SVG
    2. Or directly export SVG by https://forum.vectorworks.net/index.php?/topic/78280-export-to-svg-menu-command/
    (The exported SVG from the Marionette is not directly accessable and also the quality and compatibility is just fitted to that one usecase so quality of the Marionette SVG is maybe low compared to the above professional Export-PlugIn)
    3. Import it to SVGnest.com or use their new project DeepNest

    As I mentioned. Primary a study how connect to an even bigger world out from a Marionette. BTW such a connection can be a task nearly as big as the nesting-part itself.

    52 downloads

       (0 reviews)

    0 comments

    Updated

  19. Wall Component Volumes for Custom pSet

    If NetVolume of Wall components has to be written in a custom pSet (if this is a special requirement), this Network maybe provide a solution.

    Note:
    If you export Base Quantities, you get component volumes exported. Which is the normal-case to export the component quantities.

    What does the Script(s) do:
    1. The first Script creates record fields for every component Name exists in the Document (Walls have to be in the drawing, not just as a style).
    2. The Second Script gets Wall component NetVolumes and writes it in the Record attached to the Wall for every component Name.
    3. So you are able to use the Data-Manager to attach this component informations  to the Wall Body and be able to export is as a Custom pSet to ifc (if this is a requirement in a specific project)

     

    145 downloads

       (0 reviews)

    0 comments

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  20. Xmas-tree top generator

    Hi,
    If you're still looking for Chrismas decorations, why not create them by yourself. This network creates Christmas tree top based on any profile. User can specify number of extrusions and how much they should be twisted around along the base shape. It can also be used for generating baubles with some small changes.
     
    For 3D prints it is better to add solids after running the network, so the network creates separates objects.

    28 downloads

       (0 reviews)

    0 comments

    Submitted


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