This tool is available in English ("Tiles") and in German ("Verlegewerkzeug"). The contents are the same only translated.
Dieses Werkzeug ist auf Deutsch ("Verlegewerkzeug") und auf Englisch ("Tiles") verfügbar. Die Inhalte sind die gleichen; nur übersetzt.
Tiles will help you when planning patterns of tiled sections, brick bonds, laying patterns, ceiling or fassade panels and evaluate it through datavisualization and worksheet.
For extensive information on usage of the tool, please consult the manual.
Das Verlegewerkzeug hilft Ihnen in der Planung von Fliesenspiegeln, Fassadenelementen, Mauerwerksverbänden und der Auswertung als Datenvisualisierung und Tabelle.
Für umfangreiche Informationen über die Bedienung des Werkzeugs, lesen Sie bitte die Anleitung durch.
Created by / erstellt von ComputerWorks GmbH.
Compatibility / Kompatibilität: Vectorworks 2019 +.
By DomCThe heart of this Marionette example is the RectPack node. A node with over 2600 lines of code!
It supports dozens of packing algorithm to pack rectangles on another rectangular area in a space and time-saving way.
The right combination of packing and bin algo gives the ability to pack rectangles in a way you want to have them on your machines (as close as possible, always cut complete board, less cuts etc.)
Actually not even myself know, which packing algo ist right for which use case.
Also for professional use case, usually there is a machine dedicated software, which packs the port in a way which match best for the machine.
So I see the main use case to pack parts on a board for milling them on a cnc-machine as example for model-making. Workflows which uses a guillotine-workflow (always cut the whole board) often have special requirements which maybe could be reached with the choice of packing algorithm or maybe can not.
The Marionette Example based on foundational work:
http://www.secnot.com/ Python code for packing algorithm
Jukka Jylang - A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing (2010)
Huang, E. Korf - Optimal Rectangle Packing: An Absolute Placement Approach (2013)
- Input of basic data like length and width
- Input of additional data
- object input (node detects if part input are objects and process them like rectangles)
- sort by material
- use a list of stock materials
Not all input combinations works at the moment. Recommended to use the existing examples to get correct input values.
By DomCDuring my last Marionette-Project, I produced some simple geometry nodes. Which maybe can be useful to can make geometrical constructions instead of mathematical (trigonometry) calculations.
"Perpendicular from Point to Line", "Parallel from Line through Point", "Circle-Circle Intersection", "Line-Circle Intersection", "Line-Line Intersection", "2 Circle Middleline" and some more.
Also the more Complicated Nodes "Circle tangent to 2 Circle", "Point or Circle tangent to 3 Circles"
By DomCThis Marionette Script creates multiple space objects from worksheet data.
A very nice and time saving Marionette script to automate a routine peace of work.
Please consider, that the the script takes the area column and calculate the square with that. If you have a language settings with comma instead of points for decimal seperator, the calculation will fail. Use points as decimal character or eliminate decimal places in your list
By DomCPlaces a Marionette object, which contains symbols from a specific symbol folder. Offset and rows, can be defined. Handy for a quick and printable preview of symbols in a specific folder.
By sbarrettThis is a Marionette network that converts a mesh to 3D locus points. This is very useful for converting meshes of terrains imported into SketchUp from Google Earth into Vectorworks Site Models. Once you have a SketchUp mesh, import it into Vectorworks and give the mesh a name. Take the wrapper in this file and place it in the same drawing. Change the name of the mesh in the OIP of the wrapper to the name you gave the SketchUp mesh. Raising the number of the grid density will make your site model more accurate, but it might take the wrapper up to a minute or two run. When you run the script, you will get a group of 3D loci. Ungroup the loci, and keeping them selected, go to AEC -> Terrain -> Create Site Model... (in the Architect Workspace). Choose your settings and click ok
This network will read the data in an image existing in your file, for example, the color of each of the pixels, and create rectangles/extrusions with the same fill color. The extrusions are created at a height correlating to their brightness. The data extracted from the image could be used in many additional ways.
By DomCAbout this File
This tool is available in english ("Apartment Tag") and german ("Wohnungsstempel"). The contents are nearly the same just translated.
This Marionette Tool summarize all Space-Areas, which are part of the same Appartement Number and shows the result in a symbol based Marionette stamp. Alternatively we can pull out sum of apartment area with a worksheet. But this Marionette is also a nice method to do this.
1. The Marionette Objects access to the field "11_Room ID" of the space object. Every other field can be used if necessary by editing script.
2. With the Marionette PIOs field "ApartmentID" you can tell the stamp, which apartment should be displayed
3. With the Checkbox "Layer from Apartment Tag". You can make the Tag collecting spaces of the tag's layer. Otherwise it will collect areas from the layer of the layer popup
4. You can exclude Spaces with specified keywords. Delimiter for Keywords is "$"
Über diese Datei
Dieses Werkzeug ist auf Deutsch ("Wohnungsstempel") und auf Englisch ("Apartment Tag") verfügbar. Die Inhalte sind bis auf die übersetzten Bezeichnungen nahezu gleich.
Der Marionette Wohnungsstempel fasst Wohnungsflächen zusammen und zeigt diese in einem Symbolbasierten Marionette-Stempel an. Raumflächen können auch mittels Tabellen ausgezogen werden. Der Wohungsstempel ist eine komfortable alternative.
1. Räume welche zur gleichen Wohung gehören, werden mit dem Standardfeld "Raum ID" identifiziert. Auch andere Kriterien für die Wohungszugehörigkeit können festgelegt werden, dazu muss das Script geändert werden.
2. Im Feld "WohnungsID" wird eingestellt, welche Wohung angezeigt werden soll.
3. Mit der Checkbox "Ebene von Wohungsstempel" lassen sich explizit die Räume auf die Ebene des Wohungsstempels eingrenzen. Ist die Checkbox deaktiviert, gilt die Einstellung "Räume von Ebene:"
4. Räume mit bestimmten Namen, können hier ausgeschlossen werden. Trennung der Namen erfolgt mit "$"
Erstellt aus in Vectorworks importierten IFC- Schlitze-/Durchbruchelemente native Vectorworks Schlitze-/Durchbruchobjekte mit allen Eigenschaften und Datenbanken des originalen IFC-Elements.
Informationen zur Anwendung entnehmen Sie bitte der Anleitung, die parallel zu dieser Datei als Download zur Verfügung steht.
Von: ComputerWorks GmbH. In Teilen basierend auf Marionette-Nodes von DCorpataux.
Kompatibilität: Vectorworks 2020.
By BertfThis is my first marionette and it's based on @Marissa Farrell's image processing!
It takes an image and creates a Halftone object of it with black circles:
Final objective is that I'll add cnc DXF milling information to this marionette so that it can be milled on a CNC machine.
(We've milled Halftone parts in the past using Jason Dorie's Halftone program http://jasondorie.com/page_cnc.html)
Maybe add a line milling. The image below is milled by us in the past with Jason's program.
Be able to change the dimensions of the final halftone image. Now it takes the pixel width and height of the image, but I would like this to be some adjustable parameters. Changing the height and width with Set Height and Set Width has no effect. Somebody has a suggestion on how to do this?
Now the marionette looks at the color of each pixel on a grid with step "Distance between Circle Centers". Related to that color, it creates a circle with according radius on the position of that pixel:
The problem with this method is that that single pixel on the grid has total control on the radius and the one pixel just next to the chosen one has no relevance. A better mechanisme would be that the size of the circle is related to the average color of all the pixels in the area of the square "Distance between Circle Centers"x"Distance between Circle Centers". Anyone with some advice on handeling this? I got some little progress on it:
Here we have 2 lists. One with all the pixels. X,Y coordinates of the pixel, Z is the radius of the circle according to the color. The other list has the X,Y values of the centers of where the final circles have to be placed.
Following this we need to check the distance of all the image points to the center points. If this is smaller than a condition, then that point's radius had to be taken into account for calculating the average radius of that centerpoint. Any one has a quick hint on how to create this in marionette?
By sbarrettIn Vectorworks, there is a command that allows the user to build a surface array, i.e. to array a symbol across a NURBS surface. This is a powerful tool, but creating patterns with multiple symbols is currently missing as an option in the software.
With this in mind, these two Marionette scripts are meant to help create panel patterns on a wall with existing 3D symbols:
· The wrapper “Panelization with Rotation” arrays a single symbol across a surface, but can apply a rotation to that symbol in either a user-defined pattern or randomly.
· The wrapper “Panelization with Multiple Panels” arrays multiple symbols across a surface in either a user-defined pattern or randomly.
For both scripts, the horizontal and vertical reveals between panels can be set separately, allowing for quick visualization of multiple paneling design options.
These scripts only work when the NURBS surface is flat and the face is rectangular — the symbols will not follow a curved surface. This is meant to be used for panelized walls, which are much more likely to be flat. (The surface however does not have to be vertical; it can be slanted or horizontal.)
The panels are distributed from left to right, top to bottom across the surface — if the pattern does not fit exactly across the surface, there will be extra room left at the right and/or bottom edge of the surface. When paneling a wall, it is more likely that the full surface or the reveals will be resized to fit the appropriate number of panels versus trimming the panels along one side.
By sbarrettThis file contains a Marionette network that converts 2D polys into Massing Models. It reads the Record Format info attached to the poly and uses that information to create the Massing Model. It also transfers all attached Records to the Massing Model. This network is useful for converting shapefile data into Massing Models. To use the network, select the wrapper and make sure that all the fields in the Object Info palette correspond correctly to the objects that you want to convert. All of the info that you want to use to create the Massing Model must be in a single record, but all attached records will be transferred over by the script.
Also included in the file is a worksheet that allows you to calculate Floor Usage Data for each floor of a multistory building. If you have one type of usage on the first floor, and a different type of usage on the upper floors, you can calculate that in the worksheet. (If you have more than two types of usage, it can only calculate the first two types.) To change the usage type in the worksheet, just type the name of the usage type, like "Retail" or "Residential" into the top row of one of the Area by Usage Type Columns. The lower rows will adjust appropriately.
By sbarrettHere are files that I use to do Marionette training. I thought that it would make sense to add them to the forum because they are useful in their own right, even without me talking through them. The Marionette 101 and 102 files go step by step through building Marionette networks. In both files, you can cycle through the Saved Views to see each iteration of the network and what geometry it produces. When you create a Marionette network you don't necessarily place all the nodes linearly from left to right, you build it in chunks of functionality, and the nodes that make up those chunks don't always follow from left to right like words on a page. Everybody might build their networks a little differently, but in these two networks, I show how I would solve these particular problems. The first network is a series of cubes that grow in size and that series can grow and rotate. This network has also been converted to a Marionette object and contains sliders in the final version. The second network is a series of squares that have a spectrum of colors applied to them. Because several steps of this network do not generate geometry, Saved Views have been added showing Print Debug nodes that display the values of the network.
By DomCThis Network shows how to create fields from an existing xls or txt file.
By DomCIf NetVolume of Wall components has to be written in a custom pSet (if this is a special requirement), this Network maybe provide a solution.
If you export Base Quantities, you get component volumes exported. Which is the normal-case to export the component quantities.
What does the Script(s) do:
1. The first Script creates record fields for every component Name exists in the Document (Walls have to be in the drawing, not just as a style).
2. The Second Script gets Wall component NetVolumes and writes it in the Record attached to the Wall for every component Name.
3. So you are able to use the Data-Manager to attach this component informations to the Wall Body and be able to export is as a Custom pSet to ifc (if this is a requirement in a specific project)
By sbarrettThis file was created by Proving Ground to analyze the panelization of NURBS surfaces. Based on 3 NURBS curves, it creates a lofted surface, then converts it to a series of 3D polys. It then compares the 3D polys to the curvature of the surface at that point and states how out of plane each panel is. It also uses a color gradient to indicate where it is out of plane. It then makes a copy of the panels and lays them flat in a grid.
By sbarrettHere is a script that converts a NURBS surface to a wall with components that can be exported to IFC. The wall is an Auto Hybrid object made up of 3D Solids that match the thicknesses and attributes of the components of a referenced wall style. CWS_1212_IFC.vwx
A couple caveats: Make sure that wall style names do not have a single or double quotation symbol in the name - it will get misinterpreted by the String Node. Also, if your base surface is an Interpolated Surface, use the tool in the 3D Power Pack - Rebuild NURBS... - to convert it to a standard NURBS surface.
By Luis M RuizThis set of wrappers are good for creating multiple shells from a solid object.
Steps: Name you solid object > set the desire thickness > spacing > run the script.
By sbarrettCreating stories, levels, and layers can be a tedious process, especially for tall, multistory projects. This wrapper allows you to automate that process based on an overall building height, typical floor heights, and default levels. You can create up to 4 Layer Levels and 2 Layerless Levels. To create fewer Levels, leave any of the Layer 1, Layer 2, Layer 3, Layer 4, Layerless Level 5, and/or Layerless Level 6 fields blank.
To use this script in a new file, simply import the wrapper into the file, place it in the drawing, and run the script. The settings of the script are very similar to the levels and layers created in the Vectorworks template, but you can customize them in the OIP of the wrapper. To change the Story suffixes and Story names, double click on the wrapper and the select the Get Story Names node. There are settings that you can change in the OIP of this node as well.
NOTE: Existing stories and story-associated layers that match the names of the new stories and layers will be deleted every time you run this script. Existing stories that DO NOT match the names of the new stories will not be deleted but may interfere with the creation of new stories. It is recommended that this script is run in a file without existing stories, levels, or story-associated layers.
By DomCAn Example which shows, how to collect objects on one or more circular area(s) and modify them. It could be use for gravity or suction effects.
By AlanWHi just a file that may assist in the learning of Marionette.
I have a lot of files that i feel should be out there that may assist. Hope this is the right location to place them.
This tool was
commissioned by ComputerWorks GmbH
edited by: Markus Graf and Pascal Völz
supervised by: Antonio Landsberger
Compatibility: Vectorworks 2019 and higher.
Area Verification is a Marionette tool used to graphicallly and tabularly verify the surface area of spaces/rooms (circle, rectangle, poly line & polygon) in the class "Rooms". To do that the Marionette network divides the areas into calculatable subareas: circles, rectangles, triangles.
The graphical area verification using subareas is often required when applying for permits (building construction, landscaping).
For easier usage a wrapper node is provided.
How to use:
a) Place the geometries (spaces/rooms) in the class "Rooms".
b) Run the wrapper node.
c) Update table.
- update table when running script
- implement an add-on to turn spaces into polygons (soon)
By Luis M RuizNow that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.
I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community. Part 3:
MT-21-How to create a grid of objects.vwx
MT-22-How to duplicate array tiles.vwx
MT-23-How to create a grid and intersect fixed.vwx
MT-24-How to use get list length.vwx
WT-25-How to create spiral with arcs and clipping mask.vwx
WT-26-How to make an object and a copy.vwx
WT-27-How to duplicate proportionaly.vwx
WT-28-How to create a cube.vwx
WT-29-How to grow volumes by remap domain.vwx
WT-30-How to clip two squares.vwx
This Marionette Script creates a simple Hedge along a path.
'Print Point Order' - helps you to orchestrate streams of points.
By DomCThis Network ist not very flexible (world based values, just one row) but still useful.
You can insert and and ungroup for individual layout etc.
1. First delete all classes and replace to "none" or "keine"
2. copy the object on your file
3. If you do not delete classes on the original, you will paste the classes from the example in your file