# Marionette - Networks

## 62 files

1. #### Halftone

This is my first marionette and it's based on @Marissa Farrell's image processing!

It takes an image and creates a Halftone object of it with black circles:

IMPROVEMENTS:
Final objective is that I'll add cnc DXF milling information to this marionette so that it can be milled on a CNC machine.
(We've milled Halftone parts in the past using Jason Dorie's Halftone program http://jasondorie.com/page_cnc.html)

Result:

Detail:

Maybe add a line milling. The image below is milled by us in the past with Jason's program.

Be able to change the dimensions of the final halftone image. Now it takes the pixel width and height of the image, but I would like this to be some adjustable parameters. Changing the height and width with Set Height and Set Width has no effect. Somebody has a suggestion on how to do this?

Now the marionette looks at the color of each pixel on a grid with step "Distance between Circle Centers". Related to that color, it creates a circle with according radius on the position of that pixel:

The problem with this method is that that single pixel on the grid has total control on the radius and the one pixel just next to the chosen one has no relevance. A better mechanisme would be that the size of the circle is related to the average color of all the pixels in the area of the square "Distance between Circle Centers"x"Distance between Circle Centers". Anyone with some advice on handeling this? I got some little progress on it:
Here we have 2 lists. One with all the pixels. X,Y coordinates of the pixel, Z is the radius of the circle according to the color. The other list has the X,Y values of the centers of where the final circles have to be placed.

Following this we need to check the distance of all the image points to the center points. If this is smaller than a condition, then that point's radius had to be taken into account for calculating the average radius of that centerpoint. Any one has a quick hint on how to create this in marionette?

(0 reviews)

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2. #### Apartment Tag / Wohnungsstempel

This tool is available in english ("Apartment Tag") and german ("Wohnungsstempel"). The contents are nearly the same just translated.

This Marionette Tool summarize all Space-Areas, which are part of the same Appartement Number and shows the result in a symbol based Marionette stamp. Alternatively we can pull out sum of apartment area with a worksheet. But this Marionette is also a nice method to do this.

Instructions:
1. The Marionette Objects access to the field "11_Room ID" of the space object. Every other field can be used if necessary by editing script.
2. With the Marionette PIOs field "ApartmentID" you can tell the stamp, which apartment should be displayed
3. With the Checkbox "Layer from Apartment Tag". You can make the Tag collecting spaces of the tag's layer. Otherwise it will collect areas from the layer of the layer popup
4. You can exclude Spaces with specified keywords. Delimiter for Keywords is "\$"

Über diese Datei
Dieses Werkzeug ist auf Deutsch ("Wohnungsstempel") und auf Englisch ("Apartment Tag") verfügbar. Die Inhalte sind bis auf die übersetzten Bezeichnungen nahezu gleich.

Der Marionette Wohnungsstempel fasst Wohnungsflächen zusammen und zeigt diese in einem Symbolbasierten Marionette-Stempel an. Raumflächen können auch mittels Tabellen ausgezogen werden. Der Wohungsstempel ist eine komfortable alternative.

Anleitung:
1. Räume welche zur gleichen Wohung gehören, werden mit dem Standardfeld "Raum ID" identifiziert. Auch andere Kriterien für die Wohungszugehörigkeit können festgelegt werden, dazu muss das Script geändert werden.
2. Im Feld "WohnungsID" wird eingestellt, welche Wohung angezeigt werden soll.
3.  Mit der Checkbox "Ebene von Wohungsstempel" lassen sich explizit die Räume auf die Ebene des Wohungsstempels eingrenzen. Ist die Checkbox deaktiviert, gilt die Einstellung "Räume von Ebene:"
4. Räume mit bestimmten Namen, können hier ausgeschlossen werden. Trennung der Namen erfolgt mit "\$"

(1 review)

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3. #### SpacesfromList.vwx

This Marionette Script creates multiple space objects from worksheet data.
A very nice and time saving Marionette script to automate a routine peace of work.

Please consider, that the the script takes the area column and calculate the square with that. If you have a language settings with comma instead of points for decimal seperator, the calculation will fail. Use points as decimal character or eliminate decimal places in your list

(2 reviews)

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4. #### Rectangle Packing

The heart of this Marionette example is the RectPack node. A node with over 2600 lines of code!
It supports dozens of packing algorithm to pack rectangles on another rectangular area in a space and time-saving way.
The right combination of packing and bin algo gives the ability to pack rectangles in a way you want to have them on your machines (as close as possible, always cut complete board, less cuts etc.)

Actually not even myself know, which packing algo ist right for which use case.
Also for professional use case, usually there is a machine dedicated software, which packs the port in a way which match best for the machine.
So I see the main use case to pack parts on a board for milling them on a cnc-machine as example for model-making. Workflows which uses a guillotine-workflow (always cut the whole board) often have special requirements which maybe could be reached with the choice of packing algorithm or maybe can not.

The Marionette Example based on foundational work:
http://www.secnot.com/   Python code for packing algorithm
Jukka Jylang - A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing (2010)
Huang, E. Korf - Optimal Rectangle Packing: An Absolute Placement Approach (2013)

General Features:
- Input of basic data like length and width
- object input (node detects if part input are objects and process them like rectangles)
- sort by material
- use a list of stock materials
....

Not all input combinations works at the moment. Recommended to use the existing examples to get correct input values.

(0 reviews)

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5. #### Image Processing

This network will read the data in an image existing in your file, for example, the color of each of the pixels, and create rectangles/extrusions with the same fill color. The extrusions are created at a height correlating to their brightness. The data extracted from the image could be used in many additional ways.

(1 review)

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6. #### Component Wall from Surface

Here is a script that converts a NURBS surface to a wall with components that can be exported to IFC. The wall is an Auto Hybrid object made up of 3D Solids that match the thicknesses and attributes of the components of a referenced wall style. CWS_1212_IFC.vwx

A couple caveats: Make sure that wall style names do not  have a single or double quotation symbol in the name - it will get misinterpreted by the String Node. Also, if your base surface is an Interpolated Surface, use the tool in the 3D Power Pack - Rebuild NURBS... - to convert it to a standard NURBS surface.

(0 reviews)

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7. #### Tiles / Verlegewerkzeug

This tool is available in English ("Tiles") and in German ("Verlegewerkzeug"). The contents are the same only translated.
Dieses Werkzeug ist auf Deutsch ("Verlegewerkzeug") und auf Englisch ("Tiles") verfügbar. Die Inhalte sind die gleichen; nur übersetzt.

Tiles will help you when planning patterns of tiled sections, brick bonds, laying patterns, ceiling or fassade panels and evaluate it through datavisualization and  worksheet.
For extensive information on usage of the tool, please consult the manual.

Das Verlegewerkzeug hilft Ihnen in der Planung von Fliesenspiegeln, Fassadenelementen, Mauerwerksverbänden und der Auswertung als Datenvisualisierung und Tabelle.
Für umfangreiche Informationen über die Bedienung des Werkzeugs, lesen Sie bitte die Anleitung durch.

Created by / erstellt von ComputerWorks GmbH.
Compatibility / Kompatibilität: Vectorworks 2019 +.

(2 reviews)

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8. #### Create Stories

Creating stories, levels, and layers can be a tedious process, especially for tall, multistory projects. This wrapper allows you to automate that process based on an overall building height, typical floor heights, and default levels. You can create up to 4 Layer Levels and 2 Layerless Levels. To create fewer Levels, leave any of the Layer 1, Layer 2, Layer 3, Layer 4, Layerless Level 5, and/or Layerless Level 6 fields blank.

To use this script in a new file, simply import the wrapper into the file, place it in the drawing, and run the script. The settings of the script are very similar to the levels and layers created in the Vectorworks template, but you can customize them in the OIP of the wrapper. To change the Story suffixes and Story names, double click on the wrapper and the select the Get Story Names node. There are settings that you can change in the OIP of this node as well.

NOTE: Existing stories and story-associated layers that match the names of the new stories and layers will be deleted every time you run this script. Existing stories that DO NOT match the names of the new stories will not be deleted but may interfere with the creation of new stories. It is recommended that this script is run in a file without existing stories, levels, or story-associated layers.

(1 review)

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9. #### Area Verification

This tool was
commissioned by ComputerWorks GmbH
edited by: Markus Graf and Pascal Völz
supervised by: Antonio Landsberger

Compatibility: Vectorworks 2019 and higher.

Area Verification is a Marionette tool used to graphicallly and tabularly verify the surface area of spaces/rooms (circle, rectangle, poly line & polygon) in the class "Rooms". To do that the Marionette network divides the areas into calculatable subareas: circles, rectangles, triangles.
The graphical area verification using subareas is often required when applying for permits (building construction, landscaping).

For easier usage a wrapper node is provided.

How to use:
a) Place the geometries (spaces/rooms) in the class "Rooms".
b) Run the wrapper node.
c) Update table.

To do:
- update table when running script
- implement an add-on to turn spaces into polygons (soon)

(0 reviews)

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10. #### Class Legend Attributes

This Network ist not very flexible (world based values, just one row) but still useful.
You can insert and and ungroup for individual layout etc.

Note!
1. First delete all classes and replace to "none" or "keine"
2. copy the object on your file
3. If you do not delete classes on the original, you will paste the classes from the example in your file

(0 reviews)

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11. #### Automatically convert groups (or other objects) into symbol

Imagine: You have just received a file containing a large number of objects that need to be transformed into symbols.  This typically happens when I buy a file containing objects that are not symbols after import.
This tool transforms the objects that meet the chosen criteria into symbols in OIP  and places them in a new folder whose name you specify.
In OIP Choose : The symbol préfix; the name for the symbol folder and the criteria configuration.
Very handy!
Automatically convert groups V2019.vwx

(2 reviews)

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12. #### Parallel Polys

Creates a pattern of parallel polys along the path of an input poly depending on widths and classes set by the user.
Erzeugt ein Muster paralleler Polys entlang eines Polys in Abhängigkeit der vom Nutzer festgelegten Breiten und Klassen.

By ComputerWorks GmbH.
Compatibility: Vectorworks 2020 and higher.

(0 reviews)

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13. #### Extrude Rails by rectangle / custom profile by name

Multiple experiments of profiles created from a nurbs surface in order to create multiple rails with dozens or hundreds of nurbs profiles simultaneously. This Marionnette is based off of Freeform truss objects, so all credit goes to @Marissa Farrell. Thank you!

(0 reviews)

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14. #### 2D to Massing Model

This file contains a Marionette network that converts 2D polys into Massing Models. It reads the Record Format info attached to the poly and uses that information to create the Massing Model. It also transfers all attached Records to the Massing Model. This network is useful for converting shapefile data into Massing Models. To use the network, select the wrapper and make sure that all the fields in the Object Info palette correspond correctly to the objects that you want to convert. All of the info that you want to use to create the Massing Model must be in a single record, but all attached records will be transferred over by the script.

Also included in the file is a worksheet that allows you to calculate Floor Usage Data for each floor of a multistory building. If you have one type of usage on the first floor, and a different type of usage on the upper floors, you can calculate that in the worksheet. (If you have more than two types of usage, it can only calculate the first two types.) To change the usage type in the worksheet, just type the name of the usage type, like "Retail" or "Residential" into the top row of one of the Area by Usage Type Columns. The lower rows will adjust appropriately.

(0 reviews)

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15. #### Sine Wave

Here are a couple wrappers that output sine and cosine waves. I thought the math enthusiasts might find these useful.

(0 reviews)

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16. #### Panel Arrays

In Vectorworks, there is a command that allows the user to build a surface array, i.e. to array a symbol across a NURBS surface. This is a powerful tool, but creating patterns with multiple symbols is currently missing as an option in the software.

With this in mind, these two Marionette scripts are meant to help create panel patterns on a wall with existing 3D symbols:
·     The wrapper “Panelization with Rotation” arrays a single symbol across a surface, but can apply a rotation to that symbol in either a user-defined pattern or randomly.
·     The wrapper “Panelization with Multiple Panels” arrays multiple symbols across a surface in either a user-defined pattern or randomly.
For both scripts, the horizontal and vertical reveals between panels can be set separately, allowing for quick visualization of multiple paneling design options.

These scripts only work when the NURBS surface is flat and the face is rectangular — the symbols will not follow a curved surface. This is meant to be used for panelized walls, which are much more likely to be flat. (The surface however does not have to be vertical; it can be slanted or horizontal.)

The panels are distributed from left to right, top to bottom across the surface — if the pattern does not fit exactly across the surface, there will be extra room left at the right and/or bottom edge of the surface. When paneling a wall, it is more likely that the full surface or the reveals will be resized to fit the appropriate number of panels versus trimming the panels along one side.

(0 reviews)

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17. #### Extrude & Array

Hi just a file that may assist in the learning of Marionette.
I have a lot of files that i feel should be out there that may assist. Hope this is the right location to place them.
Alan

(0 reviews)

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18. #### Labyrinth

This script generates labyrinths. Just for fun.

(0 reviews)

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19. #### Natural color spectrum

In this example you can find a node that returns a spectrum of colors and a Wrapper for creating random 3d Points.
Saturation and Brightness can be changed in the OIP.

Color_Range_Video.mov

(0 reviews)

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20. #### Sightlines Simulation Using Shadow Projection

This is a scenic design tool I created for set designers to help simulate sightlines quickly for those situations where scenery is moving around a lot during a show and you're trying to check for blind spots in arrangements, communicate with the director, or are designing something complicated in the round. While this program requires a 3D model to work it will only give you a 2D groundplan simulation. Because I'm modeling the blind spots using a lighting device to create the shadow projection there will be some slight error and the tool will be less effective on a multi-level set or significantly raked stage.

Directions for use are given in the file along with a series of buttons to run the program. In essence, you run a network to generate a sight line object and name it (e.g. House Right Seat), move the object to the location and adjust the sight line bounds, and then run another network to create a shadow projection simulation of what a person can see from that seat. Finally, you switch to fast renderworks to see the shadows and, if necessary, adjust the Bot-Z depending on where the z=0 point is in relation to the playing space.

I'm using a object naming system that takes user input and names objects with concatenation as they're are created, releases them to the user for manual modification, and then regains control in a separate network. This is still a little buggy and sometimes leads to VWX crashing (particularly the user clicks "cancel" after prompted to input a name), so save your file before running any of the networks here.

I'm still new to marionette so I appreciate any feedback.

(0 reviews)

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21. #### creating records from txt or xls

This Network shows how to create fields from an existing xls or txt file.

(0 reviews)

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22. #### Colorize Subtext within a Text Object

In this Example there are used some custom Nodes:

1. "GetSubstring" --> Search for a string inside another string and returns Position and count. This will be necessary to set them to a Text Style Resource.
2. "GetInsideChar" --> Returns strings which are inside specified characters (normally quote or double quote)
3. "GetSubstringExcludeQuote" --> Same as the first one, but it to not return text inside quotes
4. "GetNumberFromString" --> Search for Numbers inside a String.
5. "GetNextObj" --> Put This in a Wrapper and it will return the next object after this node. This is a great one!! Can be used also for input geometry inside a script network. Without naming or other smut.

This could be improved by further code (find standalone or text in word, find integer, find float, etc.) But It works for most cases perfectly.

(0 reviews)

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23. #### List of Files and Folders in a Directory

This example shows, how to list filenames and foldernames of a folder on your disk.

Contains the following Custom Nodes:
1. "GetActFile" --> The Path of the active Vectorworks document.
2. "ListDir" --> Folder- and Filenames of a directory
3. "GetNextObject" --> Handy to grab objects directly out of the script

short movie documentation:

FileAndFolderList.vwx

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24. #### Journey Through Marionette - Part 1

Now that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.

I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community.  My first attempts were all 2d based, nothing great, just crawling before walking. Here is a list of files.

MT-01-How to make a line.vwx
MT-02-How to make a circle.vwx
MT-03-How to rotate a rectangle.vwx
MT-04-How to duplicate a line.vwx
MT-05-How to duplicate a rectangle.vwx
MT-06-How to duplicate and rotate a rectangle.vwx
MT-07-How to create four rectangles.vwx
MT-08-How to class objects.vwx
MT-09-How to create spiral with lines.vwx
MT-10-How to duplicate and scale a circle.vwx

(0 reviews)

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25. #### Journey Through Marionette - Part 2

Now that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.

I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community.  Part 2:

MT-11-How to rotate multiple rectangles.vwx
MT-12-Kaleidoscope.vwx
MT-13-How to create a 2D paraboloid.vwx
MT-14-How to create a double 2D paraboloid.vwx
MT-15-How to sequence locus points.vwx
MT-17-How to sequence two circles.vwx
MT-18-How to sequence two circles and linestyle.vwx
MT-19-How to sequence regular polygon.vwx
MT-20-How to create spiral with arcs.vwx

(0 reviews)

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