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Marionette - Networks

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  1. Apartment Area

    This nice script summarize all Space-Areas, which are part of the same Appartement Number and shows the result in a symbol based stamp. Alternatively you can get apartment. Alternatively we can pull out sum of apartment area with a worksheet. But this Marionette is also a nice method to do this.
     
    Instructions:
    1. The Marionette Objects access to the field "11_Room ID" of the space object. Every other field can be used if necessary by editing script
    2. with the Marionette PIOs field "Raum ID" you can tell the stamp, which apartment should be displayed.
     
    Apartment Area v1.2.1 v2019.vwx
     
     

    53 downloads

       (0 reviews)

    16 comments

    Updated

  2. Architectural Arches

    I would like to contribute for free 12 marionette networks.

    They comprise of 12 architectural arches; Semi-Circle, Segmental, Equilateral, Lancet, Drop, Tudor, Turkish, Rampant, Parabolic, Involuted, Arabic and Ogee Arches.

    All the networks are parametric, customizable and can be freely modified.

    Would appreciate your comments.

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Area Verification

    This tool was
    commissioned by ComputerWorks GmbH
    edited by: Markus Graf and Pascal Völz
    supervised by: Antonio Landsberger
     
    Compatibility: Vectorworks 2019 and higher.
     
    Area Verification is a Marionette tool used to graphicallly and tabularly verify the surface area of spaces/rooms (circle, rectangle, poly line & polygon) in the class "Rooms". To do that the Marionette network divides the areas into calculatable subareas: circles, rectangles, triangles.
    The graphical area verification using subareas is often required when applying for permits (building construction, landscaping).
     
    For easier usage a wrapper node is provided.
     
    How to use:
    a) Place the geometries (spaces/rooms) in the class "Rooms".
    b) Run the wrapper node.
    c) Update table.
     
    To do:
    - update table when running script
    - implement an add-on to turn spaces into polygons (soon)

    47 downloads

       (0 reviews)

    3 comments

    Updated

  4. Bar Diagram

    A nice, small Marionette for creating bar diagrams. This is much more simpler and more flexible than a spread sheet bar diagram.
     
     
    Options:
    1. ColNames
    2. Col Values -> mandatory
    3. RefValue -> A bar with this value, has the height of the BArHeigtRefValue field
    4. BarWidth
    5. BarHeigtRefValue
    6. Invert -> A bigvalues results in small bar
     
    There is a 2 minute movie (without audio) 
    Bar Diagram.mp4

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Circular Growing and Filling

    During my last Marionette-Project, I produced some simple geometry nodes. Which maybe can be useful to can make geometrical constructions instead of mathematical (trigonometry) calculations.
    The Nodes:
    "Perpendicular from Point to Line", "Parallel from Line through Point", "Circle-Circle Intersection", "Line-Circle Intersection", "Line-Line Intersection", "2 Circle Middleline" and some more.
    Also the more Complicated Nodes "Circle tangent to 2 Circle", "Point or Circle tangent to 3 Circles"

    254 downloads

       (1 review)

    0 comments

    Submitted

  6. Class Legend Attributes

    This Network ist not very flexible (world based values, just one row) but still useful.
    You can insert and and ungroup for individual layout etc.

    39 downloads

       (0 reviews)

    4 comments

    Updated

  7. Colorize Subtext within a Text Object

    In this Example there are used some custom Nodes:
     
    1. "GetSubstring" --> Search for a string inside another string and returns Position and count. This will be necessary to set them to a Text Style Resource.
    2. "GetInsideChar" --> Returns strings which are inside specified characters (normally quote or double quote)
    3. "GetSubstringExcludeQuote" --> Same as the first one, but it to not return text inside quotes
    4. "GetNumberFromString" --> Search for Numbers inside a String.
    5. "GetNextObj" --> Put This in a Wrapper and it will return the next object after this node. This is a great one!! Can be used also for input geometry inside a script network. Without naming or other smut.
     
    This could be improved by further code (find standalone or text in word, find integer, find float, etc.) But It works for most cases perfectly.
     
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Component Wall from Surface

    Here is a script that converts a NURBS surface to a wall with components that can be exported to IFC. The wall is an Auto Hybrid object made up of 3D Solids that match the thicknesses and attributes of the components of a referenced wall style. CWS_1212_IFC.vwx
     
    A couple caveats: Make sure that wall style names do not  have a single or double quotation symbol in the name - it will get misinterpreted by the String Node. Also, if your base surface is an Interpolated Surface, use the tool in the 3D Power Pack - Rebuild NURBS... - to convert it to a standard NURBS surface.

    48 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Create Multiple Shells

    This set of wrappers are good for creating multiple shells from a solid object.
    Steps: Name you solid object > set the desire thickness > spacing > run the script.

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Create Record from external File

    This example shows, how to create a record format with fields from an external csv or text-tab file with marionette.
     
    This example maybe needs the following know how which is not automatically is handled by the script:
     
    1. Save Text with excel, open office or any other application as separated text file or tab separated text file.
    2. Setup the "import txt" node-popup with the needed text encoding. Try utf-8, Latin1,  macLatin_2 or other encoding to handle umlauts or special character issues.
    3. The Exmaple just checks the first line of the text-file and creates record fields from them
    4. The path to the text-input in the attached example is related to the document path. Save first your Vectorworks document. Or use an absolute path input.  
    5. No warranty or charge for this script, play first on a new file or on the attached file.
     
    I whish you success with it
     

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Create Site Model from Mesh

    This is a Marionette network that converts a mesh to 3D locus points. This is very useful for converting meshes of terrains imported into SketchUp from Google Earth into Vectorworks Site Models. Once you have a SketchUp mesh, import it into Vectorworks and give the mesh a name. Take the wrapper in this file and place it in the same drawing. Change the name of the mesh in the OIP of the wrapper to the name you gave the SketchUp mesh. Raising the number of the grid density will make your site model more accurate, but it might take the wrapper up to a minute or two run. When you run the script, you will get a group of 3D loci. Ungroup the loci, and keeping them selected, go to AEC -> Terrain -> Create Site Model... (in the Architect Workspace). Choose your settings and click ok

    148 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Export SheetLayers as txt (Text-Tab)

    This Scripts help you exporting your layout structure to get an external list of your drawings if needed.
     
    Exports Sheet Name, Title, Page Size and Page Numbers. Export Folder can be selected. FileName.txt can be set in ObjectInfo of wrapper. Grey and orange nodes (Screenshot) are custom nodes. "Manipulate File" is edited (codex utf_8) to support special characters like äöüé etc.
    Note: I think Excel on Mac has issues handle the exported file's special characters (utf_8 encoding), not my fault I guess. The codex can be changed inside "Manipulate File" Node if you are not happy with the exported text encoding or find/replace on the other Software.
     

    26 downloads

       (0 reviews)

    0 comments

    Updated

  13. Fill Spaces With Symbols

    Imagine you have client, which delivers you a room list. And a list, which objects have to be in this rooms. You can consider this lists with hundreds of rooms on your left screen and click them one by one in your rooms. You will make errors and your eyes will get squared.
    Another real interesting example how you could accelerate a routine job with a marionette script.

    40 downloads

       (0 reviews)

    0 comments

    Updated

  14. Galloping Horse

    Just a bit of fun with one of Marissa's wonderful nodes. Just run the network.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Growing Lines

    This example is based on a custom node. which returns a line pattern. This pattern is based on several while and random loops. I have not found a proper way to run a while loop over a marionette network so this is better to create in a custom node.
     
    It is easier to play with the example, than explaining exactly how it works. 
     
    Have fun with it. This is my base study to find a workflow to project any pattern on a NURBS Surface which would be a real scope of usage.
     
    Movie Link (first Part of Movie)
    https://youtu.be/GcFwW-k5Lms?list=PL8s_WkTvFQ2YdFlMfU7Teuh5QrmsO03gW
     

    Growing Lines 1.0.0.mp4  
     
     

    47 downloads

       (0 reviews)

    0 comments

    Updated

  16. Halftone

    This is my first marionette and it's based on @Marissa Farrell's image processing! 
     
    It takes an image and creates a Halftone object of it with black circles:

     
    IMPROVEMENTS:
    Final objective is that I'll add cnc DXF milling information to this marionette so that it can be milled on a CNC machine.
    (We've milled Halftone parts in the past using Jason Dorie's Halftone program http://jasondorie.com/page_cnc.html)

    Result:
             

    Detail:
     
    Maybe add a line milling. The image below is milled by us in the past with Jason's program.

      Be able to change the dimensions of the final halftone image. Now it takes the pixel width and height of the image, but I would like this to be some adjustable parameters. Changing the height and width with Set Height and Set Width has no effect. Somebody has a suggestion on how to do this?

      Now the marionette looks at the color of each pixel on a grid with step "Distance between Circle Centers". Related to that color, it creates a circle with according radius on the position of that pixel: 

    The problem with this method is that that single pixel on the grid has total control on the radius and the one pixel just next to the chosen one has no relevance. A better mechanisme would be that the size of the circle is related to the average color of all the pixels in the area of the square "Distance between Circle Centers"x"Distance between Circle Centers". Anyone with some advice on handeling this? I got some little progress on it:
    Here we have 2 lists. One with all the pixels. X,Y coordinates of the pixel, Z is the radius of the circle according to the color. The other list has the X,Y values of the centers of where the final circles have to be placed. 

    Following this we need to check the distance of all the image points to the center points. If this is smaller than a condition, then that point's radius had to be taken into account for calculating the average radius of that centerpoint. Any one has a quick hint on how to create this in marionette?  
     

    96 downloads

       (0 reviews)

    21 comments

    Updated

  17. Hedge Along Path

    This Marionette Script creates a simple Hedge along a path.
     
    new Wrapper: 

    'Print Point Order' - helps you to orchestrate streams of points. 

    43 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Hexagon Grid / Honeycombs

    Here is a wrapper for creating honeycombs.

    32 downloads

       (0 reviews)

    0 comments

    Updated

  19. Image Processing

    This network will read the data in an image existing in your file, for example, the color of each of the pixels, and create rectangles/extrusions with the same fill color. The extrusions are created at a height correlating to their brightness. The data extracted from the image could be used in many additional ways.

    184 downloads

       (1 review)

    7 comments

    Updated

  20. Image Processing

    This is based on Marissa's nodes. (The Wizard of Marionette)

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  21. ImgProcessing-03

    Following on from Marissa's network I made a few adjustments to provide optimise the process to get reasonable results relatively quickly.

    24 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Introduction to Marionette - Part 1- Nodes and Connections

    Marionette is a brand new design workflow tool for Vectorworks. It is the first and only cross-platform graphical scripting (or “visual programming”) environment available in a BIM authoring software for the AEC, Entertainment and Landscape industries. It enables a user with few or no programming knowledge and skills to create custom application algorithms to explore designs, build interactive objects and streamline complex workflows that may also include functions of the operating system and internet. 

    Graphical scripting will play a significant role in the workflows of the future. These tools, when built into an intelligent information modeling application such as Vectorworks software, present designers with unlimited opportunities to generate, define, build, and explore form and function throughout the design process.

    This series of video tutorials will introduce you to the basics of working with Marionette and walk you through the basics. 
     
     

    16 downloads

       (0 reviews)

    0 comments

    Updated

  23. Introduction to Marionette - Part 2 - Math and Wrappers

    Marionette is a brand new design workflow tool for Vectorworks. It is the first and only cross-platform graphical scripting (or “visual programming”) environment available in a BIM authoring software for the AEC, Entertainment and Landscape industries. It enables a user with few or no programming knowledge and skills to create custom application algorithms to explore designs, build interactive objects and streamline complex workflows that may also include functions of the operating system and internet. 

    Graphical scripting will play a significant role in the workflows of the future. These tools, when built into an intelligent information modeling application such as Vectorworks software, present designers with unlimited opportunities to generate, define, build, and explore form and function throughout the design process.

    This series of video tutorials will introduce you to the basics of working with Marionette and walk you through the basics. 
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  24. Introduction to Marionette - Part 3 - Creating Multiple Objects

    Marionette is a brand new design workflow tool for Vectorworks. It is the first and only cross-platform graphical scripting (or “visual programming”) environment available in a BIM authoring software for the AEC, Entertainment and Landscape industries. It enables a user with few or no programming knowledge and skills to create custom application algorithms to explore designs, build interactive objects and streamline complex workflows that may also include functions of the operating system and internet. 

    Graphical scripting will play a significant role in the workflows of the future. These tools, when built into an intelligent information modeling application such as Vectorworks software, present designers with unlimited opportunities to generate, define, build, and explore form and function throughout the design process.

    This series of video tutorials will introduce you to the basics of working with Marionette and walk you through the basics. 
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  25. Introduction to Marionette - Part 4 - Object Nodes

    Marionette is a brand new design workflow tool for Vectorworks. It is the first and only cross-platform graphical scripting (or “visual programming”) environment available in a BIM authoring software for the AEC, Entertainment and Landscape industries. It enables a user with few or no programming knowledge and skills to create custom application algorithms to explore designs, build interactive objects and streamline complex workflows that may also include functions of the operating system and internet. 

    Graphical scripting will play a significant role in the workflows of the future. These tools, when built into an intelligent information modeling application such as Vectorworks software, present designers with unlimited opportunities to generate, define, build, and explore form and function throughout the design process.

    This series of video tutorials will introduce you to the basics of working with Marionette and walk you through the basics. 
     
     

    11 downloads

       (0 reviews)

    0 comments

    Updated

 

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