Subdivision surface modeling is at the heart of Pixar’s animation form-making capabilities, giving life to their beloved characters by making multi-faceted surfaces appear smoother and more malleable, more organic. This innovative practice isn’t just for animated films; it also opens workflows for designers across the AEC, entertainment, landscape, and other design industries. Subdivision gives you the ability to transform primitive shapes like spheres, cubes, and tori into any form imaginable using tools based on Pixar’s OpenSubdiv technology.
Subdivision modeling is a method of representing complex curved smooth surfaces by creating a polygonal mesh of the shape and applying further subdivisions of regions of the mesh where required, to better approximate complex curved surfaces. The resulting meshes are then ‘smoothed’ with curves connecting the vertices of the mesh, producing a form with no sharp edges or creases.
Below you will find a number of tutorials that will introduce the use and function of the Subdivision object and Edit Subdivision tools in Vectorworks:
Edited by JimW
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