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  • Ceilings & Reflected Ceiling Plans


    PVA - Jim

    screen shot 2016-01-19 at 11.06.04 am.png

     

    In residential work, the ceiling is often included as part of the floor system of the floor above. However, for commercial work and to maintain more control over both the model as well as the drawings created from it, it is recommended that the ceiling be modeled as a separate object. Additionally,an argument could also be made that in the case of reflected ceiling plans, your file structure, and specifically your layer set-up should include a layer for spaces that is placed “at the top of the stack” in each story. Furthermore, when using the Space tool to create room names, consider taking advantage of its ability to create multiple labels placing them is classes such that they can be toggled on or off to get the look you need. See the document “Space Label Tool” for more information.

    Guide and demo file attached at the bottom of this article. 

     

     

    Ceiling_Study.vwx

    Ceilings.pdf

    Edited by JimW



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    The guide seems to show how to create the ceiling, though not as the title suggests, the reflected ceiling plan... Vectorworks help search for "reflected ceiling plan" is totally non productive ... Any pointers on where to get a guide or video tutorial?....

    RCP search.JPG

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    I'm afraid that the answer (as far as I know) is that in practice there's not really a straightforward way to do it, or at least there's no one "official" way to do it.

     

    Methods I have used include:

     

    - Take your top/plan floor plan, make a viewport where it's greyed out, then in the annotation layer, manually draw in the ceiling details you want to show

     

    - Take a horizontal section through the building at the appropriate level, turn off "objects beyond the cut plane" in that viewport, then manually draw in the ceiling details you want to show, again in the annotation layer

     

    - Take a horizontal section through the building at the appropriate level, set it so that it is looking upwards. Then flip/mirror that viewport. If you have carefully 3d-modelled your ceiling, then the geometry ought to show up correctly. In that case for a purist approach you could draw everything in 3d (like light fittings etc) and they will appear in your section view. Or you might want only to model the basic geometry so that you can see where things like level changes and beams are, and then add in things like light fittings manually on the annotations layer.

     

    Which approach is best will depend on how complex the design is, how much time you want to invest in 3d modelling, what you need/want to show on the drawing, and how important it is for the ceiling detail in viewports to update automatically when you make changes to the model.

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