Vectorworks Architect’s Stories allow users to manage defined levels within building floors for construction elements like slabs, finish floors, and ceilings. The levels in a story have a Z height relative to the story: the story controls their absolute elevation, and if the story elevation changes, the levels and certain objects that are associated with them automatically change their elevation or boundaries along with the story. Story levels can be optionally associated with a design layer, and story levels that make up a story act as a top or bottom constraint for special bounded objects. These story-aware objects include slabs, walls, wall components, curtain walls, spaces, stairs, escalators, columns, and optionally symbols.
This month we’ll look at why and how to set up and manage Stories, their levels and layers, and story-aware objects for flexibility and accuracy when defining a model, from the early to the final stages of design. Even if all your projects are single-story, you’ll want to learn more about this powerful organizational feature.